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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void TASK_PERFORM_SEQUENCE_LOCALLY ( Ped ped, int taskSequenceId )  //0x8C33220C8D78CA0D

    • 0
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    • 944
  2. void TASK_AGITATED_ACTION_CONFRONT_RESPONSE ( Ped ped, Ped ped2 )  //0x19D1B791CB3670FE

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    • 877
  3. void REMOVE_SPECIFIC_COVER_BLOCKING_AREAS ( float startX, float startY, float startZ, float endX, float endY, float endZ, BOOL blockObjects, BOOL blockVehicles, BOOL blockMap, BOOL blockPlayer )  //0x1F351CF1C6475734

    • 0
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    • 505
  4. void CLEAR_PED_SECONDARY_TASK ( Ped ped )  //0x176CECF6F920D707

    • 0
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  5. void TASK_EVERYONE_LEAVE_VEHICLE ( Vehicle vehicle )  //0x7F93691AB4B92272

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  6. void TASK_GOTO_ENTITY_OFFSET ( Ped ped, Entity entity, int time, float seekRadius, float seekAngleDeg, float moveBlendRatio, int gotoEntityOffsetFlags )  //0xE39B4FF4FDEBDE27

    • 0
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  7. void TASK_GOTO_ENTITY_OFFSET_XY ( Ped ped, Entity entity, int duration, float targetRadius, float offsetX, float offsetY, float moveBlendRatio, int gotoEntityOffsetFlags )  //0x338E7EF52B6095A9

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  8. void TASK_TURN_PED_TO_FACE_COORD ( Ped ped, float x, float y, float z, int duration )  //0x1DDA930A0AC38571

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  9. void TASK_VEHICLE_TEMP_ACTION ( Ped driver, Vehicle vehicle, int action, int time )  //0xC429DCEEB339E129

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  10. void TASK_VEHICLE_MISSION ( Ped driver, Vehicle vehicle, Vehicle vehicleTarget, int missionType, float cruiseSpeed, int drivingStyle, float targetReached, float straightLineDistance, BOOL DriveAgainstTraffic )  //0x659427E0EF36BCDE

    • 0
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  11. void TASK_VEHICLE_MISSION_PED_TARGET ( Ped ped, Vehicle vehicle, Ped pedTarget, int missionType, float maxSpeed, int drivingStyle, float minDistance, float straightLineDistance, BOOL DriveAgainstTraffic )  //0x9454528DF15D657A

    • 0
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  12. void TASK_VEHICLE_MISSION_COORS_TARGET ( Ped ped, Vehicle vehicle, BOOL DriveAgainstTraffic, float x, float y, float z, int mission, float cruiseSpeed, int drivingStyle, float targetReached )  //0xF0AF20AA7731F8C3

    • 0
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  13. void TASK_VEHICLE_ESCORT ( Ped ped, Vehicle vehicle, Vehicle targetVehicle, int mode, float speed, int drivingStyle, float minDistance, int minHeightAboveTerrain, float noRoadsDistance )  //0x0FA6E4B75F302400

    • 0
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  14. void TASK_VEHICLE_FOLLOW ( Ped driver, Vehicle vehicle, Entity targetEntity, float speed, int drivingStyle, int minDistance )  //0xFC545A9F0626E3B6

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  15. void TASK_VEHICLE_CHASE ( Ped driver, Entity targetEnt )  //0x3C08A8E30363B353

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  16. void TASK_VEHICLE_HELI_PROTECT ( Ped pilot, Vehicle vehicle, Entity entityToFollow, float targetSpeed, int drivingFlags, float radius, int altitude, int heliFlags )  //0x1E09C32048FEFD1C

    • 0
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  17. void SET_TASK_VEHICLE_CHASE_BEHAVIOR_FLAG ( Ped ped, int flag, BOOL set )  //0xCC665AAC360D31E7

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  18. void SET_TASK_VEHICLE_CHASE_IDEAL_PURSUIT_DISTANCE ( Ped ped, float distance )  //0x639B642FACBE4EDD

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  19. void TASK_HELI_CHASE ( Ped pilot, Entity entityToFollow, float x, float y, float z )  //0xAC83B1DB38D0ADA0

    • 0
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  20. void TASK_PLANE_CHASE ( Ped pilot, Entity entityToFollow, float x, float y, float z )  //0x2D2386F273FF7A25

    • 0
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  21. void TASK_PLANE_LAND ( Ped pilot, Vehicle plane, float runwayStartX, float runwayStartY, float runwayStartZ, float runwayEndX, float runwayEndY, float runwayEndZ )  //0xBF19721FA34D32C0

    • 0
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  22. void TASK_HELI_MISSION ( Ped pilot, Vehicle aircraft, float targetHeading, int maxHeight, int minHeight, float slowDownDistance, int behaviorFlags, Vehicle targetVehicle, Ped targetPed, float destinationX )  //0xDAD029E187A2BEB4

    • 0
    • 166
    • 323
  23. void TASK_PLANE_MISSION ( Ped pilot, Vehicle aircraft, float targetHeading, float maxZ, float minZ, BOOL precise, Vehicle targetVehicle, Ped targetPed, float destinationX, float destinationY )  //0x23703CD154E83B88

    • 0
    • 124
    • 323
  24. void TASK_BOAT_MISSION ( Ped pedDriver, Vehicle vehicle, float targetReached, Any boatFlags, Vehicle targetVehicle, Ped targetPed, float x, float y, float z, int mission )  //0x15C86013127CE63F

    • 0
    • 102
    • 323
  25. void TASK_DRIVE_BY ( Ped driverPed, Ped targetPed, Vehicle targetVehicle, float targetX, float targetY, float targetZ, float distanceToShoot, int pedAccuracy, BOOL pushUnderneathDrivingTaskIfDriving, Hash firingPattern )  //0x2F8AF0E82773A171

    • 0
    • 256
    • 323
  26. void SET_DRIVEBY_TASK_TARGET ( Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z )  //0xE5B302114D8162EE

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  27. void CLEAR_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK ( Ped ped )  //0xC35B5CDB2824CF69

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  28. BOOL IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK ( Ped ped )  //0x8785E6E40C7A8818

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  29. BOOL CONTROL_MOUNTED_WEAPON ( Ped ped )  //0xDCFE42068FE0135A

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  30. void SET_MOUNTED_WEAPON_TARGET ( Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z, int taskMode, BOOL ignoreTargetVehDeadCheck )  //0xCCD892192C6D2BB9

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  31. BOOL IS_MOUNTED_WEAPON_TASK_UNDERNEATH_DRIVING_TASK ( Ped ped )  //0xA320EF046186FA3B

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  32. void TASK_USE_MOBILE_PHONE ( Ped ped, BOOL usePhone, int desiredPhoneMode )  //0xBD2A8EC3AF4DE7DB

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  33. void TASK_USE_MOBILE_PHONE_TIMED ( Ped ped, int duration )  //0x5EE02954A14C69DB

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  34. void TASK_CHAT_TO_PED ( Ped ped, Ped target, int flags, float goToLocationX, float goToLocationY, float goToLocationZ, float headingDegs, float idleTime )  //0x8C338E0263E4FD19

    • 0
    • 96
    • 323
  35. void TASK_WARP_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seat )  //0x9A7D091411C5F684

    • 0
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    • 323
  36. void TASK_SHOOT_AT_ENTITY ( Entity entity, Entity target, int duration, Hash firingPattern )  //0x08DA95E8298AE772

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  37. void TASK_CLIMB ( Ped ped, BOOL usePlayerLaunchForce )  //0x89D9FCC2435112F1

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    • 323
  38. void TASK_CLIMB_LADDER ( Ped ped, BOOL fast )  //0xB6C987F9285A3814

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    • 323
  39. void CLEAR_PED_TASKS_IMMEDIATELY ( Ped ped )  //0xAAA34F8A7CB32098

    • 0
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    • 323
  40. void TASK_PERFORM_SEQUENCE_FROM_PROGRESS ( Ped ped, int taskIndex, int progress1, int progress2 )  //0x89221B16730234F0

    • 0
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    • 323
  41. void SET_NEXT_DESIRED_MOVE_STATE ( float nextMoveState )  //0xF1B9F16E89E2C93A

    • 0
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    • 323
  42. void SET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped, float newMoveBlendRatio )  //0x1E982AC8716912C5

    • 0
    • 100
    • 323
  43. float GET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped )  //0x8517D4A6CA8513ED

    • 0
    • 81
    • 323
  44. void TASK_GOTO_ENTITY_AIMING ( Ped ped, Entity target, float distanceToStopAt, float StartAimingDist )  //0xA9DA48FAB8A76C12

    • 0
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    • 323
  45. void TASK_SET_DECISION_MAKER ( Ped ped, Hash decisionMakerId )  //0xEB8517DDA73720DA

    • 0
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    • 323
  46. void TASK_SET_SPHERE_DEFENSIVE_AREA ( Ped ped, float x, float y, float z, float radius )  //0x933C06518B52A9A4

    • 0
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    • 323
  47. void TASK_CLEAR_DEFENSIVE_AREA ( Ped ped )  //0x95A6C46A31D1917D

    • 0
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    • 323
  48. void TASK_PED_SLIDE_TO_COORD ( Ped ped, float x, float y, float z, float heading, float speed )  //0xD04FE6765D990A06

    • 0
    • 126
    • 323
  49. void TASK_PED_SLIDE_TO_COORD_HDG_RATE ( Ped ped, float x, float y, float z, float heading, float speed, float headingChangeRate )  //0x5A4A6A6D3DC64F52

    • 0
    • 113
    • 323
  50. ScrHandle ADD_COVER_POINT ( float x, float y, float z, float direction, int usage, int height, int arc, BOOL isPriority )  //0xD5C12A75C7B9497F

    • 0
    • 132
    • 323

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