GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
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void TASK_PERFORM_SEQUENCE_LOCALLY ( Ped ped, int taskSequenceId ) //0x8C33220C8D78CA0D
- 0
- 105
- 944
-
void TASK_AGITATED_ACTION_CONFRONT_RESPONSE ( Ped ped, Ped ped2 ) //0x19D1B791CB3670FE
- 0
- 112
- 877
-
void REMOVE_SPECIFIC_COVER_BLOCKING_AREAS ( float startX, float startY, float startZ, float endX, float endY, float endZ, BOOL blockObjects, BOOL blockVehicles, BOOL blockMap, BOOL blockPlayer ) //0x1F351CF1C6475734
- 0
- 80
- 505
-
void CLEAR_PED_SECONDARY_TASK ( Ped ped ) //0x176CECF6F920D707
- 0
- 138
- 323
-
void TASK_EVERYONE_LEAVE_VEHICLE ( Vehicle vehicle ) //0x7F93691AB4B92272
- 0
- 133
- 323
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void TASK_GOTO_ENTITY_OFFSET ( Ped ped, Entity entity, int time, float seekRadius, float seekAngleDeg, float moveBlendRatio, int gotoEntityOffsetFlags ) //0xE39B4FF4FDEBDE27
- 0
- 108
- 323
-
void TASK_GOTO_ENTITY_OFFSET_XY ( Ped ped, Entity entity, int duration, float targetRadius, float offsetX, float offsetY, float moveBlendRatio, int gotoEntityOffsetFlags ) //0x338E7EF52B6095A9
- 0
- 118
- 323
-
void TASK_TURN_PED_TO_FACE_COORD ( Ped ped, float x, float y, float z, int duration ) //0x1DDA930A0AC38571
- 0
- 144
- 323
-
void TASK_VEHICLE_TEMP_ACTION ( Ped driver, Vehicle vehicle, int action, int time ) //0xC429DCEEB339E129
- 0
- 120
- 323
-
void TASK_VEHICLE_MISSION ( Ped driver, Vehicle vehicle, Vehicle vehicleTarget, int missionType, float cruiseSpeed, int drivingStyle, float targetReached, float straightLineDistance, BOOL DriveAgainstTraffic ) //0x659427E0EF36BCDE
- 0
- 148
- 323
-
void TASK_VEHICLE_MISSION_PED_TARGET ( Ped ped, Vehicle vehicle, Ped pedTarget, int missionType, float maxSpeed, int drivingStyle, float minDistance, float straightLineDistance, BOOL DriveAgainstTraffic ) //0x9454528DF15D657A
- 0
- 117
- 323
-
void TASK_VEHICLE_MISSION_COORS_TARGET ( Ped ped, Vehicle vehicle, BOOL DriveAgainstTraffic, float x, float y, float z, int mission, float cruiseSpeed, int drivingStyle, float targetReached ) //0xF0AF20AA7731F8C3
- 0
- 123
- 323
-
void TASK_VEHICLE_ESCORT ( Ped ped, Vehicle vehicle, Vehicle targetVehicle, int mode, float speed, int drivingStyle, float minDistance, int minHeightAboveTerrain, float noRoadsDistance ) //0x0FA6E4B75F302400
- 0
- 118
- 323
-
void TASK_VEHICLE_FOLLOW ( Ped driver, Vehicle vehicle, Entity targetEntity, float speed, int drivingStyle, int minDistance ) //0xFC545A9F0626E3B6
- 0
- 136
- 323
-
void TASK_VEHICLE_CHASE ( Ped driver, Entity targetEnt ) //0x3C08A8E30363B353
- 0
- 110
- 323
-
void TASK_VEHICLE_HELI_PROTECT ( Ped pilot, Vehicle vehicle, Entity entityToFollow, float targetSpeed, int drivingFlags, float radius, int altitude, int heliFlags ) //0x1E09C32048FEFD1C
- 0
- 91
- 323
-
void SET_TASK_VEHICLE_CHASE_BEHAVIOR_FLAG ( Ped ped, int flag, BOOL set ) //0xCC665AAC360D31E7
- 0
- 135
- 323
-
void SET_TASK_VEHICLE_CHASE_IDEAL_PURSUIT_DISTANCE ( Ped ped, float distance ) //0x639B642FACBE4EDD
- 0
- 136
- 323
-
void TASK_HELI_CHASE ( Ped pilot, Entity entityToFollow, float x, float y, float z ) //0xAC83B1DB38D0ADA0
- 0
- 93
- 323
-
void TASK_PLANE_CHASE ( Ped pilot, Entity entityToFollow, float x, float y, float z ) //0x2D2386F273FF7A25
- 0
- 102
- 323
-
void TASK_PLANE_LAND ( Ped pilot, Vehicle plane, float runwayStartX, float runwayStartY, float runwayStartZ, float runwayEndX, float runwayEndY, float runwayEndZ ) //0xBF19721FA34D32C0
- 0
- 118
- 323
-
void TASK_HELI_MISSION ( Ped pilot, Vehicle aircraft, float targetHeading, int maxHeight, int minHeight, float slowDownDistance, int behaviorFlags, Vehicle targetVehicle, Ped targetPed, float destinationX ) //0xDAD029E187A2BEB4
- 0
- 166
- 323
-
void TASK_PLANE_MISSION ( Ped pilot, Vehicle aircraft, float targetHeading, float maxZ, float minZ, BOOL precise, Vehicle targetVehicle, Ped targetPed, float destinationX, float destinationY ) //0x23703CD154E83B88
- 0
- 124
- 323
-
void TASK_BOAT_MISSION ( Ped pedDriver, Vehicle vehicle, float targetReached, Any boatFlags, Vehicle targetVehicle, Ped targetPed, float x, float y, float z, int mission ) //0x15C86013127CE63F
- 0
- 102
- 323
-
void TASK_DRIVE_BY ( Ped driverPed, Ped targetPed, Vehicle targetVehicle, float targetX, float targetY, float targetZ, float distanceToShoot, int pedAccuracy, BOOL pushUnderneathDrivingTaskIfDriving, Hash firingPattern ) //0x2F8AF0E82773A171
- 0
- 256
- 323
-
void SET_DRIVEBY_TASK_TARGET ( Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z ) //0xE5B302114D8162EE
- 0
- 81
- 323
-
void CLEAR_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK ( Ped ped ) //0xC35B5CDB2824CF69
- 0
- 85
- 323
-
BOOL IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK ( Ped ped ) //0x8785E6E40C7A8818
- 0
- 88
- 323
-
BOOL CONTROL_MOUNTED_WEAPON ( Ped ped ) //0xDCFE42068FE0135A
- 0
- 100
- 323
-
void SET_MOUNTED_WEAPON_TARGET ( Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z, int taskMode, BOOL ignoreTargetVehDeadCheck ) //0xCCD892192C6D2BB9
- 0
- 95
- 323
-
BOOL IS_MOUNTED_WEAPON_TASK_UNDERNEATH_DRIVING_TASK ( Ped ped ) //0xA320EF046186FA3B
- 0
- 87
- 323
-
void TASK_USE_MOBILE_PHONE ( Ped ped, BOOL usePhone, int desiredPhoneMode ) //0xBD2A8EC3AF4DE7DB
- 0
- 221
- 323
-
void TASK_USE_MOBILE_PHONE_TIMED ( Ped ped, int duration ) //0x5EE02954A14C69DB
- 0
- 118
- 323
-
void TASK_CHAT_TO_PED ( Ped ped, Ped target, int flags, float goToLocationX, float goToLocationY, float goToLocationZ, float headingDegs, float idleTime ) //0x8C338E0263E4FD19
- 0
- 96
- 323
-
void TASK_WARP_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seat ) //0x9A7D091411C5F684
- 0
- 113
- 323
-
void TASK_SHOOT_AT_ENTITY ( Entity entity, Entity target, int duration, Hash firingPattern ) //0x08DA95E8298AE772
- 0
- 121
- 323
-
void TASK_CLIMB ( Ped ped, BOOL usePlayerLaunchForce ) //0x89D9FCC2435112F1
- 0
- 126
- 323
-
void TASK_CLIMB_LADDER ( Ped ped, BOOL fast ) //0xB6C987F9285A3814
- 0
- 103
- 323
-
void CLEAR_PED_TASKS_IMMEDIATELY ( Ped ped ) //0xAAA34F8A7CB32098
- 0
- 150
- 323
-
void TASK_PERFORM_SEQUENCE_FROM_PROGRESS ( Ped ped, int taskIndex, int progress1, int progress2 ) //0x89221B16730234F0
- 0
- 94
- 323
-
void SET_NEXT_DESIRED_MOVE_STATE ( float nextMoveState ) //0xF1B9F16E89E2C93A
- 0
- 85
- 323
-
void SET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped, float newMoveBlendRatio ) //0x1E982AC8716912C5
- 0
- 100
- 323
-
float GET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped ) //0x8517D4A6CA8513ED
- 0
- 81
- 323
-
void TASK_GOTO_ENTITY_AIMING ( Ped ped, Entity target, float distanceToStopAt, float StartAimingDist ) //0xA9DA48FAB8A76C12
- 0
- 97
- 323
-
void TASK_SET_DECISION_MAKER ( Ped ped, Hash decisionMakerId ) //0xEB8517DDA73720DA
- 0
- 90
- 323
-
void TASK_SET_SPHERE_DEFENSIVE_AREA ( Ped ped, float x, float y, float z, float radius ) //0x933C06518B52A9A4
- 0
- 98
- 323
-
void TASK_CLEAR_DEFENSIVE_AREA ( Ped ped ) //0x95A6C46A31D1917D
- 0
- 83
- 323
-
void TASK_PED_SLIDE_TO_COORD ( Ped ped, float x, float y, float z, float heading, float speed ) //0xD04FE6765D990A06
- 0
- 126
- 323
-
void TASK_PED_SLIDE_TO_COORD_HDG_RATE ( Ped ped, float x, float y, float z, float heading, float speed, float headingChangeRate ) //0x5A4A6A6D3DC64F52
- 0
- 113
- 323
-
ScrHandle ADD_COVER_POINT ( float x, float y, float z, float direction, int usage, int height, int arc, BOOL isPriority ) //0xD5C12A75C7B9497F
- 0
- 132
- 323