GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void REMOVE_WAYPOINT_RECORDING ( const char* name ) //0xFF1B8B4AA1C25DC8
- 0
- 86
- 323
-
void TASK_VEHICLE_FOLLOW ( Ped driver, Vehicle vehicle, Entity targetEntity, float speed, int drivingStyle, int minDistance ) //0xFC545A9F0626E3B6
- 0
- 136
- 323
-
void REMOVE_COVER_BLOCKING_AREAS_AT_POSITION ( float x, float y, float z ) //0xFA83CA6776038F64
- 0
- 86
- 1493
-
void TASK_START_SCENARIO_AT_POSITION ( Ped ped, const char* scenarioName, float x, float y, float z, float heading, int duration, BOOL sittingScenario, BOOL teleport ) //0xFA4EFC79F69D4F07
- 0
- 161
- 323
-
BOOL DOES_SCENARIO_GROUP_EXIST ( const char* scenarioGroup ) //0xF9034C136C9E00D3
- 0
- 95
- 323
-
void TASK_PLANE_GOTO_PRECISE_VTOL ( Ped ped, Vehicle vehicle, float x, float y, float z, int flightHeight, int minHeightAboveTerrain, BOOL useDesiredOrientation, float desiredOrientation, BOOL autopilot ) //0xF7F9DCCA89E7505B
- 0
- 115
- 1290
-
BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE ( Vehicle vehicle ) //0xF5134943EA29868C
- 0
- 90
- 323
-
void TASK_ARREST_PED ( Ped ped, Ped target ) //0xF3B9A78A178572B1
- 0
- 162
- 323
-
void SET_PED_PATH_MAY_ENTER_WATER ( Ped ped, BOOL mayEnterWater ) //0xF35425A4204367EC
- 0
- 115
- 323
-
void TASK_HANDS_UP ( Ped ped, int duration, Ped facingPed, int timeToFacePed, int flags ) //0xF2EAB31979A7F910
- 0
- 180
- 323
-
void SET_NEXT_DESIRED_MOVE_STATE ( float nextMoveState ) //0xF1B9F16E89E2C93A
- 0
- 85
- 323
-
void TASK_COMBAT_PED ( Ped ped, Ped targetPed, int combatFlags, int threatResponseFlags ) //0xF166E48407BAC484
- 0
- 210
- 323
-
BOOL IS_MOVE_BLEND_RATIO_WALKING ( Ped ped ) //0xF133BBBE91E1691F
- 0
- 88
- 323
-
void TASK_VEHICLE_MISSION_COORS_TARGET ( Ped ped, Vehicle vehicle, BOOL DriveAgainstTraffic, float x, float y, float z, int mission, float cruiseSpeed, int drivingStyle, float targetReached ) //0xF0AF20AA7731F8C3
- 0
- 123
- 323
-
void TASK_SYNCHRONIZED_SCENE ( Ped ped, int scene, const char* animDictionary, const char* animationName, float blendIn, float blendOut, int flags, int ragdollBlockingFlags, float moverBlendDelta, int ikFlags ) //0xEEA929141F699854
- 0
- 205
- 323
-
void STOP_ANIM_PLAYBACK ( Entity entity, int priority, BOOL secondary ) //0xEE08C992D238C5D1
- 0
- 124
- 323
-
Any SET_PED_WAYPOINT_ROUTE_OFFSET ( Any p0, Any p1, Any p2, Any p3 ) //0xED98E10B0AFCE4B4
- 0
- 102
- 323
-
void TASK_SET_DECISION_MAKER ( Ped ped, Hash decisionMakerId ) //0xEB8517DDA73720DA
- 0
- 90
- 323
-
void SET_SCENARIO_TYPE_ENABLED ( const char* scenarioType, BOOL toggle ) //0xEB47EC4E34FB7EE1
- 0
- 90
- 323
-
void TASK_RAPPEL_DOWN_WALL_USING_CLIPSET_OVERRIDE ( Ped ped, float x1, Any p10, float y1, float z1, float x2, float y2, float z2, float minZ, int ropeHandle ) //0xEAF66ACDDC794793
- 0
- 61
- 1868
-
void TASK_PLAY_ANIM ( Ped ped, const char* animDictionary, BOOL lockZ, const char* animationName, float blendInSpeed, float blendOutSpeed, int duration, int flag, float playbackRate, BOOL lockX ) //0xEA47FE3719165B94
- 0
- 178
- 323
-
void OPEN_SEQUENCE_TASK ( int* taskSequenceId ) //0xE8854A4326B9E12B
- 0
- 157
- 323
-
void TASK_PAUSE ( Ped ped, int ms ) //0xE73A266DB0CA9042
- 0
- 337
- 323
-
void WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED ( Any p0, Any p1, BOOL p2, Any p3 ) //0xE70BA7B90F8390DC
- 0
- 87
- 323
-
float GET_PED_WAYPOINT_DISTANCE ( Any p0 ) //0xE6A877C64CAF1BC5
- 0
- 87
- 323
-
void TASK_STAY_IN_COVER ( Ped ped ) //0xE5DA8615A6180789
- 0
- 83
- 323
-
void SET_DRIVEBY_TASK_TARGET ( Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z ) //0xE5B302114D8162EE
- 0
- 81
- 323
-
void UPDATE_TASK_SWEEP_AIM_ENTITY ( Ped ped, Entity entity ) //0xE4973DBDBE6E44B3
- 0
- 91
- 323
-
BOOL IS_PED_STRAFING ( Ped ped ) //0xE45B7F222DE47E09
- 0
- 104
- 323
-
void TASK_VEHICLE_AIM_AT_PED ( Ped ped, Ped target ) //0xE41885592B08B097
- 0
- 95
- 323
-
void TASK_GOTO_ENTITY_OFFSET ( Ped ped, Entity entity, int time, float seekRadius, float seekAngleDeg, float moveBlendRatio, int gotoEntityOffsetFlags ) //0xE39B4FF4FDEBDE27
- 0
- 108
- 323
-
void SET_PED_PATH_CAN_DROP_FROM_HEIGHT ( Ped ped, BOOL Toggle ) //0xE361C5C71C431A4F
- 0
- 159
- 323
-
void TASK_VEHICLE_DRIVE_TO_COORD ( Ped ped, Vehicle vehicle, float straightLineDistance, float x, float y, float z, float speed, Any p6, Hash vehicleModel, int drivingMode ) //0xE2A2AA2F659D77A7
- 0
- 510
- 323
-
void CLEAR_PED_TASKS ( Ped ped ) //0xE1EF3C1216AFF2CD
- 0
- 142
- 323
-
void TASK_WANDER_IN_AREA ( Ped ped, float x, float y, float z, float radius, float minimalLength, float timeBetweenWalks ) //0xE054346CA3A0F315
- 0
- 271
- 323
-
BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED ( Any p0 ) //0xE03B3F2D3DC59B64
- 0
- 96
- 323
-
BOOL IS_PED_IN_WRITHE ( Ped ped ) //0xDEB6D52126E7D640
- 0
- 89
- 323
-
BOOL IS_PED_WALKING ( Ped ped ) //0xDE4C184B2B9B071A
- 0
- 95
- 323
-
void SET_ANIM_PHASE ( Entity entity, float phase, int priority, BOOL secondary ) //0xDDF3CB5A0A4C0B49
- 0
- 69
- 2372
-
void RESET_SCENARIO_GROUPS_ENABLED () //0xDD902D0349AFAD3A
- 0
- 105
- 323
-
BOOL CONTROL_MOUNTED_WEAPON ( Ped ped ) //0xDCFE42068FE0135A
- 0
- 100
- 323
-
void VEHICLE_WAYPOINT_PLAYBACK_RESUME ( Vehicle vehicle ) //0xDC04FCAA7839D492
- 0
- 80
- 323
-
void CLEAR_PRIMARY_VEHICLE_TASK ( Vehicle vehicle ) //0xDBBC7A2432524127
- 0
- 84
- 1290
-
void REMOVE_ALL_COVER_BLOCKING_AREAS () //0xDB6708C0B46F56D8
- 0
- 80
- 323
-
void TASK_HELI_MISSION ( Ped pilot, Vehicle aircraft, float targetHeading, int maxHeight, int minHeight, float slowDownDistance, int behaviorFlags, Vehicle targetVehicle, Ped targetPed, float destinationX ) //0xDAD029E187A2BEB4
- 0
- 164
- 323
-
void SET_DRIVE_TASK_DRIVING_STYLE ( Ped ped, int drivingStyle ) //0xDACE1BE37D88AF67
- 0
- 185
- 323
-
void TASK_GO_STRAIGHT_TO_COORD ( Ped ped, float x, float y, float z, float speed, int timeout, float targetHeading, float distanceToSlide ) //0xD76B57B44F1E6F8B
- 0
- 251
- 323
-
ScrHandle ADD_COVER_POINT ( float x, float y, float z, float direction, int usage, int height, int arc, BOOL isPriority ) //0xD5C12A75C7B9497F
- 0
- 131
- 323
-
void SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT ( Ped ped, const char* signalName, float value ) //0xD5BB4025AE449A4E
- 0
- 137
- 323
-
void TASK_MOVE_NETWORK_ADVANCED_BY_NAME ( Ped ped, const char* network, BOOL allowOverrideCloneUpdate, const char* animDict, int flags, float x, float y, float z, float rotX, float rotY ) //0xD5B35BEA41919ACB
- 0
- 90
- 323