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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void REMOVE_WAYPOINT_RECORDING ( const char* name )  //0xFF1B8B4AA1C25DC8

    • 0
    • 86
    • 323
  2. void TASK_VEHICLE_FOLLOW ( Ped driver, Vehicle vehicle, Entity targetEntity, float speed, int drivingStyle, int minDistance )  //0xFC545A9F0626E3B6

    • 0
    • 136
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  3. void REMOVE_COVER_BLOCKING_AREAS_AT_POSITION ( float x, float y, float z )  //0xFA83CA6776038F64

    • 0
    • 86
    • 1493
  4. void TASK_START_SCENARIO_AT_POSITION ( Ped ped, const char* scenarioName, float x, float y, float z, float heading, int duration, BOOL sittingScenario, BOOL teleport )  //0xFA4EFC79F69D4F07

    • 0
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  5. BOOL DOES_SCENARIO_GROUP_EXIST ( const char* scenarioGroup )  //0xF9034C136C9E00D3

    • 0
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  6. void TASK_PLANE_GOTO_PRECISE_VTOL ( Ped ped, Vehicle vehicle, float x, float y, float z, int flightHeight, int minHeightAboveTerrain, BOOL useDesiredOrientation, float desiredOrientation, BOOL autopilot )  //0xF7F9DCCA89E7505B

    • 0
    • 115
    • 1290
  7. BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE ( Vehicle vehicle )  //0xF5134943EA29868C

    • 0
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  8. void TASK_ARREST_PED ( Ped ped, Ped target )  //0xF3B9A78A178572B1

    • 0
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  9. void SET_PED_PATH_MAY_ENTER_WATER ( Ped ped, BOOL mayEnterWater )  //0xF35425A4204367EC

    • 0
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  10. void TASK_HANDS_UP ( Ped ped, int duration, Ped facingPed, int timeToFacePed, int flags )  //0xF2EAB31979A7F910

    • 0
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  11. void SET_NEXT_DESIRED_MOVE_STATE ( float nextMoveState )  //0xF1B9F16E89E2C93A

    • 0
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  12. void TASK_COMBAT_PED ( Ped ped, Ped targetPed, int combatFlags, int threatResponseFlags )  //0xF166E48407BAC484

    • 0
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  13. BOOL IS_MOVE_BLEND_RATIO_WALKING ( Ped ped )  //0xF133BBBE91E1691F

    • 0
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  14. void TASK_VEHICLE_MISSION_COORS_TARGET ( Ped ped, Vehicle vehicle, BOOL DriveAgainstTraffic, float x, float y, float z, int mission, float cruiseSpeed, int drivingStyle, float targetReached )  //0xF0AF20AA7731F8C3

    • 0
    • 123
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  15. void TASK_SYNCHRONIZED_SCENE ( Ped ped, int scene, const char* animDictionary, const char* animationName, float blendIn, float blendOut, int flags, int ragdollBlockingFlags, float moverBlendDelta, int ikFlags )  //0xEEA929141F699854

    • 0
    • 205
    • 323
  16. void STOP_ANIM_PLAYBACK ( Entity entity, int priority, BOOL secondary )  //0xEE08C992D238C5D1

    • 0
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  17. Any SET_PED_WAYPOINT_ROUTE_OFFSET ( Any p0, Any p1, Any p2, Any p3 )  //0xED98E10B0AFCE4B4

    • 0
    • 102
    • 323
  18. void TASK_SET_DECISION_MAKER ( Ped ped, Hash decisionMakerId )  //0xEB8517DDA73720DA

    • 0
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  19. void SET_SCENARIO_TYPE_ENABLED ( const char* scenarioType, BOOL toggle )  //0xEB47EC4E34FB7EE1

    • 0
    • 90
    • 323
  20. void TASK_RAPPEL_DOWN_WALL_USING_CLIPSET_OVERRIDE ( Ped ped, float x1, Any p10, float y1, float z1, float x2, float y2, float z2, float minZ, int ropeHandle )  //0xEAF66ACDDC794793

    • 0
    • 61
    • 1868
  21. void TASK_PLAY_ANIM ( Ped ped, const char* animDictionary, BOOL lockZ, const char* animationName, float blendInSpeed, float blendOutSpeed, int duration, int flag, float playbackRate, BOOL lockX )  //0xEA47FE3719165B94

    • 0
    • 178
    • 323
  22. void OPEN_SEQUENCE_TASK ( int* taskSequenceId )  //0xE8854A4326B9E12B

    • 0
    • 157
    • 323
  23. void TASK_PAUSE ( Ped ped, int ms )  //0xE73A266DB0CA9042

    • 0
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  24. void WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED ( Any p0, Any p1, BOOL p2, Any p3 )  //0xE70BA7B90F8390DC

    • 0
    • 87
    • 323
  25. float GET_PED_WAYPOINT_DISTANCE ( Any p0 )  //0xE6A877C64CAF1BC5

    • 0
    • 87
    • 323
  26. void TASK_STAY_IN_COVER ( Ped ped )  //0xE5DA8615A6180789

    • 0
    • 83
    • 323
  27. void SET_DRIVEBY_TASK_TARGET ( Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z )  //0xE5B302114D8162EE

    • 0
    • 81
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  28. void UPDATE_TASK_SWEEP_AIM_ENTITY ( Ped ped, Entity entity )  //0xE4973DBDBE6E44B3

    • 0
    • 91
    • 323
  29. BOOL IS_PED_STRAFING ( Ped ped )  //0xE45B7F222DE47E09

    • 0
    • 104
    • 323
  30. void TASK_VEHICLE_AIM_AT_PED ( Ped ped, Ped target )  //0xE41885592B08B097

    • 0
    • 95
    • 323
  31. void TASK_GOTO_ENTITY_OFFSET ( Ped ped, Entity entity, int time, float seekRadius, float seekAngleDeg, float moveBlendRatio, int gotoEntityOffsetFlags )  //0xE39B4FF4FDEBDE27

    • 0
    • 108
    • 323
  32. void SET_PED_PATH_CAN_DROP_FROM_HEIGHT ( Ped ped, BOOL Toggle )  //0xE361C5C71C431A4F

    • 0
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  33. void TASK_VEHICLE_DRIVE_TO_COORD ( Ped ped, Vehicle vehicle, float straightLineDistance, float x, float y, float z, float speed, Any p6, Hash vehicleModel, int drivingMode )  //0xE2A2AA2F659D77A7

    • 0
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    • 323
  34. void CLEAR_PED_TASKS ( Ped ped )  //0xE1EF3C1216AFF2CD

    • 0
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    • 323
  35. void TASK_WANDER_IN_AREA ( Ped ped, float x, float y, float z, float radius, float minimalLength, float timeBetweenWalks )  //0xE054346CA3A0F315

    • 0
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  36. BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED ( Any p0 )  //0xE03B3F2D3DC59B64

    • 0
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    • 323
  37. BOOL IS_PED_IN_WRITHE ( Ped ped )  //0xDEB6D52126E7D640

    • 0
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    • 323
  38. BOOL IS_PED_WALKING ( Ped ped )  //0xDE4C184B2B9B071A

    • 0
    • 95
    • 323
  39. void SET_ANIM_PHASE ( Entity entity, float phase, int priority, BOOL secondary )  //0xDDF3CB5A0A4C0B49

    • 0
    • 69
    • 2372
  40. void RESET_SCENARIO_GROUPS_ENABLED ()  //0xDD902D0349AFAD3A

    • 0
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    • 323
  41. BOOL CONTROL_MOUNTED_WEAPON ( Ped ped )  //0xDCFE42068FE0135A

    • 0
    • 100
    • 323
  42. void VEHICLE_WAYPOINT_PLAYBACK_RESUME ( Vehicle vehicle )  //0xDC04FCAA7839D492

    • 0
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    • 323
  43. void CLEAR_PRIMARY_VEHICLE_TASK ( Vehicle vehicle )  //0xDBBC7A2432524127

    • 0
    • 84
    • 1290
  44. void REMOVE_ALL_COVER_BLOCKING_AREAS ()  //0xDB6708C0B46F56D8

    • 0
    • 80
    • 323
  45. void TASK_HELI_MISSION ( Ped pilot, Vehicle aircraft, float targetHeading, int maxHeight, int minHeight, float slowDownDistance, int behaviorFlags, Vehicle targetVehicle, Ped targetPed, float destinationX )  //0xDAD029E187A2BEB4

    • 0
    • 164
    • 323
  46. void SET_DRIVE_TASK_DRIVING_STYLE ( Ped ped, int drivingStyle )  //0xDACE1BE37D88AF67

    • 0
    • 185
    • 323
  47. void TASK_GO_STRAIGHT_TO_COORD ( Ped ped, float x, float y, float z, float speed, int timeout, float targetHeading, float distanceToSlide )  //0xD76B57B44F1E6F8B

    • 0
    • 251
    • 323
  48. ScrHandle ADD_COVER_POINT ( float x, float y, float z, float direction, int usage, int height, int arc, BOOL isPriority )  //0xD5C12A75C7B9497F

    • 0
    • 131
    • 323
  49. void SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT ( Ped ped, const char* signalName, float value )  //0xD5BB4025AE449A4E

    • 0
    • 137
    • 323
  50. void TASK_MOVE_NETWORK_ADVANCED_BY_NAME ( Ped ped, const char* network, BOOL allowOverrideCloneUpdate, const char* animDict, int flags, float x, float y, float z, float rotX, float rotY )  //0xD5B35BEA41919ACB

    • 0
    • 90
    • 323

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