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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void ADD_COVER_BLOCKING_AREA ( float startX, float startY, float startZ, float endX, float endY, float endZ, BOOL blockObjects, BOOL blockVehicles, BOOL blockMap, BOOL blockPlayer )  //0x45C597097DD7CB81

    • 0
    • 96
    • 323
  2. ScrHandle ADD_COVER_POINT ( float x, float y, float z, float direction, int usage, int height, int arc, BOOL isPriority )  //0xD5C12A75C7B9497F

    • 0
    • 131
    • 323
  3. void ADD_PATROL_ROUTE_LINK ( int nodeId1, int nodeId2 )  //0x23083260DEC3A551

    • 0
    • 81
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  4. void ADD_PATROL_ROUTE_NODE ( int nodeId, const char* nodeType, float posX, float posY, float posZ, float headingX, float headingY, float headingZ, int duration )  //0x8EDF950167586B7C

    • 0
    • 127
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  5. void ADD_SCRIPTED_COVER_AREA ( float x, float y, float z, float radius )  //0x28B7B9BFDAF274AA

    • 0
    • 54
    • 2545
  6. void ADD_VEHICLE_SUBTASK_ATTACK_COORD ( Ped ped, float x, float y, float z )  //0x5CF0D8F9BBA0DD75

    • 0
    • 87
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  7. void ADD_VEHICLE_SUBTASK_ATTACK_PED ( Ped ped, Ped target )  //0x85F462BADC7DA47F

    • 0
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  8. BOOL ASSISTED_MOVEMENT_IS_ROUTE_LOADED ( const char* route )  //0x60F9A4393A21F741

    • 0
    • 80
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  9. void ASSISTED_MOVEMENT_OVERRIDE_LOAD_DISTANCE_THIS_FRAME ( float dist )  //0x13945951E16EF912

    • 0
    • 75
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  10. void ASSISTED_MOVEMENT_REMOVE_ROUTE ( const char* route )  //0x3548536485DD792B

    • 0
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  11. void ASSISTED_MOVEMENT_REQUEST_ROUTE ( const char* route )  //0x817268968605947A

    • 0
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  12. void ASSISTED_MOVEMENT_SET_ROUTE_PROPERTIES ( const char* route, int props )  //0xD5002D78B7162E1B

    • 0
    • 94
    • 323
  13. void CLEAR_DEFAULT_PRIMARY_TASK ( Ped ped )  //0x6100B3CEFD43452E

    • 0
    • 62
    • 2189
  14. void CLEAR_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK ( Ped ped )  //0xC35B5CDB2824CF69

    • 0
    • 85
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  15. void CLEAR_PED_SECONDARY_TASK ( Ped ped )  //0x176CECF6F920D707

    • 0
    • 138
    • 323
  16. void CLEAR_PED_TASKS ( Ped ped )  //0xE1EF3C1216AFF2CD

    • 0
    • 141
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  17. void CLEAR_PED_TASKS_IMMEDIATELY ( Ped ped )  //0xAAA34F8A7CB32098

    • 0
    • 149
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  18. void CLEAR_PRIMARY_VEHICLE_TASK ( Vehicle vehicle )  //0xDBBC7A2432524127

    • 0
    • 84
    • 1290
  19. void CLEAR_SEQUENCE_TASK ( int* taskSequenceId )  //0x3841422E9C488D8C

    • 0
    • 76
    • 323
  20. void CLEAR_VEHICLE_CRASH_TASK ( Vehicle vehicle )  //0x53DDC75BC3AC0A90

    • 0
    • 85
    • 1290
  21. void CLOSE_PATROL_ROUTE ()  //0xB043ECA801B8CBC1

    • 0
    • 65
    • 323
  22. void CLOSE_SEQUENCE_TASK ( int taskSequenceId )  //0x39E72BC99E6360CB

    • 0
    • 101
    • 323
  23. BOOL CONTROL_MOUNTED_WEAPON ( Ped ped )  //0xDCFE42068FE0135A

    • 0
    • 99
    • 323
  24. void CREATE_PATROL_ROUTE ()  //0xAF8A443CCC8018DC

    • 0
    • 77
    • 323
  25. void DELETE_PATROL_ROUTE ( const char* patrolRoute )  //0x7767DD9D65E91319

    • 0
    • 84
    • 323
  26. BOOL DOES_SCENARIO_EXIST_IN_AREA ( float x, float y, float z, float radius, BOOL mustBeFree )  //0x5A59271FFADD33C1

    • 0
    • 88
    • 323
  27. BOOL DOES_SCENARIO_GROUP_EXIST ( const char* scenarioGroup )  //0xF9034C136C9E00D3

    • 0
    • 95
    • 323
  28. BOOL DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA ( float x, float y, float z, const char* scenarioName, float radius, BOOL mustBeFree )  //0x0A9D0C2A3BBC86C1

    • 0
    • 118
    • 323
  29. BOOL DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDS ( float x, float y, float z )  //0xA98B8E3C088E5A31

    • 0
    • 76
    • 323
  30. int GET_ACTIVE_VEHICLE_MISSION_TYPE ( Vehicle vehicle )  //0x534AEBA6E5ED4CAB

    • 0
    • 88
    • 323
  31. const char* GET_CLIP_SET_FOR_SCRIPTED_GUN_TASK ( int gunTaskType )  //0x3A8CADC7D37AACC5

    • 0
    • 82
    • 323
  32. BOOL GET_IS_TASK_ACTIVE ( Ped ped, int taskIndex )  //0xB0760331C7AA4155

    • 0
    • 146
    • 323
  33. BOOL GET_IS_WAYPOINT_RECORDING_LOADED ( const char* name )  //0xCB4E8BE8A0063C5D

    • 0
    • 73
    • 323
  34. int GET_NAVMESH_ROUTE_DISTANCE_REMAINING ( Ped ped, float* distanceRemaining, BOOL* isPathReady )  //0xC6F5C0BCDC74D62D

    • 0
    • 137
    • 323
  35. int GET_NAVMESH_ROUTE_RESULT ( Ped ped )  //0x632E831F382A0FA8

    • 0
    • 151
    • 323
  36. BOOL GET_PATROL_TASK_INFO ( Ped ped, int* timeLeftAtNode, int* nodeId )  //0x52F734CEBE20DFBA

    • 0
    • 69
    • 2545
  37. float GET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped )  //0x8517D4A6CA8513ED

    • 0
    • 78
    • 323
  38. float GET_PED_WAYPOINT_DISTANCE ( Any p0 )  //0xE6A877C64CAF1BC5

    • 0
    • 87
    • 323
  39. int GET_PED_WAYPOINT_PROGRESS ( Ped ped )  //0x2720AAA75001E094

    • 0
    • 130
    • 323
  40. float GET_PHONE_GESTURE_ANIM_CURRENT_TIME ( Ped ped )  //0x47619ABE8B268C60

    • 0
    • 77
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  41. float GET_PHONE_GESTURE_ANIM_TOTAL_TIME ( Ped ped )  //0x1EE0F68A7C25DEC6

    • 0
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  42. int GET_SCRIPT_TASK_STATUS ( Ped ped, Hash taskHash )  //0x77F1BEB8863288D5

    • 0
    • 153
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  43. Vector3 GET_SCRIPTED_COVER_POINT_COORDS ( ScrHandle coverpoint )  //0x594A1028FC2A3E85

    • 0
    • 77
    • 323
  44. int GET_SEQUENCE_PROGRESS ( Ped ped )  //0x00A9010CFE1E3533

    • 0
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  45. BOOL GET_TASK_MOVE_NETWORK_EVENT ( Ped ped, const char* eventName )  //0xB4F47213DF45A64C

    • 0
    • 98
    • 323
  46. BOOL GET_TASK_MOVE_NETWORK_SIGNAL_BOOL ( Ped ped, const char* signalName )  //0xA7FFBA498E4AAF67

    • 0
    • 89
    • 323
  47. float GET_TASK_MOVE_NETWORK_SIGNAL_FLOAT ( Ped ped, const char* signalName )  //0x44AB0B3AFECCE242

    • 0
    • 141
    • 1493
  48. const char* GET_TASK_MOVE_NETWORK_STATE ( Ped ped )  //0x717E4D1F2048376D

    • 0
    • 97
    • 323
  49. int GET_TASK_RAPPEL_DOWN_WALL_STATE ( Ped ped )  //0x9D252648778160DF

    • 0
    • 72
    • 1868
  50. int GET_VEHICLE_WAYPOINT_PROGRESS ( Vehicle vehicle )  //0x9824CFF8FC66E159

    • 0
    • 107
    • 323

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