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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void PLAYSTATS_CARCLUB_POINTS ( Any p0 )  //0xFF14D6FEEC507BBE

    • 0
    • 53
    • 2372
  2. void PLAYSTATS_INST_MISSION_END ( Any p0 )  //0xFEA3F7E83C0610FA

    • 0
    • 64
    • 2545
  3. void PLAYSTATS_CASINO_STORY_MISSION_ENDED ( Any p0, Any p1 )  //0xFCCCAC2BD3C1F180

    • 0
    • 95
    • 1734
  4. void PLAYSTATS_BW_SIGHTSEER ( Any p0 )  //0xFCC228E07217FCAC

    • 0
    • 81
    • 573
  5. void PLAYSTATS_EXTRA_EVENT ( Any p0 )  //0xFA5B74BAB8A7EF99

    • 0
    • 44
    • 2372
  6. BOOL STAT_IS_PLAYER_VEHICLE_ABOVE_OCEAN ()  //0xF9F2922717B819EC

    • 0
    • 76
    • 505
  7. void PLAYSTATS_ARCADE_CABINET ( Any p0 )  //0xF9096193DF1F99D4

    • 0
    • 63
    • 1868
  8. void PLAYSTATS_JOB_ACTIVITY_END ( Any* p0, Any* p1, Any* p2, Any* p3 )  //0xF8C54A461C3E11DC

    • 0
    • 107
    • 323
  9. void PLAYSTATS_CASINO_THREE_CARD_POKER ( Any p0 )  //0xF740FB339D471C35

    • 0
    • 104
    • 1734
  10. void SET_SAVE_MIGRATION_TRANSACTION_ID_WARNING ( int transactionId )  //0xF6792800AC95350D

    • 0
    • 69
    • 323
  11. void PLAYSTATS_JOB_BEND ( Any* p0, Any* p1, Any* p2, Any* p3 )  //0xF5BB8DAC426A52C0

    • 0
    • 60
    • 323
  12. void PLAYSTATS_MC_KILLED_RIVAL_MC_MEMBER ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xF534D94DFA2EAD26

    • 0
    • 73
    • 877
  13. void PLAYSTATS_HEIST_SAVE_CHEAT ( Hash hash, int p1 )  //0xF4FF020A08BC8863

    • 0
    • 87
    • 323
  14. void STAT_SET_BLOCK_SAVES ( BOOL toggle )  //0xF434A10BA01C37D0

    • 0
    • 150
    • 323
  15. int STAT_GET_NUMBER_OF_HOURS ( Hash statName )  //0xF2D4B2FE415AAFC3

    • 0
    • 129
    • 323
  16. BOOL LEADERBOARDS2_READ_BY_PLAFORM ( Any* p0, const char* gamerHandleCsv, const char* platformName )  //0xF1AE5DCDBFCA2721

    • 0
    • 95
    • 323
  17. void SET_PROFILE_SETTING_CREATOR_RACES_DONE ( int value )  //0xF1A1803D3476F215

    • 0
    • 77
    • 323
  18. BOOL STAT_GET_RECORDED_VALUE ( float* value )  //0xF11F01D98113536A

    • 0
    • 69
    • 463
  19. void PLAYSTATS_BW_AIR_FREIGHT ( Any p0 )  //0xF06A6F41CB445443

    • 0
    • 74
    • 757
  20. Any LEADERBOARDS_GET_CACHE_TIME ( Any p0 )  //0xF04C1C27DA35F6C8

    • 0
    • 120
    • 323
  21. void PLAYSTATS_CASINO_SLOT_MACHINE ( Any p0 )  //0xEF5EC67D392B830A

    • 0
    • 125
    • 1734
  22. void PLAYSTATS_FM_EVENT_CRIMINALDAMAGE ( Any p0 )  //0xEDBF6C9B0D2C65C8

    • 0
    • 80
    • 463
  23. BOOL STAT_LOAD_DIRTY_READ_DETECTED ()  //0xECB41AC6AB754401

    • 0
    • 117
    • 323
  24. Any STAT_CLEAR_SLOT_FOR_RELOAD ( int statSlot )  //0xEB0A72181D4AA4AD

    • 0
    • 212
    • 323
  25. void PLAYSTATS_WEAPON_MODE_CHANGE ( Hash weaponHash, Hash componentHashTo, Hash componentHashFrom )  //0xE95C8A1875A02CA4

    • 0
    • 88
    • 323
  26. int STAT_GET_CURRENT_NEAR_MISS_NOCRASH_PRECISE ()  //0xE8853FBCE7D8D0D6

    • 0
    • 64
    • 463
  27. BOOL LEADERBOARDS2_READ_BY_SCORE_FLOAT ( Any* p0, float p1, Any p2 )  //0xE662C8B759D08F3C

    • 0
    • 80
    • 323
  28. void PLAYSTATS_CASINO_SLOT_MACHINE_LIGHT ( Any p0 )  //0xE60054A0FAE8227F

    • 0
    • 101
    • 1734
  29. const char* STAT_GET_STRING ( Hash statHash, int p1 )  //0xE50384ACC2C3DB74

    • 0
    • 168
    • 323
  30. Any STAT_CLOUD_SLOT_LOAD_FAILED_CODE ( Any p0 )  //0xE496A53BA5F50A56

    • 0
    • 129
    • 323
  31. void PLAYSTATS_BC_FINDERS_KEEPERS ( Any p0 )  //0xE3261D791EB44ACB

    • 0
    • 88
    • 573
  32. int STAT_GET_NUMBER_OF_DAYS ( Hash statName )  //0xE0E854F5280FB769

    • 0
    • 145
    • 323
  33. BOOL STAT_SAVE ( int p0, BOOL p1, int p2, Any p3 )  //0xE07BCA305B82D2FD

    • 0
    • 209
    • 323
  34. void PLAYSTATS_HEIST4_PREP ( Any p0 )  //0xDFCDB14317A9B361

    • 0
    • 61
    • 2189
  35. void PLAYSTATS_HEIST3_DRONE ( Any p0 )  //0xDFBD93BF2943E29B

    • 0
    • 70
    • 1868
  36. Any STAT_MIGRATE_CHECK_GET_PLATFORM_STATUS ( Any p0, Any* p1 )  //0xDEAAF77EB3687E97

    • 0
    • 83
    • 323
  37. void PLAYSTATS_WEBSITE_VISITED ( Hash scaleformHash, int p1 )  //0xDDF24D535060F811

    • 0
    • 98
    • 323
  38. void SET_PACKED_STAT_BOOL_CODE ( int index, BOOL value, int characterSlot )  //0xDB8A58AEAA67CD07

    • 0
    • 142
    • 2545
  39. BOOL STAT_SET_POS ( Hash statName, float x, float y, float z, BOOL save )  //0xDB283FDE680FE72E

    • 0
    • 166
    • 323
  40. void PLAYSTATS_GUNRUNNING_RND ( Any p0 )  //0xDAF80797FC534BEC

    • 0
    • 118
    • 1103
  41. void SET_HAS_SPECIALEDITION_CONTENT ( int value )  //0xDAC073C7901F9E15

    • 0
    • 66
    • 323
  42. BOOL GET_PACKED_STAT_BOOL_CODE ( int index, int characterSlot )  //0xDA7EBFC49AE3F1B0

    • 0
    • 132
    • 2545
  43. void PLAYSTATS_FM_HEIST_PREP_ENDED ( Any* data )  //0xD8AFB345A9C5CCBB

    • 0
    • 102
    • 1290
  44. BOOL STAT_GET_FLOAT ( Hash statHash, float* outValue, Any p2 )  //0xD7AE6C9C9C6AC54C

    • 0
    • 176
    • 323
  45. void PLAYSTATS_DJ_MISSION_ENDED ( Any p0 )  //0xD6CA58B3B53A0F22

    • 0
    • 56
    • 2189
  46. void PLAYSTATS_BUY_CONTRABAND_MISSION ( Any* data )  //0xD6781E42755531F7

    • 0
    • 68
    • 757
  47. void PLAYSTATS_ABANDONED_MC ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD558BEC0BBA7E8D2

    • 0
    • 89
    • 877
  48. void PLAYSTATS_CASINO_BLACKJACK_LIGHT ( Any p0 )  //0xD5451C7BF151EB6F

    • 0
    • 89
    • 1734
  49. void LEADERBOARDS_CLEAR_CACHE_DATA ()  //0xD4B02A6B476E1FDC

    • 0
    • 72
    • 323
  50. void PLAYSTATS_SUB_WEAP ( Any p0, Any p1, Any p2, Any p3 )  //0xD4367D310F079DB0

    • 0
    • 66
    • 2189

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