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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. int _0xF4D8E7AC2A27758C ( int p0 )  //0xF4D8E7AC2A27758C

  2. Hash _GET_NGSTAT_BOOL_HASH ( int index, BOOL spStat, BOOL charStat, int character, const char* section )  //0xBA52FF538ED2BC71

  3. Hash _GET_PACKED_TITLE_UPDATE_BOOL_STAT_KEY ( int index, BOOL spStat, BOOL charStat, int character )  //0xC4BB08EE7907471E

  4. Hash GET_PACKED_BOOL_STAT_KEY ( int index, BOOL spStat, BOOL charStat, int character )  //0x80C75307B1C42837

  5. int GET_SHAPE_TEST_RESULT ( int shapeTestHandle, BOOL* hit, Vector3* endCoords, Vector3* surfaceNormal, Entity* entityHit )  //0x3D87450E15D98694

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  6. int GET_SHAPE_TEST_RESULT_INCLUDING_MATERIAL ( int shapeTestHandle, BOOL* hit, Vector3* endCoords, Vector3* surfaceNormal, Hash* materialHash, Entity* entityHit )  //0x65287525D951F6BE

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  7. void RELEASE_SCRIPT_GUID_FROM_ENTITY ( Entity entityHit )  //0x2B3334BCA57CD799

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  8. int START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE ( float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity entity, int p8 )  //0x377906D8A31E5586

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  9. int START_SHAPE_TEST_BOUND ( Entity entity, int flags1, int flags2 )  //0x37181417CE7C8900

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  10. int START_SHAPE_TEST_BOUNDING_BOX ( Entity entity, int flags1, int flags2 )  //0x052837721A854EC7

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  11. int START_SHAPE_TEST_BOX ( float x, float y, int flags, Entity entity, Any p12, float z, float x1, float y2, float z2, float rotX )  //0xFE466162C4401D18

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  12. int START_SHAPE_TEST_CAPSULE ( float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entity, int p9 )  //0x28579D1B8F8AAC80

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  13. int START_SHAPE_TEST_LOS_PROBE ( float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity entity, int p8 )  //0x7EE9F5D83DD4F90E

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  14. int START_SHAPE_TEST_MOUSE_CURSOR_LOS_PROBE ( Vector3* pVec1, Vector3* pVec2, int flag, Entity entity, int flag2 )  //0xFF6BE494C7987F34

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  15. int START_SHAPE_TEST_SWEPT_SPHERE ( float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entity, Any p9 )  //0xE6AC6C45FBE83004

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  16. BOOL STAT_GET_BOOL_MASKED ( Hash statName, int mask, int p2 )  //0x10FE3F1B79F9B071

  17. BOOL STAT_SAVE_MIGRATION_STATUS_START ()  //0xC70DDCE56D0D3A99

  18. BOOL STAT_SET_BOOL_MASKED ( Hash statName, BOOL value, int mask, BOOL save )  //0x5BC62EC1937B9E5B

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