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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void UPDATE_SPECIAL_ABILITY_FROM_STAT ( Player player, Any p1 )  //0xFFEE8FA29AB9A18E

    • 0
    • 82
    • 323
  2. void SET_PLAYER_LEAVE_PED_BEHIND ( Player player, BOOL toggle )  //0xFF300C7649724A0B

    • 0
    • 68
    • 323
  3. int GET_WANTED_LEVEL_THRESHOLD ( int wantedLevel )  //0xFDD179EAF45B556C

    • 0
    • 176
    • 323
  4. void SET_LAW_PEDS_CAN_ATTACK_NON_WANTED_PLAYER_THIS_FRAME ( Player player )  //0xFAC75988A7D078D3

    • 0
    • 125
    • 463
  5. BOOL IS_PLAYER_PRESSING_HORN ( Player player )  //0xFA1E2BF8B10598F9

    • 0
    • 172
    • 323
  6. void FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID ( int id, int cleanupFlags )  //0xF745B37630DF176B

    • 0
    • 80
    • 323
  7. void SPECIAL_ABILITY_CHARGE_LARGE ( Player player, BOOL p1, BOOL p2, Any p3 )  //0xF733F45FA4497D93

    • 0
    • 67
    • 323
  8. void SET_PLAYER_CAN_LEAVE_PARACHUTE_SMOKE_TRAIL ( Player player, BOOL enabled )  //0xF401B182DBA8AF53

    • 0
    • 87
    • 323
  9. void REMOVE_PLAYER_HELMET ( Player player, BOOL p2 )  //0xF3AC26D3CC576528

    • 0
    • 95
    • 323
  10. BOOL CAN_PED_HEAR_PLAYER ( Player player, Ped ped )  //0xF297383AA91DCA29

    • 0
    • 69
    • 323
  11. BOOL IS_PLAYER_ONLINE ()  //0xF25D331DC2627BBC

    • 0
    • 80
    • 323
  12. void SPECIAL_ABILITY_UNLOCK ( Hash playerModel, Any p1 )  //0xF145F3BE2EFA9A3B

    • 0
    • 94
    • 323
  13. void SPECIAL_ABILITY_CHARGE_MEDIUM ( Player player, BOOL p1, BOOL p2, Any p3 )  //0xF113E3AA9BC54613

    • 0
    • 69
    • 323
  14. BOOL GET_IS_PLAYER_DRIVING_WRECKLESS ( Player player, int p1 )  //0xF10B44FD479D69F3

    • 0
    • 85
    • 323
  15. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0xF0B67A4DE6AB5F98

    • 0
    • 73
    • 323
  16. void SET_PLAYER_FALL_DISTANCE_TO_TRIGGER_RAGDOLL_OVERRIDE ( Player player, float p1 )  //0xEFD79FA81DFBA9CB

    • 0
    • 93
    • 573
  17. void GET_PLAYER_PARACHUTE_SMOKE_TRAIL_COLOR ( Player player, int* r, int* g, int* b )  //0xEF56DBABD3CD4887

    • 0
    • 92
    • 323
  18. int NETWORK_PLAYER_ID_TO_INT ()  //0xEE68096F9F37341E

    • 0
    • 109
    • 323
  19. void SET_PLAYER_HOMING_DISABLED_FOR_ALL_VEHICLE_WEAPONS ( Any p0, Any p1 )  //0xEE4EBDD2593BA844

    • 0
    • 92
    • 1180
  20. void PLAYER_ATTACH_VIRTUAL_BOUND ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7 )  //0xED51733DC73AED51

    • 0
    • 92
    • 323
  21. void SPECIAL_ABILITY_CHARGE_CONTINUOUS ( Player player, Ped p1, Any p2 )  //0xED481732DFF7E997

    • 0
    • 83
    • 323
  22. void REPORT_CRIME ( Player player, int crimeType, int wantedLvlThresh )  //0xE9B09589827545E7

    • 0
    • 190
    • 323
  23. void GET_PLAYER_RGB_COLOUR ( Player player, int* r, int* g, int* b )  //0xE902EF951DCE178F

    • 0
    • 155
    • 323
  24. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0xE4B90F367BD81752

    • 0
    • 87
    • 323
  25. int GET_TIME_SINCE_PLAYER_HIT_PED ( Player player )  //0xE36A25322DC35F42

    • 0
    • 94
    • 323
  26. int GET_PLAYER_WANTED_LEVEL ( Player player )  //0xE28E54788CE8F12D

    • 0
    • 150
    • 323
  27. BOOL UPDATE_PLAYER_TELEPORT ( Player player )  //0xE23D5873C2394C61

    • 0
    • 60
    • 323
  28. void SET_PLAYER_WANTED_LEVEL_NOW ( Player player, BOOL p1 )  //0xE0A7D1E497FFCD6F

    • 0
    • 150
    • 323
  29. BOOL CAN_PLAYER_START_MISSION ( Player player )  //0xDE7465A27D403C06

    • 0
    • 89
    • 323
  30. void SET_ALL_NEUTRAL_RANDOM_PEDS_FLEE ( Player player, BOOL toggle )  //0xDE45D1A1EF45EE61

    • 0
    • 124
    • 323
  31. BOOL GET_IS_MOPPING_AREA_FREE_IN_FRONT_OF_PLAYER ( Player player, float p1 )  //0xDD2620B7B9D16FF1

    • 0
    • 78
    • 323
  32. BOOL IS_PLAYER_FREE_FOR_AMBIENT_TASK ( Player player )  //0xDCCFD3F106C36AB4

    • 0
    • 92
    • 323
  33. BOOL GET_PLAYER_DEBUG_INVINCIBLE ( Player player )  //0xDCC07526B8EC45AF

    • 0
    • 69
    • 1868
  34. void SET_PLAYER_PARACHUTE_PACK_MODEL_OVERRIDE ( Player player, Hash model )  //0xDC80A4C2F18A2B64

    • 0
    • 90
    • 323
  35. void REPORT_POLICE_SPOTTED_PLAYER ( Player player )  //0xDC64D2C53493ED12

    • 0
    • 127
    • 323
  36. void SET_PLAYER_NOISE_MULTIPLIER ( Player player, float multiplier )  //0xDB89EF50FF25FCE9

    • 0
    • 78
    • 323
  37. int GET_TIME_SINCE_PLAYER_DROVE_AGAINST_TRAFFIC ( Player player )  //0xDB89591E290D9182

    • 0
    • 109
    • 323
  38. void SET_DISPATCH_COPS_FOR_PLAYER ( Player player, BOOL toggle )  //0xDB172424876553F4

    • 0
    • 149
    • 323
  39. void RESET_WORLD_BOUNDARY_FOR_PLAYER ()  //0xDA1DF03D5A315F4E

    • 0
    • 78
    • 323
  40. void SET_PLAYER_PARACHUTE_VARIATION_OVERRIDE ( Player player, int p1, Any p2, Any p3, BOOL p4 )  //0xD9284A8C0D48352C

    • 0
    • 82
    • 323
  41. void SET_PLAYER_EXPLOSIVE_DAMAGE_MODIFIER ( Player player, Any p1 )  //0xD821056B9ACF8052

    • 0
    • 92
    • 1011
  42. Ped PLAYER_PED_ID ()  //0xD80958FC74E988A6

    • 0
    • 181
    • 323
  43. BOOL HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE ( Player player )  //0xD705740BB0A1CF4C

    • 0
    • 78
    • 323
  44. void SPECIAL_ABILITY_DEACTIVATE ( Player player, Any p1 )  //0xD6A953C6D1492057

    • 0
    • 83
    • 323
  45. void SET_PLAYER_CAN_BE_HASSLED_BY_GANGS ( Player player, BOOL toggle )  //0xD5E460AD7020A246

    • 0
    • 95
    • 323
  46. void GET_PLAYER_RESERVE_PARACHUTE_TINT_INDEX ( Player player, int* index )  //0xD5A016BC3C09CF40

    • 0
    • 75
    • 323
  47. BOOL HAS_PLAYER_LEFT_THE_WORLD ( Player player )  //0xD55DDFB47991A294

    • 0
    • 85
    • 323
  48. int GET_TIME_SINCE_PLAYER_DROVE_ON_PAVEMENT ( Player player )  //0xD559D2BE9E37853B

    • 0
    • 95
    • 323
  49. void SET_PLAYER_CAN_USE_COVER ( Player player, BOOL toggle )  //0xD465A8599DFF6814

    • 0
    • 73
    • 323
  50. void SET_AUTO_GIVE_SCUBA_GEAR_WHEN_EXIT_VEHICLE ( Player player, BOOL toggle )  //0xD2B315B6689D537D

    • 0
    • 75
    • 323

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