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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void SET_PLAYER_LOCKON ( Player player, BOOL toggle )  //0x5C8B2F450EE4328E

    • 0
    • 138
    • 323
  2. void SET_PLAYER_TARGETING_MODE ( int targetMode )  //0xB1906895227793F3

    • 0
    • 165
    • 323
  3. void SET_PLAYER_TARGET_LEVEL ( int targetLevel )  //0x5702B917B99DB1CD

    • 0
    • 104
    • 323
  4. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0xF0B67A4DE6AB5F98

    • 0
    • 73
    • 323
  5. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x4AACB96203D11A31

    • 0
    • 69
    • 323
  6. void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE ( Player player, float multiplier )  //0xCA7DC8329F0A1E9E

    • 0
    • 95
    • 323
  7. void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier )  //0xA91C6F0FF7D16A13

    • 0
    • 69
    • 323
  8. void SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier )  //0x6DB47AA77FD94E09

    • 0
    • 147
    • 323
  9. void ASSISTED_MOVEMENT_CLOSE_ROUTE ()  //0xAEBF081FFC0A0E5E

    • 0
    • 84
    • 323
  10. void ASSISTED_MOVEMENT_FLUSH_ROUTE ()  //0x8621390F0CDCFE1F

    • 0
    • 90
    • 323
  11. void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle )  //0x0FEE4F80AC44A726

    • 0
    • 90
    • 323
  12. void SET_PLAYER_FORCED_ZOOM ( Player player, BOOL toggle )  //0x75E7D505F2B15902

    • 0
    • 80
    • 323
  13. void SET_PLAYER_FORCE_SKIP_AIM_INTRO ( Player player, BOOL toggle )  //0x7651BC64AE59E128

    • 0
    • 86
    • 323
  14. void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle )  //0x5E6CC07646BBEAB8

    • 0
    • 109
    • 323
  15. void DISABLE_PLAYER_THROW_GRENADE_WHILE_USING_GUN ()  //0xB885852C39CC265D

    • 0
    • 70
    • 323
  16. void SET_DISABLE_AMBIENT_MELEE_MOVE ( Player player, BOOL toggle )  //0x2E8AABFA40A84F8C

    • 0
    • 93
    • 323
  17. void SET_PLAYER_MAX_ARMOUR ( Player player, int value )  //0x77DFCCF5948B8C71

    • 0
    • 96
    • 323
  18. void SPECIAL_ABILITY_ACTIVATE ( Player player, int p1 )  //0x821FDC827D6F4090

    • 0
    • 110
    • 678
  19. void SET_SPECIAL_ABILITY_MP ( Player player, int p1, Any p2 )  //0xB214D570EAD7F81A

    • 0
    • 94
    • 678
  20. void SPECIAL_ABILITY_DEACTIVATE_MP ( Player player, int p1 )  //0x17F7471EACA78290

    • 0
    • 84
    • 678
  21. void SPECIAL_ABILITY_DEACTIVATE ( Player player, Any p1 )  //0xD6A953C6D1492057

    • 0
    • 83
    • 323
  22. void SPECIAL_ABILITY_DEACTIVATE_FAST ( Player player, Any p1 )  //0x9CB5CE07A3968D5A

    • 0
    • 69
    • 323
  23. void SPECIAL_ABILITY_RESET ( Player player, Any p1 )  //0x375F0E738F861A94

    • 0
    • 90
    • 323
  24. void SPECIAL_ABILITY_CHARGE_ON_MISSION_FAILED ( Player player, Any p1 )  //0xC9A763D8FE87436A

    • 0
    • 85
    • 323
  25. void SPECIAL_ABILITY_CHARGE_SMALL ( Player player, BOOL p1, BOOL p2, Any p3 )  //0x2E7B9B683481687D

    • 0
    • 77
    • 323
  26. void SPECIAL_ABILITY_CHARGE_MEDIUM ( Player player, BOOL p1, BOOL p2, Any p3 )  //0xF113E3AA9BC54613

    • 0
    • 69
    • 323
  27. void SPECIAL_ABILITY_CHARGE_LARGE ( Player player, BOOL p1, BOOL p2, Any p3 )  //0xF733F45FA4497D93

    • 0
    • 67
    • 323
  28. void SPECIAL_ABILITY_CHARGE_CONTINUOUS ( Player player, Ped p1, Any p2 )  //0xED481732DFF7E997

    • 0
    • 83
    • 323
  29. void SPECIAL_ABILITY_CHARGE_ABSOLUTE ( Player player, int p1, BOOL p2, Any p3 )  //0xB7B0870EB531D08D

    • 0
    • 79
    • 323
  30. void SPECIAL_ABILITY_CHARGE_NORMALIZED ( Player player, float normalizedValue, BOOL p2, Any p3 )  //0xA0696A65F009EE18

    • 0
    • 87
    • 323
  31. void SPECIAL_ABILITY_FILL_METER ( Player player, BOOL p1, Any p2 )  //0x3DACA8DDC6FD4980

    • 0
    • 94
    • 323
  32. void SPECIAL_ABILITY_DEPLETE_METER ( Player player, BOOL p1, Any p2 )  //0x1D506DBBBC51E64B

    • 0
    • 63
    • 323
  33. void SPECIAL_ABILITY_LOCK ( Hash playerModel, Any p1 )  //0x6A09D0D590A47D13

    • 0
    • 85
    • 323
  34. void SPECIAL_ABILITY_UNLOCK ( Hash playerModel, Any p1 )  //0xF145F3BE2EFA9A3B

    • 0
    • 94
    • 323
  35. void ENABLE_SPECIAL_ABILITY ( Player player, BOOL toggle, Any p2 )  //0x181EC197DAEFE121

    • 0
    • 98
    • 323
  36. void SET_SPECIAL_ABILITY_MULTIPLIER ( float multiplier )  //0xA49C426ED0CA4AB7

    • 0
    • 77
    • 323
  37. void UPDATE_SPECIAL_ABILITY_FROM_STAT ( Player player, Any p1 )  //0xFFEE8FA29AB9A18E

    • 0
    • 82
    • 323
  38. void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL findCollisionLand, BOOL p7 )  //0xAD15F075A4DA0FDE

    • 0
    • 121
    • 323
  39. void STOP_PLAYER_TELEPORT ()  //0xC449EDED9D73009C

    • 0
    • 87
    • 323
  40. void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player, float regenRate )  //0x5DB660B38DD98A31

    • 0
    • 103
    • 323
  41. void SET_PLAYER_HEALTH_RECHARGE_MAX_PERCENT ( Player player, float limit )  //0xC388A0F065F5BC34

    • 0
    • 105
    • 573
  42. void SET_PLAYER_FALL_DISTANCE_TO_TRIGGER_RAGDOLL_OVERRIDE ( Player player, float p1 )  //0xEFD79FA81DFBA9CB

    • 0
    • 93
    • 573
  43. void SET_PLAYER_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0xCE07B9F7817AADA3

    • 0
    • 179
    • 323
  44. void SET_PLAYER_WEAPON_DEFENSE_MODIFIER ( Player player, float modifier )  //0x2D83BC011CA14A3C

    • 0
    • 90
    • 323
  45. void SET_PLAYER_WEAPON_MINIGUN_DEFENSE_MODIFIER ( Player player, float modifier )  //0xBCFDE9EDE4CF27DC

    • 0
    • 72
    • 944
  46. void SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier, BOOL p2 )  //0x4A3DC7ECCC321032

    • 0
    • 103
    • 323
  47. void SET_PLAYER_MELEE_WEAPON_DEFENSE_MODIFIER ( Player player, float modifier )  //0xAE540335B4ABC4E2

    • 0
    • 85
    • 323
  48. void SET_PLAYER_VEHICLE_DAMAGE_MODIFIER ( Player player, float modifier )  //0xA50E117CDDF82F0C

    • 0
    • 85
    • 323
  49. void SET_PLAYER_VEHICLE_DEFENSE_MODIFIER ( Player player, float modifier )  //0x4C60E6EFDAFF2462

    • 0
    • 75
    • 323
  50. void SET_PLAYER_MAX_EXPLOSIVE_DAMAGE ( Player player, float p1 )  //0x8D768602ADEF2245

    • 0
    • 82
    • 463

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