GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void SET_PLAYER_LOCKON ( Player player, BOOL toggle ) //0x5C8B2F450EE4328E
- 0
- 138
- 323
-
void SET_PLAYER_TARGETING_MODE ( int targetMode ) //0xB1906895227793F3
- 0
- 165
- 323
-
void SET_PLAYER_TARGET_LEVEL ( int targetLevel ) //0x5702B917B99DB1CD
- 0
- 104
- 323
-
void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player ) //0xF0B67A4DE6AB5F98
- 0
- 73
- 323
-
void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player ) //0x4AACB96203D11A31
- 0
- 69
- 323
-
void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE ( Player player, float multiplier ) //0xCA7DC8329F0A1E9E
- 0
- 95
- 323
-
void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier ) //0xA91C6F0FF7D16A13
- 0
- 69
- 323
-
void SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier ) //0x6DB47AA77FD94E09
- 0
- 147
- 323
-
void ASSISTED_MOVEMENT_CLOSE_ROUTE () //0xAEBF081FFC0A0E5E
- 0
- 84
- 323
-
void ASSISTED_MOVEMENT_FLUSH_ROUTE () //0x8621390F0CDCFE1F
- 0
- 90
- 323
-
void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle ) //0x0FEE4F80AC44A726
- 0
- 90
- 323
-
void SET_PLAYER_FORCED_ZOOM ( Player player, BOOL toggle ) //0x75E7D505F2B15902
- 0
- 80
- 323
-
void SET_PLAYER_FORCE_SKIP_AIM_INTRO ( Player player, BOOL toggle ) //0x7651BC64AE59E128
- 0
- 86
- 323
-
void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle ) //0x5E6CC07646BBEAB8
- 0
- 109
- 323
-
void DISABLE_PLAYER_THROW_GRENADE_WHILE_USING_GUN () //0xB885852C39CC265D
- 0
- 70
- 323
-
void SET_DISABLE_AMBIENT_MELEE_MOVE ( Player player, BOOL toggle ) //0x2E8AABFA40A84F8C
- 0
- 93
- 323
-
void SET_PLAYER_MAX_ARMOUR ( Player player, int value ) //0x77DFCCF5948B8C71
- 0
- 96
- 323
-
void SPECIAL_ABILITY_ACTIVATE ( Player player, int p1 ) //0x821FDC827D6F4090
- 0
- 110
- 678
-
void SET_SPECIAL_ABILITY_MP ( Player player, int p1, Any p2 ) //0xB214D570EAD7F81A
- 0
- 94
- 678
-
void SPECIAL_ABILITY_DEACTIVATE_MP ( Player player, int p1 ) //0x17F7471EACA78290
- 0
- 84
- 678
-
void SPECIAL_ABILITY_DEACTIVATE ( Player player, Any p1 ) //0xD6A953C6D1492057
- 0
- 83
- 323
-
void SPECIAL_ABILITY_DEACTIVATE_FAST ( Player player, Any p1 ) //0x9CB5CE07A3968D5A
- 0
- 69
- 323
-
void SPECIAL_ABILITY_RESET ( Player player, Any p1 ) //0x375F0E738F861A94
- 0
- 90
- 323
-
void SPECIAL_ABILITY_CHARGE_ON_MISSION_FAILED ( Player player, Any p1 ) //0xC9A763D8FE87436A
- 0
- 85
- 323
-
void SPECIAL_ABILITY_CHARGE_SMALL ( Player player, BOOL p1, BOOL p2, Any p3 ) //0x2E7B9B683481687D
- 0
- 77
- 323
-
void SPECIAL_ABILITY_CHARGE_MEDIUM ( Player player, BOOL p1, BOOL p2, Any p3 ) //0xF113E3AA9BC54613
- 0
- 69
- 323
-
void SPECIAL_ABILITY_CHARGE_LARGE ( Player player, BOOL p1, BOOL p2, Any p3 ) //0xF733F45FA4497D93
- 0
- 67
- 323
-
void SPECIAL_ABILITY_CHARGE_CONTINUOUS ( Player player, Ped p1, Any p2 ) //0xED481732DFF7E997
- 0
- 83
- 323
-
void SPECIAL_ABILITY_CHARGE_ABSOLUTE ( Player player, int p1, BOOL p2, Any p3 ) //0xB7B0870EB531D08D
- 0
- 79
- 323
-
void SPECIAL_ABILITY_CHARGE_NORMALIZED ( Player player, float normalizedValue, BOOL p2, Any p3 ) //0xA0696A65F009EE18
- 0
- 87
- 323
-
void SPECIAL_ABILITY_FILL_METER ( Player player, BOOL p1, Any p2 ) //0x3DACA8DDC6FD4980
- 0
- 94
- 323
-
void SPECIAL_ABILITY_DEPLETE_METER ( Player player, BOOL p1, Any p2 ) //0x1D506DBBBC51E64B
- 0
- 63
- 323
-
void SPECIAL_ABILITY_LOCK ( Hash playerModel, Any p1 ) //0x6A09D0D590A47D13
- 0
- 85
- 323
-
void SPECIAL_ABILITY_UNLOCK ( Hash playerModel, Any p1 ) //0xF145F3BE2EFA9A3B
- 0
- 94
- 323
-
void ENABLE_SPECIAL_ABILITY ( Player player, BOOL toggle, Any p2 ) //0x181EC197DAEFE121
- 0
- 98
- 323
-
void SET_SPECIAL_ABILITY_MULTIPLIER ( float multiplier ) //0xA49C426ED0CA4AB7
- 0
- 77
- 323
-
void UPDATE_SPECIAL_ABILITY_FROM_STAT ( Player player, Any p1 ) //0xFFEE8FA29AB9A18E
- 0
- 82
- 323
-
void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL findCollisionLand, BOOL p7 ) //0xAD15F075A4DA0FDE
- 0
- 121
- 323
-
void STOP_PLAYER_TELEPORT () //0xC449EDED9D73009C
- 0
- 87
- 323
-
void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player, float regenRate ) //0x5DB660B38DD98A31
- 0
- 103
- 323
-
void SET_PLAYER_HEALTH_RECHARGE_MAX_PERCENT ( Player player, float limit ) //0xC388A0F065F5BC34
- 0
- 105
- 573
-
void SET_PLAYER_FALL_DISTANCE_TO_TRIGGER_RAGDOLL_OVERRIDE ( Player player, float p1 ) //0xEFD79FA81DFBA9CB
- 0
- 93
- 573
-
void SET_PLAYER_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier ) //0xCE07B9F7817AADA3
- 0
- 179
- 323
-
void SET_PLAYER_WEAPON_DEFENSE_MODIFIER ( Player player, float modifier ) //0x2D83BC011CA14A3C
- 0
- 90
- 323
-
void SET_PLAYER_WEAPON_MINIGUN_DEFENSE_MODIFIER ( Player player, float modifier ) //0xBCFDE9EDE4CF27DC
- 0
- 72
- 944
-
void SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier, BOOL p2 ) //0x4A3DC7ECCC321032
- 0
- 103
- 323
-
void SET_PLAYER_MELEE_WEAPON_DEFENSE_MODIFIER ( Player player, float modifier ) //0xAE540335B4ABC4E2
- 0
- 85
- 323
-
void SET_PLAYER_VEHICLE_DAMAGE_MODIFIER ( Player player, float modifier ) //0xA50E117CDDF82F0C
- 0
- 85
- 323
-
void SET_PLAYER_VEHICLE_DEFENSE_MODIFIER ( Player player, float modifier ) //0x4C60E6EFDAFF2462
- 0
- 75
- 323
-
void SET_PLAYER_MAX_EXPLOSIVE_DAMAGE ( Player player, float p1 ) //0x8D768602ADEF2245
- 0
- 82
- 463