GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void ACTIVATE_PHYSICS ( Entity entity ) //0x710311ADF0E20730
- 0
- 157
- 323
-
void APPLY_IMPULSE_TO_CLOTH ( float posX, float posY, float posZ, float vecX, float vecY, float vecZ, float impulse ) //0xE37F721824571784
- 0
- 169
- 323
-
void ATTACH_ENTITIES_TO_ROPE ( int ropeId, Entity ent1, BOOL p10, BOOL p11, Any* p12, Any* p13, Entity ent2, float ent1_x, float ent1_y, float ent1_z ) //0x3D95EC8B6D940AC3
- 0
- 180
- 323
-
void ATTACH_ROPE_TO_ENTITY ( int ropeId, Entity entity, float x, float y, float z, BOOL p5 ) //0x4B490A6832559A65
- 0
- 228
- 323
-
void BREAK_ENTITY_GLASS ( Entity entity, float p1, BOOL p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 ) //0x2E648D16F6E308F3
- 0
- 159
- 323
-
void DELETE_CHILD_ROPE ( int ropeId ) //0xAA5D6B1888E4DB20
- 0
- 135
- 323
-
void DELETE_ROPE ( int* ropeId ) //0x52B4829281364649
- 0
- 167
- 323
-
void DETACH_ROPE_FROM_ENTITY ( int ropeId, Entity entity ) //0xBCF3026912A8647D
- 0
- 152
- 323
-
BOOL DOES_ROPE_EXIST ( int* ropeId ) //0xFD5448BE3111ED96
- 0
- 145
- 323
-
BOOL DOES_SCRIPT_OWN_ROPE ( int ropeId ) //0x271C9D3ACA5D6409
- 0
- 129
- 323
-
Vector3 GET_CGOFFSET ( Entity entity ) //0x8214A4B5A7A33612
- 0
- 143
- 323
-
BOOL GET_IS_ENTITY_A_FRAG ( Object object ) //0x0C112765300C7E1E
- 0
- 144
- 505
-
Vector3 GET_ROPE_LAST_VERTEX_COORD ( int ropeId ) //0x21BB0FBD3E217C2D
- 0
- 163
- 323
-
Vector3 GET_ROPE_VERTEX_COORD ( int ropeId, int vertex ) //0xEA61CA8E80F09E4D
- 0
- 150
- 323
-
int GET_ROPE_VERTEX_COUNT ( int ropeId ) //0x3655F544CD30F0B5
- 0
- 136
- 323
-
BOOL IS_ROPE_ATTACHED_AT_BOTH_ENDS ( int* ropeId ) //0x84DE3B5FB3E666F0
- 0
- 140
- 323
-
void LOAD_ROPE_DATA ( int ropeId, const char* rope_preset ) //0xCBB203C04D1ABD27
- 0
- 180
- 323
-
void PIN_ROPE_VERTEX ( int ropeId, int vertex, float x, float y, float z ) //0x2B320CF14146B69A
- 0
- 145
- 323
-
void RESET_DISABLE_BREAKING ( Object object ) //0xCC6E963682533882
- 0
- 148
- 323
-
BOOL ROPE_ARE_TEXTURES_LOADED () //0xF2D0E6A75CC05597
- 0
- 120
- 323
-
void ROPE_ATTACH_VIRTUAL_BOUND_GEOM ( int ropeId, int p1, float p10, float p11, float p12, float p13, float p2, float p3, float p4, float p5 ) //0xBC0CE682D4D05650
- 0
- 154
- 323
-
void ROPE_CHANGE_SCRIPT_OWNER ( Any p0, BOOL p1, BOOL p2 ) //0xB1B6216CA2E7B55E
- 0
- 151
- 323
-
void ROPE_CONVERT_TO_SIMPLE ( int ropeId ) //0x5389D48EFA2F079A
- 0
- 185
- 323
-
void ROPE_DRAW_ENABLED ( int* ropeId, BOOL p1 ) //0xA1AE736541B0FCA3
- 0
- 140
- 1868
-
void ROPE_DRAW_SHADOW_ENABLED ( int* ropeId, BOOL toggle ) //0xF159A63806BB5BA8
- 0
- 160
- 323
-
void ROPE_FORCE_LENGTH ( int ropeId, float length ) //0xD009F759A723DB1B
- 0
- 131
- 323
-
float ROPE_GET_DISTANCE_BETWEEN_ENDS ( int ropeId ) //0x73040398DFF9A4A6
- 0
- 136
- 323
-
void ROPE_LOAD_TEXTURES () //0x9B9039DBF2D258C1
- 0
- 179
- 323
-
void ROPE_RESET_LENGTH ( int ropeId, float length ) //0xC16DE94D9BEA14A0
- 0
- 154
- 323
-
void ROPE_SET_REFFRAMEVELOCITY_COLLIDERORDER ( int ropeId, int p1 ) //0xB743F735C03D7810
- 0
- 157
- 323
-
void ROPE_SET_SMOOTH_REELIN ( int ropeId, BOOL p1 ) //0x36CCB9BE67B970FD
- 0
- 138
- 323
-
void ROPE_SET_UPDATE_ORDER ( int ropeId, Any p1 ) //0xDC57A637A20006ED
- 0
- 139
- 323
-
void ROPE_SET_UPDATE_PINVERTS ( int ropeId ) //0xC8D667EE52114ABA
- 0
- 127
- 323
-
void ROPE_UNLOAD_TEXTURES () //0x6CE36C35C1AC8163
- 0
- 137
- 323
-
void SET_CG_AT_BOUNDCENTER ( Entity entity ) //0xBE520D9761FF811F
- 0
- 150
- 323
-
void SET_CGOFFSET ( Entity entity, float x, float y, float z ) //0xD8FA3908D7B86904
- 0
- 148
- 323
-
void SET_DAMPING ( Entity entity, int vertex, float value ) //0xEEA3B200A6FEB65B
- 0
- 152
- 323
-
void SET_DISABLE_BREAKING ( Object object, BOOL toggle ) //0x5CEC1A84620E7D5B
- 0
- 158
- 323
-
void SET_DISABLE_FRAG_DAMAGE ( Object object, BOOL toggle ) //0x01BA3AED21C16CFB
- 0
- 139
- 323
-
void SET_IN_ARENA_MODE ( BOOL toggle ) //0xAA6A6098851C396F
- 0
- 154
- 1604
-
void SET_IN_STUNT_MODE ( BOOL p0 ) //0x9EBD751E5787BAF2
- 0
- 131
- 791
-
void SET_USE_KINEMATIC_PHYSICS ( Entity entity, BOOL toggle ) //0x15F944730C832252
- 0
- 144
- 463
-
void START_ROPE_UNWINDING_FRONT ( int ropeId ) //0x538D1179EC1AA9A9
- 0
- 148
- 323
-
void START_ROPE_WINDING ( int ropeId ) //0x1461C72C889E343E
- 0
- 137
- 323
-
void STOP_ROPE_UNWINDING_FRONT ( int ropeId ) //0xFFF3A50779EFBBB3
- 0
- 141
- 323
-
void STOP_ROPE_WINDING ( int ropeId ) //0xCB2D4AB84A19AA7C
- 0
- 145
- 323
-
void UNPIN_ROPE_VERTEX ( int ropeId, int vertex ) //0x4B5AE2EEE4A8F180
- 0
- 140
- 323