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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void ACTIVATE_PHYSICS ( Entity entity )  //0x710311ADF0E20730

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  2. int ADD_ROPE ( float x, float y, float windingSpeed, BOOL p11, BOOL p12, BOOL rigid, float p14, BOOL breakWhenShot, Any* unkPtr, float z )  //0xE832D760399EB220

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  3. void APPLY_IMPULSE_TO_CLOTH ( float posX, float posY, float posZ, float vecX, float vecY, float vecZ, float impulse )  //0xE37F721824571784

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  4. void ATTACH_ENTITIES_TO_ROPE ( int ropeId, Entity ent1, BOOL p10, BOOL p11, Any* p12, Any* p13, Entity ent2, float ent1_x, float ent1_y, float ent1_z )  //0x3D95EC8B6D940AC3

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  5. void ATTACH_ROPE_TO_ENTITY ( int ropeId, Entity entity, float x, float y, float z, BOOL p5 )  //0x4B490A6832559A65

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  6. void BREAK_ENTITY_GLASS ( Entity entity, float p1, BOOL p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0x2E648D16F6E308F3

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  7. void DELETE_CHILD_ROPE ( int ropeId )  //0xAA5D6B1888E4DB20

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  8. void DELETE_ROPE ( int* ropeId )  //0x52B4829281364649

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  9. void DETACH_ROPE_FROM_ENTITY ( int ropeId, Entity entity )  //0xBCF3026912A8647D

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  10. BOOL DOES_ROPE_EXIST ( int* ropeId )  //0xFD5448BE3111ED96

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  11. BOOL DOES_SCRIPT_OWN_ROPE ( int ropeId )  //0x271C9D3ACA5D6409

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  12. Vector3 GET_CGOFFSET ( Entity entity )  //0x8214A4B5A7A33612

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  13. BOOL GET_IS_ENTITY_A_FRAG ( Object object )  //0x0C112765300C7E1E

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  14. Vector3 GET_ROPE_LAST_VERTEX_COORD ( int ropeId )  //0x21BB0FBD3E217C2D

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  15. Vector3 GET_ROPE_VERTEX_COORD ( int ropeId, int vertex )  //0xEA61CA8E80F09E4D

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  16. int GET_ROPE_VERTEX_COUNT ( int ropeId )  //0x3655F544CD30F0B5

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  17. BOOL IS_ROPE_ATTACHED_AT_BOTH_ENDS ( int* ropeId )  //0x84DE3B5FB3E666F0

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  18. void LOAD_ROPE_DATA ( int ropeId, const char* rope_preset )  //0xCBB203C04D1ABD27

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  19. void PIN_ROPE_VERTEX ( int ropeId, int vertex, float x, float y, float z )  //0x2B320CF14146B69A

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  20. void RESET_DISABLE_BREAKING ( Object object )  //0xCC6E963682533882

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  21. BOOL ROPE_ARE_TEXTURES_LOADED ()  //0xF2D0E6A75CC05597

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  22. void ROPE_ATTACH_VIRTUAL_BOUND_GEOM ( int ropeId, int p1, float p10, float p11, float p12, float p13, float p2, float p3, float p4, float p5 )  //0xBC0CE682D4D05650

    • 0
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  23. void ROPE_CHANGE_SCRIPT_OWNER ( Any p0, BOOL p1, BOOL p2 )  //0xB1B6216CA2E7B55E

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  24. void ROPE_CONVERT_TO_SIMPLE ( int ropeId )  //0x5389D48EFA2F079A

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  25. void ROPE_DRAW_ENABLED ( int* ropeId, BOOL p1 )  //0xA1AE736541B0FCA3

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    • 1868
  26. void ROPE_DRAW_SHADOW_ENABLED ( int* ropeId, BOOL toggle )  //0xF159A63806BB5BA8

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  27. void ROPE_FORCE_LENGTH ( int ropeId, float length )  //0xD009F759A723DB1B

    • 0
    • 131
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  28. float ROPE_GET_DISTANCE_BETWEEN_ENDS ( int ropeId )  //0x73040398DFF9A4A6

    • 0
    • 136
    • 323
  29. void ROPE_LOAD_TEXTURES ()  //0x9B9039DBF2D258C1

    • 0
    • 179
    • 323
  30. void ROPE_RESET_LENGTH ( int ropeId, float length )  //0xC16DE94D9BEA14A0

    • 0
    • 154
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  31. void ROPE_SET_REFFRAMEVELOCITY_COLLIDERORDER ( int ropeId, int p1 )  //0xB743F735C03D7810

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  32. void ROPE_SET_SMOOTH_REELIN ( int ropeId, BOOL p1 )  //0x36CCB9BE67B970FD

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    • 138
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  33. void ROPE_SET_UPDATE_ORDER ( int ropeId, Any p1 )  //0xDC57A637A20006ED

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  34. void ROPE_SET_UPDATE_PINVERTS ( int ropeId )  //0xC8D667EE52114ABA

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    • 323
  35. void ROPE_UNLOAD_TEXTURES ()  //0x6CE36C35C1AC8163

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  36. void SET_CG_AT_BOUNDCENTER ( Entity entity )  //0xBE520D9761FF811F

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  37. void SET_CGOFFSET ( Entity entity, float x, float y, float z )  //0xD8FA3908D7B86904

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  38. void SET_DAMPING ( Entity entity, int vertex, float value )  //0xEEA3B200A6FEB65B

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  39. void SET_DISABLE_BREAKING ( Object object, BOOL toggle )  //0x5CEC1A84620E7D5B

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  40. void SET_DISABLE_FRAG_DAMAGE ( Object object, BOOL toggle )  //0x01BA3AED21C16CFB

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  41. void SET_IN_ARENA_MODE ( BOOL toggle )  //0xAA6A6098851C396F

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  42. void SET_IN_STUNT_MODE ( BOOL p0 )  //0x9EBD751E5787BAF2

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  43. void SET_USE_KINEMATIC_PHYSICS ( Entity entity, BOOL toggle )  //0x15F944730C832252

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  44. void START_ROPE_UNWINDING_FRONT ( int ropeId )  //0x538D1179EC1AA9A9

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  45. void START_ROPE_WINDING ( int ropeId )  //0x1461C72C889E343E

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  46. void STOP_ROPE_UNWINDING_FRONT ( int ropeId )  //0xFFF3A50779EFBBB3

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  47. void STOP_ROPE_WINDING ( int ropeId )  //0xCB2D4AB84A19AA7C

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  48. void UNPIN_ROPE_VERTEX ( int ropeId, int vertex )  //0x4B5AE2EEE4A8F180

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