GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void SET_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped, const char* animName, const char* animDict ) //0xFFC24B988B938B38
- 0
- 96
- 323
-
void SET_HEALTH_SNACKS_CARRIED_BY_ALL_NEW_PEDS ( float p0, Any p1 ) //0xFF4803BC019852D9
- 0
- 104
- 323
-
void SET_COMBAT_FLOAT ( Ped ped, int combatType, float p2 ) //0xFF41B4B141ED981C
- 0
- 138
- 323
-
void FORCE_ALL_HEADING_VALUES_TO_ALIGN ( Ped ped ) //0xFF287323B0E2C69A
- 0
- 187
- 323
-
int GET_PED_TYPE ( Ped ped ) //0xFF059E1E4C01E63C
- 0
- 178
- 323
-
void SPAWNPOINTS_CANCEL_SEARCH () //0xFEE4A5459472A9F8
- 0
- 71
- 323
-
BOOL IS_USING_PED_SCUBA_GEAR_VARIATION ( Any p0 ) //0xFEC9A3B1820F3331
- 0
- 61
- 323
-
Any SET_PED_PANIC_EXIT_SCENARIO ( Any p0, Any p1, Any p2, Any p3 ) //0xFE07FF6495D52E2A
- 0
- 87
- 323
-
void REMOVE_PED_PREFERRED_COVER_SET ( Ped ped ) //0xFDDB234CF74073D9
- 0
- 69
- 323
-
BOOL IS_PED_PERFORMING_STEALTH_KILL ( Ped ped ) //0xFD4CCDBCC59941B7
- 0
- 63
- 323
-
void SET_USE_CAMERA_HEADING_FOR_DESIRED_DIRECTION_LOCK_ON_TEST ( Ped ped, BOOL toggle ) //0xFD325494792302D7
- 0
- 84
- 323
-
BOOL IS_PED_HEADING_TOWARDS_POSITION ( Ped ped, float x, float y, float z, float p4 ) //0xFCF37A457CB96DC0
- 0
- 69
- 323
-
BOOL IS_PED_IN_ANY_SUB ( Ped ped ) //0xFBFC01CCFB35D99E
- 0
- 72
- 323
-
BOOL IS_PED_FALLING ( Ped ped ) //0xFB92A102F1C4DFA3
- 0
- 76
- 323
-
void SET_ALLOW_STUNT_JUMP_CAMERA ( Ped ped, BOOL toggle ) //0xFAB944D4D481ACCB
- 0
- 83
- 1734
-
void SET_PED_MIN_GROUND_TIME_FOR_STUNGUN ( Ped ped, int ms ) //0xFA0675AB151073FA
- 0
- 122
- 323
-
int GET_PED_COMBAT_RANGE ( Ped ped ) //0xF9D9F7F2DB8E2FA0
- 0
- 64
- 323
-
void SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_PED ( Ped ped, Ped target, float xOffset, float yOffset, float zOffset, float radius, BOOL p6 ) //0xF9B8F91AAD3B953E
- 0
- 86
- 323
-
void SPECIAL_FUNCTION_DO_NOT_USE ( Ped ped, BOOL p1 ) //0xF9ACF4A08098EA25
- 0
- 77
- 323
-
void SET_ENABLE_SCUBA ( Ped ped, BOOL toggle ) //0xF99F62004024D506
- 0
- 106
- 323
-
BOOL WAS_PED_KILLED_BY_STEALTH ( Ped ped ) //0xF9800AA1A771B000
- 0
- 76
- 323
-
Vehicle GET_VEHICLE_PED_IS_ENTERING ( Ped ped ) //0xF92691AED837A5FC
- 0
- 92
- 323
-
void SET_PED_CAN_PLAY_VISEME_ANIMS ( Ped ped, BOOL toggle, BOOL p2 ) //0xF833DDBA3B104D43
- 0
- 73
- 323
-
void RELEASE_PED_PRELOAD_PROP_DATA ( Ped ped ) //0xF79F9DEF0AADE61A
- 0
- 74
- 323
-
void SET_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seatIndex ) //0xF75B0D629E1C063D
- 0
- 230
- 323
-
int GET_PED_ALERTNESS ( Ped ped ) //0xF6AA118530443FD2
- 0
- 79
- 323
-
BOOL GET_PED_CURRENT_MOVE_BLEND_RATIO ( Ped ped, float* speedX, float* speedY ) //0xF60165E1D2C5370B
- 0
- 71
- 323
-
void SET_PED_MAX_HEALTH ( Ped ped, int value ) //0xF5F6378C4F3419D3
- 0
- 104
- 323
-
void SET_PED_CAN_TORSO_REACT_IK ( Ped ped, BOOL p1 ) //0xF5846EDB26A98A24
- 0
- 83
- 323
-
BOOL SPAWNPOINTS_IS_SEARCH_FAILED () //0xF445DE8DA80A1792
- 0
- 98
- 323
-
BOOL IS_PED_BLUSH_TINT_FOR_CREATOR ( int colorId ) //0xF41B5D290C99A3D6
- 0
- 92
- 323
-
Any ADD_RELATIONSHIP_GROUP ( const char* name, Hash* groupHash ) //0xF372BC22FCB88606
- 0
- 146
- 323
-
BOOL IS_PED_WEARING_HELMET ( Ped ped ) //0xF33BDFE19B309B19
- 0
- 62
- 323
-
void SET_PED_ALLOW_HURT_COMBAT_FOR_ALL_MISSION_PEDS ( BOOL toggle ) //0xF2BEBCDFAFDAA19E
- 0
- 142
- 323
-
void SET_PED_CAN_TORSO_IK ( Ped ped, BOOL toggle ) //0xF2B7106D37947CE0
- 0
- 73
- 323
-
void SET_PED_SEEING_RANGE ( Ped ped, float value ) //0xF29CF591C4BF6CEE
- 0
- 125
- 323
-
BOOL FORCE_PED_MOTION_STATE ( Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4 ) //0xF28965D04F570DCA
- 0
- 128
- 323
-
BOOL IS_CURRENT_HEAD_PROP_A_HELMET ( Any p0 ) //0xF2385935BFFD4D92
- 0
- 62
- 323
-
void SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT ( Ped ped ) //0xF1C03A5352243A30
- 0
- 66
- 323
-
int GET_PED_GROUP_INDEX ( Ped ped ) //0xF162E133B4E7A675
- 0
- 93
- 323
-
void SET_PED_HELMET_TEXTURE_INDEX ( Ped ped, int textureIndex ) //0xF1550C4BD22582E2
- 0
- 95
- 323
-
void SET_PED_ID_RANGE ( Ped ped, float value ) //0xF107E836A70DCE05
- 0
- 87
- 323
-
BOOL REQUEST_PEDHEADSHOT_IMG_UPLOAD ( int id ) //0xF0DAEF2F545BEE25
- 0
- 83
- 323
-
void SET_PED_RAGDOLL_ON_COLLISION ( Ped ped, BOOL toggle ) //0xF0A4F1BBF4FA7497
- 0
- 134
- 323
-
Any GET_FM_FEMALE_SHOP_PED_APPAREL_ITEM_INDEX ( Any p0 ) //0xF033419D1B81FAE8
- 0
- 90
- 323
-
float GET_PED_VISUAL_FIELD_CENTER_ANGLE ( Ped ped ) //0xEF2C71A32CAD5FBD
- 0
- 91
- 1493
-
void APPLY_PED_BLOOD_SPECIFIC ( Ped ped, int p1, float p2, float p3, float p4, float p5, int p6, float p7, const char* p8 ) //0xEF0D582CBF2D9B0F
- 0
- 113
- 323
-
Any SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT ( Ped ped, Any p1, Any p2, Any p3 ) //0xEEED8FAFEC331A70
- 0
- 70
- 323
-
void SET_PED_DIES_INSTANTLY_IN_WATER ( Ped ped, BOOL toggle ) //0xEEB64139BA29A7CF
- 0
- 68
- 323