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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void CLEAR_PED_ALTERNATE_WALK_ANIM ( Ped ped, float p1 )  //0x8844BBFCE30AA9E9

    • 0
    • 107
    • 323
  2. BOOL CAN_PED_SEE_HATED_PED ( Ped ped1, Ped ped2 )  //0x6CD5A433374D4CFB

    • 0
    • 90
    • 323
  3. void SET_PED_ALTERNATE_MOVEMENT_ANIM ( Ped ped, int stance, const char* animDictionary, const char* animationName, float p4, BOOL p5 )  //0x90A43CC281FFAB46

    • 0
    • 130
    • 323
  4. BOOL CAN_PED_SHUFFLE_TO_OR_FROM_TURRET_SEAT ( Ped ped, int* p1 )  //0x9C6A6C19B6C0C496

    • 0
    • 77
    • 323
  5. void CLEAR_PED_ALTERNATE_MOVEMENT_ANIM ( Ped ped, int stance, float p2 )  //0xD8D19675ED5FBDCE

    • 0
    • 110
    • 323
  6. BOOL CAN_PED_SHUFFLE_TO_OR_FROM_EXTRA_SEAT ( Ped ped, int* p1 )  //0x2DFC81C9B9608549

    • 0
    • 79
    • 944
  7. void SET_PED_GESTURE_GROUP ( Ped ped, const char* animGroupGesture )  //0xDDF803377F94AAA8

    • 0
    • 104
    • 323
  8. int GET_PED_BONE_INDEX ( Ped ped, int boneId )  //0x3F428D08BE5AAE31

    • 0
    • 115
    • 323
  9. Ped CREATE_PED ( int pedType, Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostPed )  //0xD49F9B0955C367DE

    • 0
    • 595
    • 323
  10. Vector3 GET_ANIM_INITIAL_OFFSET_POSITION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 )  //0xBE22B26DD764C040

    • 0
    • 113
    • 323
  11. int GET_PED_RAGDOLL_BONE_INDEX ( Ped ped, int bone )  //0x2057EF813397A772

    • 0
    • 91
    • 323
  12. void DELETE_PED ( Ped* ped )  //0x9614299DCB53E54B

    • 0
    • 284
    • 323
  13. Vector3 GET_ANIM_INITIAL_OFFSET_ROTATION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 )  //0x4B805E6046EE9E47

    • 0
    • 100
    • 323
  14. void SET_PED_ENVEFF_SCALE ( Ped ped, float value )  //0xBF29516833893561

    • 0
    • 94
    • 323
  15. Ped CLONE_PED ( Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag )  //0xEF29A16337FACADB

    • 0
    • 244
    • 323
  16. int GET_PED_DRAWABLE_VARIATION ( Ped ped, int componentId )  //0x67F3780DD425D4FC

    • 0
    • 150
    • 323
  17. float GET_PED_ENVEFF_SCALE ( Ped ped )  //0x9C14D30395A51A3C

    • 0
    • 68
    • 323
  18. Ped CLONE_PED_ALT ( Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag, BOOL p4 )  //0x668FD40BCBA5DE48

    • 0
    • 186
    • 463
  19. int GET_NUMBER_OF_PED_DRAWABLE_VARIATIONS ( Ped ped, int componentId )  //0x27561561732A7842

    • 0
    • 115
    • 323
  20. void SET_ENABLE_PED_ENVEFF_SCALE ( Ped ped, BOOL toggle )  //0xD2C5AA0C0E8D0F1E

    • 0
    • 83
    • 323
  21. void CLONE_PED_TO_TARGET ( Ped ped, Ped targetPed )  //0xE952D6431689AD9A

    • 0
    • 178
    • 323
  22. int GET_PED_TEXTURE_VARIATION ( Ped ped, int componentId )  //0x04A355E041E004E6

    • 0
    • 149
    • 323
  23. void SET_PED_ENVEFF_CPV_ADD ( Ped ped, float p1 )  //0x110F526AB784111F

    • 0
    • 78
    • 323
  24. void CLONE_PED_TO_TARGET_ALT ( Ped ped, Ped targetPed, BOOL p2 )  //0x148B08C2D2ACB884

    • 0
    • 184
    • 463
  25. int GET_NUMBER_OF_PED_TEXTURE_VARIATIONS ( Ped ped, int componentId, int drawableId )  //0x8F7156A3142A6BAD

    • 0
    • 125
    • 323
  26. void SET_PED_ENVEFF_COLOR_MODULATOR ( Ped ped, int p1, int p2, int p3 )  //0xD69411AA0CEBF9E9

    • 0
    • 79
    • 323
  27. BOOL IS_PED_IN_VEHICLE ( Ped ped, Vehicle vehicle, BOOL atGetIn )  //0xA3EE4A07279BB9DB

    • 0
    • 269
    • 323
  28. int GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS ( Ped ped, int propId )  //0x5FAF9754E789FB47

    • 0
    • 109
    • 323
  29. void SET_PED_EMISSIVE_SCALE ( Ped ped, float intensity )  //0x4E90D746056E273D

    • 0
    • 81
    • 944
  30. BOOL IS_PED_IN_MODEL ( Ped ped, Hash modelHash )  //0x796D90EFB19AA332

    • 0
    • 186
    • 323
  31. int GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONS ( Ped ped, int propId, int drawableId )  //0xA6E7F1CEB523E171

    • 0
    • 115
    • 323
  32. float GET_PED_EMISSIVE_SCALE ( Ped ped )  //0x1461B28A06717D68

    • 0
    • 73
    • 944
  33. BOOL IS_PED_IN_ANY_VEHICLE ( Ped ped, BOOL atGetIn )  //0x997ABD671D25CA0B

    • 0
    • 229
    • 323
  34. int GET_PED_PALETTE_VARIATION ( Ped ped, int componentId )  //0xE3DD5F2A84B42281

    • 0
    • 118
    • 323
  35. BOOL IS_PED_SHADER_READY ( Ped ped )  //0x81AA517FBBA05D39

    • 0
    • 85
    • 944
  36. BOOL IS_COP_PED_IN_AREA_3D ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0x16EC4839969F9F5E

    • 0
    • 168
    • 323
  37. BOOL GET_MP_OUTFIT_DATA_FROM_METADATA ( Any* p0, Any* p1 )  //0x9E30E91FB03A2CAF

    • 0
    • 94
    • 323
  38. void SET_PED_ENABLE_CREW_EMBLEM ( Any p0, Any p1 )  //0xE906EC930F5FE7C8

    • 0
    • 86
    • 791
  39. BOOL IS_PED_INJURED ( Ped ped )  //0x84A2DD9AC37C35C1

    • 0
    • 170
    • 323
  40. Any GET_FM_MALE_SHOP_PED_APPAREL_ITEM_INDEX ( Any p0 )  //0x1E77FA7A62EE6C4C

    • 0
    • 93
    • 323
  41. void REQUEST_RAGDOLL_BOUNDS_UPDATE ( Any p0, Any p1 )  //0x1216E0BFA72CC703

    • 0
    • 92
    • 323
  42. BOOL IS_PED_HURT ( Ped ped )  //0x5983BB449D7FDB12

    • 0
    • 171
    • 323
  43. Any GET_FM_FEMALE_SHOP_PED_APPAREL_ITEM_INDEX ( Any p0 )  //0xF033419D1B81FAE8

    • 0
    • 90
    • 323
  44. void SET_PED_AO_BLOB_RENDERING ( Ped ped, BOOL toggle )  //0x2B5AA717A181FB4C

    • 0
    • 108
    • 323
  45. BOOL IS_PED_FATALLY_INJURED ( Ped ped )  //0xD839450756ED5A80

    • 0
    • 169
    • 323
  46. BOOL IS_PED_COMPONENT_VARIATION_VALID ( Ped ped, int componentId, int drawableId, int textureId )  //0xE825F6B6CEA7671D

    • 0
    • 160
    • 323
  47. BOOL IS_PED_SHELTERED ( Ped ped )  //0xB8B52E498014F5B0

    • 0
    • 90
    • 323
  48. BOOL IS_PED_DEAD_OR_DYING ( Ped ped, BOOL p1 )  //0x3317DEDB88C95038

    • 0
    • 201
    • 323
  49. void SET_PED_COMPONENT_VARIATION ( Ped ped, int componentId, int drawableId, int textureId, int paletteId )  //0x262B14F48D29DE80

    • 0
    • 379
    • 323
  50. int CREATE_SYNCHRONIZED_SCENE ( float x, float y, float z, float roll, float pitch, float yaw, int p6 )  //0x8C18E0F9080ADD73

    • 0
    • 91
    • 323

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