GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void CLEAR_PED_ALTERNATE_WALK_ANIM ( Ped ped, float p1 ) //0x8844BBFCE30AA9E9
- 0
- 107
- 323
-
void SET_PED_ALTERNATE_MOVEMENT_ANIM ( Ped ped, int stance, const char* animDictionary, const char* animationName, float p4, BOOL p5 ) //0x90A43CC281FFAB46
- 0
- 130
- 323
-
void CLEAR_PED_ALTERNATE_MOVEMENT_ANIM ( Ped ped, int stance, float p2 ) //0xD8D19675ED5FBDCE
- 0
- 110
- 323
-
void SET_PED_GESTURE_GROUP ( Ped ped, const char* animGroupGesture ) //0xDDF803377F94AAA8
- 0
- 104
- 323
-
void DELETE_PED ( Ped* ped ) //0x9614299DCB53E54B
- 0
- 284
- 323
-
void SET_PED_ENVEFF_SCALE ( Ped ped, float value ) //0xBF29516833893561
- 0
- 94
- 323
-
void SET_ENABLE_PED_ENVEFF_SCALE ( Ped ped, BOOL toggle ) //0xD2C5AA0C0E8D0F1E
- 0
- 83
- 323
-
void CLONE_PED_TO_TARGET ( Ped ped, Ped targetPed ) //0xE952D6431689AD9A
- 0
- 178
- 323
-
void SET_PED_ENVEFF_CPV_ADD ( Ped ped, float p1 ) //0x110F526AB784111F
- 0
- 79
- 323
-
void CLONE_PED_TO_TARGET_ALT ( Ped ped, Ped targetPed, BOOL p2 ) //0x148B08C2D2ACB884
- 0
- 184
- 463
-
void SET_PED_ENVEFF_COLOR_MODULATOR ( Ped ped, int p1, int p2, int p3 ) //0xD69411AA0CEBF9E9
- 0
- 79
- 323
-
void SET_PED_EMISSIVE_SCALE ( Ped ped, float intensity ) //0x4E90D746056E273D
- 0
- 81
- 944
-
void SET_PED_ENABLE_CREW_EMBLEM ( Any p0, Any p1 ) //0xE906EC930F5FE7C8
- 0
- 86
- 791
-
void REQUEST_RAGDOLL_BOUNDS_UPDATE ( Any p0, Any p1 ) //0x1216E0BFA72CC703
- 0
- 92
- 323
-
void SET_PED_AO_BLOB_RENDERING ( Ped ped, BOOL toggle ) //0x2B5AA717A181FB4C
- 0
- 108
- 323
-
void SET_PED_COMPONENT_VARIATION ( Ped ped, int componentId, int drawableId, int textureId, int paletteId ) //0x262B14F48D29DE80
- 0
- 379
- 323
-
void SET_PED_RANDOM_COMPONENT_VARIATION ( Ped ped, int p1 ) //0xC8A9481A01E63C28
- 0
- 116
- 323
-
void SET_PED_RANDOM_PROPS ( Ped ped ) //0xC44AA05345C992C6
- 0
- 116
- 323
-
void SET_PED_DEFAULT_COMPONENT_VARIATION ( Ped ped ) //0x45EEE61580806D63
- 0
- 116
- 323
-
void SET_SYNCHRONIZED_SCENE_ORIGIN ( int sceneID, float x, float y, float z, float roll, float pitch, float yaw, BOOL p7 ) //0x6ACF6B7225801CD7
- 0
- 72
- 323
-
void SET_PED_BLEND_FROM_PARENTS ( Ped ped, Any p1, Any p2, float p3, float p4 ) //0x137BBD05230DB22D
- 0
- 123
- 323
-
void SET_SYNCHRONIZED_SCENE_PHASE ( int sceneID, float phase ) //0x734292F4F0ABF6D0
- 0
- 103
- 323
-
void SET_PED_HEAD_BLEND_DATA ( Ped ped, int shapeFirstID, BOOL isParent, int shapeSecondID, int shapeThirdID, int skinFirstID, int skinSecondID, int skinThirdID, float shapeMix, float skinMix ) //0x9414E18B9434C2FE
- 0
- 199
- 323
-
void SET_PED_DESIRED_HEADING ( Ped ped, float heading ) //0xAA5A7ECE2AA8FE70
- 0
- 174
- 323
-
void SET_SYNCHRONIZED_SCENE_RATE ( int sceneID, float rate ) //0xB6C49F8A5E295A5D
- 0
- 90
- 323
-
void FORCE_ALL_HEADING_VALUES_TO_ALIGN ( Ped ped ) //0xFF287323B0E2C69A
- 0
- 187
- 323
-
void UPDATE_PED_HEAD_BLEND_DATA ( Ped ped, float shapeMix, float skinMix, float thirdMix ) //0x723538F61C647C5A
- 0
- 96
- 323
-
void SET_HEAD_BLEND_EYE_COLOR ( Ped ped, int index ) //0x50B56988B170AFDF
- 0
- 112
- 323
-
void SET_SYNCHRONIZED_SCENE_LOOPED ( int sceneID, BOOL toggle ) //0xD9A897A4C6C2974F
- 0
- 76
- 323
-
void SET_PED_HEAD_OVERLAY ( Ped ped, int overlayID, int index, float opacity ) //0x48F44967FA05CC1E
- 0
- 126
- 323
-
void SET_SYNCHRONIZED_SCENE_HOLD_LAST_FRAME ( int sceneID, BOOL toggle ) //0x394B9CD12435C981
- 0
- 96
- 323
-
void ATTACH_SYNCHRONIZED_SCENE_TO_ENTITY ( int sceneID, Entity entity, int boneIndex ) //0x272E4723B56A3B96
- 0
- 71
- 323
-
void SET_PED_HEAD_OVERLAY_TINT ( Ped ped, int overlayID, int colorType, int colorID, int secondColorID ) //0x497BF74A7B9CB952
- 0
- 95
- 323
-
void DETACH_SYNCHRONIZED_SCENE ( int sceneID ) //0x6D38F1F04CBB37EA
- 0
- 97
- 323
-
void SET_PED_ACCURACY ( Ped ped, int accuracy ) //0x7AEFB85C1D49DEB6
- 0
- 213
- 323
-
void SET_PED_HAIR_TINT ( Ped ped, int colorID, int highlightColorID ) //0x4CFFC65454C93A49
- 0
- 146
- 323
-
void TAKE_OWNERSHIP_OF_SYNCHRONIZED_SCENE ( int scene ) //0xCD9CC7E200A52A6F
- 0
- 78
- 323
-
void SET_AMBIENT_LAW_PED_ACCURACY_MODIFIER ( float multiplier ) //0x87DDEB611B329A9C
- 0
- 152
- 1103
-
void GET_PED_HAIR_TINT_COLOR ( int hairColorIndex, int* outR, int* outG, int* outB ) //0x4852FC386E2E1BB5
- 0
- 96
- 323
-
void SET_PED_MAX_MOVE_BLEND_RATIO ( Ped ped, float value ) //0x433083750C5E064A
- 0
- 101
- 323
-
void EXPLODE_PED_HEAD ( Ped ped, Hash weaponHash ) //0x2D05CED3A38D0F3A
- 0
- 183
- 323
-
void GET_PED_MAKEUP_TINT_COLOR ( int makeupColorIndex, int* outR, int* outG, int* outB ) //0x013E5CFC38CD5387
- 0
- 83
- 323
-
void SET_PED_MIN_MOVE_BLEND_RATIO ( Ped ped, float value ) //0x01A898D26E2333DD
- 0
- 101
- 323
-
void REMOVE_PED_ELEGANTLY ( Ped* ped ) //0xAC6D445B994DF95E
- 0
- 174
- 323
-
void SET_PED_MOVE_RATE_OVERRIDE ( Ped ped, float value ) //0x085BF80FA50A39D1
- 0
- 103
- 323
-
void ADD_ARMOUR_TO_PED ( Ped ped, int amount ) //0x5BA652A0CD14DF2F
- 0
- 169
- 323
-
void SET_PED_MOVE_RATE_IN_WATER_OVERRIDE ( Any p0, Any p1 ) //0x0B3E35AC043707D9
- 0
- 67
- 573
-
void SET_PED_ARMOUR ( Ped ped, int amount ) //0xCEA04D83135264CC
- 0
- 194
- 323
-
void SET_PED_INTO_VEHICLE ( Ped ped, Vehicle vehicle, int seatIndex ) //0xF75B0D629E1C063D
- 0
- 230
- 323
-
void SET_PED_ALLOW_VEHICLES_OVERRIDE ( Ped ped, BOOL toggle ) //0x3C028C636A414ED9
- 0
- 142
- 323