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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void SET_ROADS_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL nodeEnabled, BOOL unknown2 )  //0xBF1A602B5BA52FEE

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  2. void SET_ROADS_IN_ANGLED_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL unknown1, BOOL unknown2, BOOL unknown3 )  //0x1A5AA1208AF5DB59

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  3. void SET_PED_PATHS_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL unknown, Any p7 )  //0x34F060F4BF92E018

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  4. void SET_ALLOW_STREAM_HEIST_ISLAND_NODES ( int type )  //0xF74B1FFA4A15FBEA

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  5. void GET_VEHICLE_NODE_POSITION ( int nodeId, Vector3* outPosition )  //0x703123E5E7D429C2

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  6. void SET_ALLOW_STREAM_PROLOGUE_NODES ( BOOL toggle )  //0x228E5C6AD4D74BFD

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  7. void SET_ROADS_BACK_TO_ORIGINAL ( float p0, float p1, float p2, float p3, float p4, float p5, Any p6 )  //0x1EE7063B80FFC77C

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  8. void SET_ROADS_BACK_TO_ORIGINAL_IN_ANGLED_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float width, Any p7 )  //0x0027501B9F3B407E

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  9. void SET_AMBIENT_PED_RANGE_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x0B919E1FB47CC4E0

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  10. void ADJUST_AMBIENT_PED_SPAWN_DENSITIES_THIS_FRAME ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xAA76052DDA9BFC3E

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  11. void SET_PED_PATHS_BACK_TO_ORIGINAL ( float x1, float y1, float z1, float x2, float y2, float z2, Any p6 )  //0xE04B48F2CC926253

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  12. void GET_STREET_NAME_AT_COORD ( float x, float y, float z, Hash* streetName, Hash* crossingRoad )  //0x2EB41072B4C1E4C0

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  13. void SET_IGNORE_NO_GPS_FLAG ( BOOL toggle )  //0x72751156E7678833

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  14. void SET_IGNORE_NO_GPS_FLAG_UNTIL_FIRST_NORMAL_NODE ( BOOL toggle )  //0x1FC289A0C3FF470F

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  15. void SET_GPS_DISABLED_ZONE ( float x1, float y1, float z1, float x2, float y2, float z3 )  //0xDC20483CD3DD5201

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  16. void SET_GPS_DISABLED_ZONE_AT_INDEX ( float x1, float y1, float z1, float x2, float y2, float z2, int index )  //0xD0BC1C6FB18EE154

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  17. void CLEAR_GPS_DISABLED_ZONE_AT_INDEX ( int index )  //0x2801D0012266DF07

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  18. void ADD_NAVMESH_REQUIRED_REGION ( float x, float y, float radius )  //0x387EAD7EE42F6685

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  19. void REMOVE_NAVMESH_REQUIRED_REGIONS ()  //0x916F0A3CDEC3445E

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  20. void DISABLE_NAVMESH_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL toggle )  //0x4C8872D8CDBE1B8B

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  21. void UPDATE_NAVMESH_BLOCKING_OBJECT ( Any p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, Any p8 )  //0x109E99373F290687

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  22. void REMOVE_NAVMESH_BLOCKING_OBJECT ( Any p0 )  //0x46399A7895957C0E

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  23. int GET_NTH_CLOSEST_VEHICLE_NODE_ID ( float x, float y, float z, int nth, int nodetype, float p5, float p6 )  //0x22D7275A79FE8215

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  24. int GET_NTH_CLOSEST_VEHICLE_NODE_ID_WITH_HEADING ( float x, float y, float z, int nthClosest, Vector3* outPosition, float* outHeading, Any p6, float p7, float p8 )  //0x6448050E9C2A7207

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  25. int GENERATE_DIRECTIONS_TO_COORD ( float x, float y, float z, BOOL p3, int* direction, float* p5, float* distToNxJunction )  //0xF90125F1F79ECDF8

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  26. int GET_GPS_BLIP_ROUTE_LENGTH ()  //0xBBB45C3CF5C8AA85

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  27. int GET_NEXT_GPS_DISABLED_ZONE_INDEX ()  //0xD3A6A0EF48823A8C

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  28. int GET_NUM_NAVMESHES_EXISTING_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0x01708E8DD3FF8C65

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  29. float GET_APPROX_HEIGHT_FOR_AREA ( float x1, float y1, float x2, float y2 )  //0x8ABE8608576D9CE3

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  30. float GET_APPROX_FLOOR_FOR_POINT ( float x, float y )  //0x336511A34F2E5185

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  31. float GET_APPROX_FLOOR_FOR_AREA ( float x1, float y1, float x2, float y2 )  //0x3599D741C9AC6310

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  32. float CALCULATE_TRAVEL_DISTANCE_BETWEEN_POINTS ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0xADD95C7005C4A197

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  33. float GET_APPROX_HEIGHT_FOR_POINT ( float x, float y )  //0x29C24BFBED8AB8FB

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  34. BOOL GET_SAFE_COORD_FOR_PED ( float x, float y, float z, BOOL onGround, Vector3* outPosition, int flags )  //0xB61C8E878A4199CA

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  35. BOOL GET_CLOSEST_VEHICLE_NODE ( float x, float y, float z, Vector3* outPosition, int nodeType, float p5, float p6 )  //0x240A18690AE96513

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  36. BOOL GET_CLOSEST_MAJOR_VEHICLE_NODE ( float x, float y, float z, Vector3* outPosition, float unknown1, int unknown2 )  //0x2EABE3B06F58C1BE

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  37. BOOL GET_CLOSEST_VEHICLE_NODE_WITH_HEADING ( float x, float y, float z, Vector3* outPosition, float* outHeading, int nodeType, float p6, int p7 )  //0xFF071FB798B803B0

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  38. BOOL GET_NTH_CLOSEST_VEHICLE_NODE ( float x, float y, float z, int nthClosest, Vector3* outPosition, Any unknown1, Any unknown2, Any unknown3 )  //0xE50E52416CCF948B

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  39. BOOL GET_NTH_CLOSEST_VEHICLE_NODE_WITH_HEADING ( float x, float y, float z, int nthClosest, Vector3* outPosition, float* outHeading, Any* unknown1, int unknown2, float unknown3, float unknown4 )  //0x80CA6A8B6C094CC4

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  40. BOOL GET_NTH_CLOSEST_VEHICLE_NODE_FAVOUR_DIRECTION ( float x, float y, float p10, Any p11, float z, float desiredX, float desiredY, float desiredZ, int nthClosest, Vector3* outPosition )  //0x45905BE8654AE067

    • 0
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  41. BOOL GET_VEHICLE_NODE_PROPERTIES ( float x, float y, float z, int* density, int* flags )  //0x0568566ACBB5DEDC

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  42. BOOL IS_VEHICLE_NODE_ID_VALID ( int vehicleNodeId )  //0x1EAF30FCFBF5AF74

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  43. BOOL GET_VEHICLE_NODE_IS_GPS_ALLOWED ( int nodeID )  //0xA2AE5C478B96E3B6

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  44. BOOL GET_VEHICLE_NODE_IS_SWITCHED_OFF ( int nodeID )  //0x4F5070AA58F69279

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  45. BOOL ARE_NODES_LOADED_FOR_AREA ( float x1, float y1, float x2, float y2 )  //0xF7B79A50B905A30D

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  46. BOOL REQUEST_PATH_NODES_IN_AREA_THIS_FRAME ( float x1, float y1, float x2, float y2 )  //0x07FB139B592FA687

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  47. BOOL GET_RANDOM_VEHICLE_NODE ( float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, Vector3* outPosition, int* nodeId )  //0x93E0DB8440B73A7D

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  48. BOOL GET_POS_ALONG_GPS_TYPE_ROUTE ( Vector3* result, BOOL p1, float p2, int p3 )  //0xF3162836C28F9DA5

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  49. BOOL GET_GPS_BLIP_ROUTE_FOUND ()  //0x869DAACBBE9FA006

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  50. BOOL GET_ROAD_BOUNDARY_USING_HEADING ( float x, float y, float z, float heading, Vector3* outPosition )  //0xA0F8A7517A273C05

    • 0
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