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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE ( Ped ped, int netScene, const char* animDict, const char* animnName, float speed, float speedMultiplier, int duration, int flag, float playbackRate, Any p9 )  //0x742A637471BCECD9

    • 0
    • 115
    • 323
  2. void NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE_WITH_IK ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xA5EAFE473E45C442

    • 0
    • 60
    • 1290
  3. void NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE ( Entity entity, int netScene, const char* animDict, const char* animName, float speed, float speedMulitiplier, int flag )  //0xF2404D68CBC855FA

    • 0
    • 65
    • 323
  4. void NETWORK_ADD_MAP_ENTITY_TO_SYNCHRONISED_SCENE ( int netScene, Hash modelHash, float x, float y, float z, float p5, const char* p6, float p7, float p8, int flags )  //0x45F35C0EDC33B03B

    • 0
    • 147
    • 1734
  5. void NETWORK_ADD_SYNCHRONISED_SCENE_CAMERA ( int netScene, const char* animDict, const char* animName )  //0xCF8BD3B0BD6D42D7

    • 0
    • 44
    • 323
  6. void NETWORK_ATTACH_SYNCHRONISED_SCENE_TO_ENTITY ( int netScene, Entity entity, int bone )  //0x478DCBD2A98B705A

    • 0
    • 85
    • 323
  7. void NETWORK_START_SYNCHRONISED_SCENE ( int netScene )  //0x9A1B3FCDB36C8697

    • 0
    • 51
    • 323
  8. void NETWORK_STOP_SYNCHRONISED_SCENE ( int netScene )  //0xC254481A4574CB2F

    • 0
    • 59
    • 323
  9. int NETWORK_GET_LOCAL_SCENE_FROM_NETWORK_ID ( int netId )  //0x02C40BF885C567B6

    • 0
    • 63
    • 323
  10. void NETWORK_FORCE_LOCAL_USE_OF_SYNCED_SCENE_CAMERA ( int netScene )  //0xC9B43A33D09CADA7

    • 0
    • 60
    • 323
  11. void NETWORK_ALLOW_REMOTE_SYNCED_SCENE_LOCAL_PLAYER_REQUESTS ( Any p0 )  //0x144DA052257AE7D8

    • 0
    • 81
    • 1103
  12. Any NETWORK_FIND_LARGEST_BUNCH_OF_PLAYERS ( int p0, Any p1 )  //0xFB1F9381E80FA13F

    • 0
    • 67
    • 323
  13. BOOL NETWORK_START_RESPAWN_SEARCH_FOR_PLAYER ( Player player, float x, float y, float z, float radius, float p5, float p6, float p7, int flags )  //0x5A6FFA2433E2F14C

    • 0
    • 52
    • 323
  14. BOOL NETWORK_START_RESPAWN_SEARCH_IN_ANGLED_AREA_FOR_PLAYER ( Player player, float x1, float p10, int flags, float y1, float z1, float x2, float y2, float z2, float width )  //0x4BA92A18502BCA61

    • 0
    • 53
    • 323
  15. Any NETWORK_QUERY_RESPAWN_RESULTS ( Any* p0 )  //0x3C891A251567DFCE

    • 0
    • 87
    • 323
  16. void NETWORK_CANCEL_RESPAWN_SEARCH ()  //0xFB8F2A6F3DF08CBE

    • 0
    • 84
    • 323
  17. void NETWORK_GET_RESPAWN_RESULT ( int randomInt, Vector3* coordinates, float* heading )  //0x371EA43692861CF1

    • 0
    • 79
    • 323
  18. int NETWORK_GET_RESPAWN_RESULT_FLAGS ( int p0 )  //0x6C34F1208B8923FD

    • 0
    • 51
    • 323
  19. void NETWORK_START_SOLO_TUTORIAL_SESSION ()  //0x17E0198B3882C2CB

    • 0
    • 63
    • 323
  20. void NETWORK_ALLOW_GANG_TO_JOIN_TUTORIAL_SESSION ( int teamId, int instanceId )  //0xFB680D403909DC70

    • 0
    • 72
    • 323
  21. void NETWORK_END_TUTORIAL_SESSION ()  //0xD0AFAFF5A51D72F7

    • 0
    • 62
    • 323
  22. BOOL NETWORK_IS_IN_TUTORIAL_SESSION ()  //0xADA24309FE08DACF

    • 0
    • 50
    • 323
  23. BOOL NETWORK_WAITING_POP_CLEAR_TUTORIAL_SESSION ()  //0xB37E4E6A2388CA7B

    • 0
    • 50
    • 323
  24. BOOL NETWORK_IS_TUTORIAL_SESSION_CHANGE_PENDING ()  //0x35F0B98A8387274D

    • 0
    • 52
    • 323
  25. int NETWORK_GET_PLAYER_TUTORIAL_SESSION_INSTANCE ( Player player )  //0x3B39236746714134

    • 0
    • 52
    • 323
  26. BOOL NETWORK_ARE_PLAYERS_IN_SAME_TUTORIAL_SESSION ( Player player, int index )  //0x9DE986FC9A87C474

    • 0
    • 45
    • 323
  27. void NETWORK_CONCEAL_PLAYER ( Player player, BOOL toggle, BOOL p2 )  //0xBBDF066252829606

    • 0
    • 59
    • 323
  28. BOOL NETWORK_IS_PLAYER_CONCEALED ( Player player )  //0x919B3C98ED8292F9

    • 0
    • 46
    • 323
  29. void NETWORK_CONCEAL_ENTITY ( Entity entity, BOOL toggle )  //0x1632BE0AC1E62876

    • 0
    • 90
    • 877
  30. BOOL NETWORK_IS_ENTITY_CONCEALED ( Entity entity )  //0x71302EC70689052A

    • 0
    • 90
    • 877
  31. void NETWORK_OVERRIDE_CLOCK_TIME ( int hours, int minutes, int seconds )  //0xE679E3E06E363892

    • 0
    • 94
    • 323
  32. void NETWORK_CLEAR_CLOCK_TIME_OVERRIDE ()  //0xD972DF67326F966E

    • 0
    • 58
    • 323
  33. BOOL NETWORK_IS_CLOCK_TIME_OVERRIDDEN ()  //0xD7C95D322FF57522

    • 0
    • 61
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  34. Any NETWORK_ADD_ENTITY_AREA ( float p0, float p1, float p2, float p3, float p4, float p5 )  //0x494C8FB299290269

    • 0
    • 57
    • 323
  35. Any NETWORK_ADD_ENTITY_ANGLED_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float width )  //0x376C6375BA60293A

    • 0
    • 51
    • 323
  36. Any NETWORK_ADD_CLIENT_ENTITY_AREA ( float p0, float p1, float p2, float p3, float p4, float p5 )  //0x25B99872D588A101

    • 0
    • 48
    • 323
  37. Any NETWORK_ADD_CLIENT_ENTITY_ANGLED_AREA ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x2B1C623823DB0D9D

    • 0
    • 67
    • 1103
  38. BOOL NETWORK_REMOVE_ENTITY_AREA ( Any p0 )  //0x93CF869BAA0C4874

    • 0
    • 49
    • 323
  39. BOOL NETWORK_ENTITY_AREA_DOES_EXIST ( int areaHandle )  //0xE64A3CA08DFA37A9

    • 0
    • 54
    • 323
  40. BOOL NETWORK_ENTITY_AREA_HAVE_ALL_REPLIED ( int areaHandle )  //0x4DF7CFFF471A7FB1

    • 0
    • 46
    • 323
  41. BOOL NETWORK_ENTITY_AREA_IS_OCCUPIED ( int areaHandle )  //0x4A2D4E8BF4265B0F

    • 0
    • 47
    • 323
  42. void NETWORK_USE_HIGH_PRECISION_BLENDING ( int netID, BOOL toggle )  //0x2B1813ABA29016C5

    • 0
    • 124
    • 323
  43. void NETWORK_SET_CUSTOM_ARENA_BALL_PARAMS ( Any p0 )  //0xA6FCECCF4721D679

    • 0
    • 48
    • 1604
  44. void NETWORK_ENTITY_USE_HIGH_PRECISION_ROTATION ( Any p0, Any p1 )  //0x95BAF97C82464629

    • 0
    • 51
    • 1604
  45. BOOL NETWORK_REQUEST_CLOUD_BACKGROUND_SCRIPTS ()  //0x924426BFFD82E915

    • 0
    • 84
    • 323
    • 0
    • 96
    • 323
  46. void NETWORK_REQUEST_CLOUD_TUNABLES ()  //0x42FB3B532D526E6C

    • 0
    • 46
    • 323
  47. BOOL NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING ()  //0x0467C11ED88B7D28

    • 0
    • 58
    • 323
  48. int NETWORK_GET_TUNABLE_CLOUD_CRC ()  //0x10BD227A753B0D84

    • 0
    • 49
    • 323
  49. BOOL NETWORK_DOES_TUNABLE_EXIST ( const char* tunableContext, const char* tunableName )  //0x85E5F8B9B898B20A

    • 0
    • 49
    • 323

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