GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
Any NETWORK_NEED_TO_START_NEW_GAME_BUT_BLOCKED () //0x53C10C8BD774F2C9
- 0
- 164
- 1011
-
int NETWORK_GET_DESTROYER_OF_NETWORK_ID ( int netId, Hash* weaponHash ) //0x7A1ADEEF01740A24
- 0
- 90
- 323
-
void SET_INVERT_GHOSTING ( BOOL p0 ) //0xD7B6C73CAD419BCF
- 0
- 79
- 944
-
BOOL NETWORK_CAN_BAIL () //0x580CE4438479CC61
- 0
- 116
- 323
-
Any NETWORK_GET_DESTROYER_OF_ENTITY ( Entity entity, Hash* weaponHash ) //0xC434133D9BA52777
- 0
- 79
- 463
-
BOOL IS_ENTITY_IN_GHOST_COLLISION ( Entity entity ) //0x7EF7649B64D7FF10
- 0
- 60
- 944
-
void NETWORK_BAIL ( int p0, int p1, int p2 ) //0x95914459A87EBA28
- 0
- 153
- 323
-
BOOL NETWORK_GET_ASSISTED_KILL_OF_ENTITY ( Player player, Entity entity, int* p2 ) //0x83660B734994124D
- 0
- 74
- 463
-
void USE_PLAYER_COLOUR_INSTEAD_OF_TEAM_COLOUR ( BOOL toggle ) //0x77758139EC9B66C7
- 0
- 53
- 323
-
void NETWORK_BLOCK_PROXY_MIGRATION_BETWEEN_TUTORIAL_SESSIONS ( Any p0 ) //0xFEA7A352DDB34D52
- 0
- 68
- 2545
-
void NETWORK_ON_RETURN_TO_SINGLE_PLAYER () //0x283B6062A2C01E9B
- 0
- 126
- 323
-
BOOL NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY ( Player player, Entity entity, int* p2 ) //0x4CACA84440FA26F6
- 0
- 76
- 323
-
int NETWORK_CREATE_SYNCHRONISED_SCENE ( float x, float y, float animTime, float p11, float z, float xRot, float yRot, float zRot, int rotationOrder, BOOL useOcclusionPortal ) //0x7CD6BC4C2BBDD526
- 0
- 83
- 323
-
Any NETWORK_TRANSITION_START ( Any p0, Any p1, Any p2, Any p3 ) //0x8B4FFC790CA131EF
- 0
- 136
- 617
-
Entity NETWORK_GET_ENTITY_KILLER_OF_PLAYER ( Player player, Hash* weaponHash ) //0x42B2DAA6B596F5F8
- 0
- 83
- 323
-
void NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE ( Ped ped, int netScene, const char* animDict, const char* animnName, float speed, float speedMultiplier, int duration, int flag, float playbackRate, Any p9 ) //0x742A637471BCECD9
- 0
- 119
- 323
-
void NETWORK_TRANSITION_ADD_STAGE ( Hash hash, int p1, int p2, int state, int p4 ) //0xC3BFED92026A2AAD
- 0
- 154
- 617
-
void NETWORK_RESURRECT_LOCAL_PLAYER ( float x, float y, float z, float heading, BOOL unk, BOOL changetime, BOOL p6, int p7, int p8 ) //0xEA23C49EAA83ACFB
- 0
- 105
- 323
-
void NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE_WITH_IK ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 ) //0xA5EAFE473E45C442
- 0
- 61
- 1290
-
Any NETWORK_TRANSITION_FINISH ( Any p0, Any p1, Any p2 ) //0x04918A41BC9B8157
- 0
- 119
- 617
-
void NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME ( int time ) //0x2D95C7E2D7E07307
- 0
- 72
- 323
-
void NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE ( Entity entity, int netScene, const char* animDict, const char* animName, float speed, float speedMulitiplier, int flag ) //0xF2404D68CBC855FA
- 0
- 65
- 323
-
BOOL NETWORK_CAN_ACCESS_MULTIPLAYER ( int* loadingState ) //0xAF50DA1A3F8B1BA4
- 0
- 146
- 323
-
BOOL NETWORK_IS_LOCAL_PLAYER_INVINCIBLE () //0x8A8694B48715B000
- 0
- 79
- 323
-
void NETWORK_ADD_MAP_ENTITY_TO_SYNCHRONISED_SCENE ( int netScene, Hash modelHash, float x, float y, float z, float p5, const char* p6, float p7, float p8, int flags ) //0x45F35C0EDC33B03B
- 0
- 147
- 1734
-
BOOL NETWORK_IS_MULTIPLAYER_DISABLED () //0x9747292807126EDA
- 0
- 133
- 323
-
void NETWORK_DISABLE_INVINCIBLE_FLASHING ( Player player, BOOL toggle ) //0x9DD368BF06983221
- 0
- 73
- 323
-
void NETWORK_ADD_SYNCHRONISED_SCENE_CAMERA ( int netScene, const char* animDict, const char* animName ) //0xCF8BD3B0BD6D42D7
- 0
- 46
- 323
-
void NETWORK_OVERRIDE_CLOCK_RATE ( int ms ) //0x42BF1D2E723B6D7E
- 0
- 65
- 2189
-
BOOL NETWORK_CAN_ENTER_MULTIPLAYER () //0x7E782A910C362C25
- 0
- 141
- 323
-
void NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT ( BOOL toggle ) //0x524FF0AEFF9C3973
- 0
- 64
- 323
-
void NETWORK_ATTACH_SYNCHRONISED_SCENE_TO_ENTITY ( int netScene, Entity entity, int bone ) //0x478DCBD2A98B705A
- 0
- 85
- 323
-
Any NETWORK_SESSION_DO_FREEROAM_QUICKMATCH ( Any p0, Any p1, Any p2, int maxPlayers, Any p4, Any p5 ) //0x330ED4D05491934F
- 0
- 237
- 323
-
BOOL NETWORK_HAS_ENTITY_BEEN_REGISTERED_WITH_THIS_THREAD ( Entity entity ) //0xB07D3185E11657A5
- 0
- 59
- 323
-
void NETWORK_START_SYNCHRONISED_SCENE ( int netScene ) //0x9A1B3FCDB36C8697
- 0
- 53
- 323
-
BOOL NETWORK_SESSION_DO_FRIEND_MATCHMAKING ( int p0, int p1, int maxPlayers, BOOL p3 ) //0x2CFC76E0D087C994
- 0
- 141
- 323
-
int NETWORK_GET_NETWORK_ID_FROM_ENTITY ( Entity entity ) //0xA11700682F3AD45C
- 0
- 95
- 323
-
void NETWORK_STOP_SYNCHRONISED_SCENE ( int netScene ) //0xC254481A4574CB2F
- 0
- 60
- 323
-
BOOL NETWORK_SESSION_DO_CREW_MATCHMAKING ( int crewId, int p1, int p2, int maxPlayers, BOOL p4 ) //0x94BC51E9449D917F
- 0
- 135
- 323
-
Entity NETWORK_GET_ENTITY_FROM_NETWORK_ID ( int netId ) //0xCE4E5D9B0A4FF560
- 0
- 68
- 323
-
int NETWORK_GET_LOCAL_SCENE_FROM_NETWORK_ID ( int netId ) //0x02C40BF885C567B6
- 0
- 64
- 323
-
BOOL NETWORK_SESSION_DO_ACTIVITY_QUICKMATCH ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xBE3E347A87ACEB82
- 0
- 154
- 323
-
BOOL NETWORK_GET_ENTITY_IS_NETWORKED ( Entity entity ) //0xC7827959479DCC78
- 0
- 62
- 323
-
void NETWORK_FORCE_LOCAL_USE_OF_SYNCED_SCENE_CAMERA ( int netScene ) //0xC9B43A33D09CADA7
- 0
- 62
- 323
-
BOOL NETWORK_SESSION_HOST ( int p0, int maxPlayers, BOOL p2 ) //0x6F3D4ED9BEE4E61D
- 0
- 169
- 323
-
BOOL NETWORK_GET_ENTITY_IS_LOCAL ( Entity entity ) //0x0991549DE4D64762
- 0
- 60
- 323
-
void NETWORK_ALLOW_REMOTE_SYNCED_SCENE_LOCAL_PLAYER_REQUESTS ( Any p0 ) //0x144DA052257AE7D8
- 0
- 82
- 1103
-
BOOL NETWORK_SESSION_HOST_CLOSED ( int p0, int maxPlayers ) //0xED34C0C02C098BB7
- 0
- 149
- 323
-
void NETWORK_REGISTER_ENTITY_AS_NETWORKED ( Entity entity ) //0x06FAACD625D80CAA
- 0
- 80
- 323
-
Any NETWORK_FIND_LARGEST_BUNCH_OF_PLAYERS ( int p0, Any p1 ) //0xFB1F9381E80FA13F
- 0
- 69
- 323