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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. Any NETWORK_NEED_TO_START_NEW_GAME_BUT_BLOCKED ()  //0x53C10C8BD774F2C9

    • 0
    • 164
    • 1011
  2. int NETWORK_GET_DESTROYER_OF_NETWORK_ID ( int netId, Hash* weaponHash )  //0x7A1ADEEF01740A24

    • 0
    • 90
    • 323
  3. void SET_INVERT_GHOSTING ( BOOL p0 )  //0xD7B6C73CAD419BCF

    • 0
    • 79
    • 944
  4. BOOL NETWORK_CAN_BAIL ()  //0x580CE4438479CC61

    • 0
    • 116
    • 323
  5. Any NETWORK_GET_DESTROYER_OF_ENTITY ( Entity entity, Hash* weaponHash )  //0xC434133D9BA52777

    • 0
    • 79
    • 463
  6. BOOL IS_ENTITY_IN_GHOST_COLLISION ( Entity entity )  //0x7EF7649B64D7FF10

    • 0
    • 60
    • 944
  7. void NETWORK_BAIL ( int p0, int p1, int p2 )  //0x95914459A87EBA28

    • 0
    • 153
    • 323
  8. BOOL NETWORK_GET_ASSISTED_KILL_OF_ENTITY ( Player player, Entity entity, int* p2 )  //0x83660B734994124D

    • 0
    • 74
    • 463
  9. void USE_PLAYER_COLOUR_INSTEAD_OF_TEAM_COLOUR ( BOOL toggle )  //0x77758139EC9B66C7

    • 0
    • 53
    • 323
  10. void NETWORK_BLOCK_PROXY_MIGRATION_BETWEEN_TUTORIAL_SESSIONS ( Any p0 )  //0xFEA7A352DDB34D52

    • 0
    • 68
    • 2545
  11. void NETWORK_ON_RETURN_TO_SINGLE_PLAYER ()  //0x283B6062A2C01E9B

    • 0
    • 126
    • 323
  12. BOOL NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY ( Player player, Entity entity, int* p2 )  //0x4CACA84440FA26F6

    • 0
    • 76
    • 323
  13. int NETWORK_CREATE_SYNCHRONISED_SCENE ( float x, float y, float animTime, float p11, float z, float xRot, float yRot, float zRot, int rotationOrder, BOOL useOcclusionPortal )  //0x7CD6BC4C2BBDD526

    • 0
    • 83
    • 323
  14. Any NETWORK_TRANSITION_START ( Any p0, Any p1, Any p2, Any p3 )  //0x8B4FFC790CA131EF

    • 0
    • 136
    • 617
  15. Entity NETWORK_GET_ENTITY_KILLER_OF_PLAYER ( Player player, Hash* weaponHash )  //0x42B2DAA6B596F5F8

    • 0
    • 83
    • 323
  16. void NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE ( Ped ped, int netScene, const char* animDict, const char* animnName, float speed, float speedMultiplier, int duration, int flag, float playbackRate, Any p9 )  //0x742A637471BCECD9

    • 0
    • 119
    • 323
  17. void NETWORK_TRANSITION_ADD_STAGE ( Hash hash, int p1, int p2, int state, int p4 )  //0xC3BFED92026A2AAD

    • 0
    • 154
    • 617
  18. void NETWORK_RESURRECT_LOCAL_PLAYER ( float x, float y, float z, float heading, BOOL unk, BOOL changetime, BOOL p6, int p7, int p8 )  //0xEA23C49EAA83ACFB

    • 0
    • 105
    • 323
  19. void NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE_WITH_IK ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xA5EAFE473E45C442

    • 0
    • 61
    • 1290
  20. Any NETWORK_TRANSITION_FINISH ( Any p0, Any p1, Any p2 )  //0x04918A41BC9B8157

    • 0
    • 119
    • 617
  21. void NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME ( int time )  //0x2D95C7E2D7E07307

    • 0
    • 72
    • 323
  22. void NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE ( Entity entity, int netScene, const char* animDict, const char* animName, float speed, float speedMulitiplier, int flag )  //0xF2404D68CBC855FA

    • 0
    • 65
    • 323
  23. BOOL NETWORK_CAN_ACCESS_MULTIPLAYER ( int* loadingState )  //0xAF50DA1A3F8B1BA4

    • 0
    • 146
    • 323
  24. BOOL NETWORK_IS_LOCAL_PLAYER_INVINCIBLE ()  //0x8A8694B48715B000

    • 0
    • 79
    • 323
  25. void NETWORK_ADD_MAP_ENTITY_TO_SYNCHRONISED_SCENE ( int netScene, Hash modelHash, float x, float y, float z, float p5, const char* p6, float p7, float p8, int flags )  //0x45F35C0EDC33B03B

    • 0
    • 147
    • 1734
  26. BOOL NETWORK_IS_MULTIPLAYER_DISABLED ()  //0x9747292807126EDA

    • 0
    • 133
    • 323
  27. void NETWORK_DISABLE_INVINCIBLE_FLASHING ( Player player, BOOL toggle )  //0x9DD368BF06983221

    • 0
    • 73
    • 323
  28. void NETWORK_ADD_SYNCHRONISED_SCENE_CAMERA ( int netScene, const char* animDict, const char* animName )  //0xCF8BD3B0BD6D42D7

    • 0
    • 46
    • 323
  29. void NETWORK_OVERRIDE_CLOCK_RATE ( int ms )  //0x42BF1D2E723B6D7E

    • 0
    • 65
    • 2189
  30. BOOL NETWORK_CAN_ENTER_MULTIPLAYER ()  //0x7E782A910C362C25

    • 0
    • 141
    • 323
  31. void NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT ( BOOL toggle )  //0x524FF0AEFF9C3973

    • 0
    • 64
    • 323
  32. void NETWORK_ATTACH_SYNCHRONISED_SCENE_TO_ENTITY ( int netScene, Entity entity, int bone )  //0x478DCBD2A98B705A

    • 0
    • 85
    • 323
  33. Any NETWORK_SESSION_DO_FREEROAM_QUICKMATCH ( Any p0, Any p1, Any p2, int maxPlayers, Any p4, Any p5 )  //0x330ED4D05491934F

    • 0
    • 237
    • 323
  34. BOOL NETWORK_HAS_ENTITY_BEEN_REGISTERED_WITH_THIS_THREAD ( Entity entity )  //0xB07D3185E11657A5

    • 0
    • 59
    • 323
  35. void NETWORK_START_SYNCHRONISED_SCENE ( int netScene )  //0x9A1B3FCDB36C8697

    • 0
    • 53
    • 323
  36. BOOL NETWORK_SESSION_DO_FRIEND_MATCHMAKING ( int p0, int p1, int maxPlayers, BOOL p3 )  //0x2CFC76E0D087C994

    • 0
    • 141
    • 323
  37. int NETWORK_GET_NETWORK_ID_FROM_ENTITY ( Entity entity )  //0xA11700682F3AD45C

    • 0
    • 95
    • 323
  38. void NETWORK_STOP_SYNCHRONISED_SCENE ( int netScene )  //0xC254481A4574CB2F

    • 0
    • 60
    • 323
  39. BOOL NETWORK_SESSION_DO_CREW_MATCHMAKING ( int crewId, int p1, int p2, int maxPlayers, BOOL p4 )  //0x94BC51E9449D917F

    • 0
    • 135
    • 323
  40. Entity NETWORK_GET_ENTITY_FROM_NETWORK_ID ( int netId )  //0xCE4E5D9B0A4FF560

    • 0
    • 68
    • 323
  41. int NETWORK_GET_LOCAL_SCENE_FROM_NETWORK_ID ( int netId )  //0x02C40BF885C567B6

    • 0
    • 64
    • 323
  42. BOOL NETWORK_SESSION_DO_ACTIVITY_QUICKMATCH ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xBE3E347A87ACEB82

    • 0
    • 154
    • 323
  43. BOOL NETWORK_GET_ENTITY_IS_NETWORKED ( Entity entity )  //0xC7827959479DCC78

    • 0
    • 62
    • 323
  44. void NETWORK_FORCE_LOCAL_USE_OF_SYNCED_SCENE_CAMERA ( int netScene )  //0xC9B43A33D09CADA7

    • 0
    • 62
    • 323
  45. BOOL NETWORK_SESSION_HOST ( int p0, int maxPlayers, BOOL p2 )  //0x6F3D4ED9BEE4E61D

    • 0
    • 169
    • 323
  46. BOOL NETWORK_GET_ENTITY_IS_LOCAL ( Entity entity )  //0x0991549DE4D64762

    • 0
    • 60
    • 323
  47. void NETWORK_ALLOW_REMOTE_SYNCED_SCENE_LOCAL_PLAYER_REQUESTS ( Any p0 )  //0x144DA052257AE7D8

    • 0
    • 82
    • 1103
  48. BOOL NETWORK_SESSION_HOST_CLOSED ( int p0, int maxPlayers )  //0xED34C0C02C098BB7

    • 0
    • 149
    • 323
  49. void NETWORK_REGISTER_ENTITY_AS_NETWORKED ( Entity entity )  //0x06FAACD625D80CAA

    • 0
    • 80
    • 323
  50. Any NETWORK_FIND_LARGEST_BUNCH_OF_PLAYERS ( int p0, Any p1 )  //0xFB1F9381E80FA13F

    • 0
    • 69
    • 323

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