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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void SET_INVERT_GHOSTING ( BOOL p0 )  //0xD7B6C73CAD419BCF

    • 0
    • 79
    • 944
  2. void NETWORK_BAIL ( int p0, int p1, int p2 )  //0x95914459A87EBA28

    • 0
    • 153
    • 323
  3. void USE_PLAYER_COLOUR_INSTEAD_OF_TEAM_COLOUR ( BOOL toggle )  //0x77758139EC9B66C7

    • 0
    • 53
    • 323
  4. void NETWORK_BLOCK_PROXY_MIGRATION_BETWEEN_TUTORIAL_SESSIONS ( Any p0 )  //0xFEA7A352DDB34D52

    • 0
    • 68
    • 2545
  5. void NETWORK_ON_RETURN_TO_SINGLE_PLAYER ()  //0x283B6062A2C01E9B

    • 0
    • 127
    • 323
  6. void NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE ( Ped ped, int netScene, const char* animDict, const char* animnName, float speed, float speedMultiplier, int duration, int flag, float playbackRate, Any p9 )  //0x742A637471BCECD9

    • 0
    • 119
    • 323
  7. void NETWORK_TRANSITION_ADD_STAGE ( Hash hash, int p1, int p2, int state, int p4 )  //0xC3BFED92026A2AAD

    • 0
    • 155
    • 617
  8. void NETWORK_RESURRECT_LOCAL_PLAYER ( float x, float y, float z, float heading, BOOL unk, BOOL changetime, BOOL p6, int p7, int p8 )  //0xEA23C49EAA83ACFB

    • 0
    • 105
    • 323
  9. void NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE_WITH_IK ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xA5EAFE473E45C442

    • 0
    • 61
    • 1290
  10. void NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME ( int time )  //0x2D95C7E2D7E07307

    • 0
    • 72
    • 323
  11. void NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE ( Entity entity, int netScene, const char* animDict, const char* animName, float speed, float speedMulitiplier, int flag )  //0xF2404D68CBC855FA

    • 0
    • 65
    • 323
  12. void NETWORK_ADD_MAP_ENTITY_TO_SYNCHRONISED_SCENE ( int netScene, Hash modelHash, float x, float y, float z, float p5, const char* p6, float p7, float p8, int flags )  //0x45F35C0EDC33B03B

    • 0
    • 147
    • 1734
  13. void NETWORK_DISABLE_INVINCIBLE_FLASHING ( Player player, BOOL toggle )  //0x9DD368BF06983221

    • 0
    • 73
    • 323
  14. void NETWORK_ADD_SYNCHRONISED_SCENE_CAMERA ( int netScene, const char* animDict, const char* animName )  //0xCF8BD3B0BD6D42D7

    • 0
    • 49
    • 323
  15. void NETWORK_OVERRIDE_CLOCK_RATE ( int ms )  //0x42BF1D2E723B6D7E

    • 0
    • 65
    • 2189
  16. void NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT ( BOOL toggle )  //0x524FF0AEFF9C3973

    • 0
    • 64
    • 323
  17. void NETWORK_ATTACH_SYNCHRONISED_SCENE_TO_ENTITY ( int netScene, Entity entity, int bone )  //0x478DCBD2A98B705A

    • 0
    • 85
    • 323
  18. void NETWORK_START_SYNCHRONISED_SCENE ( int netScene )  //0x9A1B3FCDB36C8697

    • 0
    • 53
    • 323
  19. void NETWORK_STOP_SYNCHRONISED_SCENE ( int netScene )  //0xC254481A4574CB2F

    • 0
    • 60
    • 323
  20. void NETWORK_FORCE_LOCAL_USE_OF_SYNCED_SCENE_CAMERA ( int netScene )  //0xC9B43A33D09CADA7

    • 0
    • 62
    • 323
  21. void NETWORK_ALLOW_REMOTE_SYNCED_SCENE_LOCAL_PLAYER_REQUESTS ( Any p0 )  //0x144DA052257AE7D8

    • 0
    • 82
    • 1103
  22. void NETWORK_REGISTER_ENTITY_AS_NETWORKED ( Entity entity )  //0x06FAACD625D80CAA

    • 0
    • 80
    • 323
  23. void NETWORK_UNREGISTER_NETWORKED_ENTITY ( Entity entity )  //0x7368E683BB9038D6

    • 0
    • 50
    • 323
  24. void NETWORK_CANCEL_RESPAWN_SEARCH ()  //0xFB8F2A6F3DF08CBE

    • 0
    • 85
    • 323
  25. void NETWORK_GET_RESPAWN_RESULT ( int randomInt, Vector3* coordinates, float* heading )  //0x371EA43692861CF1

    • 0
    • 80
    • 323
  26. void NETWORK_SET_CAN_RECEIVE_RS_INVITES ( BOOL p0 )  //0x68980414688F7F9D

    • 0
    • 48
    • 2612
  27. void NETWORK_SESSION_KICK_PLAYER ( Player player )  //0xFA8904DC5F304220

    • 0
    • 124
    • 323
  28. void NETWORK_START_SOLO_TUTORIAL_SESSION ()  //0x17E0198B3882C2CB

    • 0
    • 65
    • 323
  29. void NETWORK_ALLOW_GANG_TO_JOIN_TUTORIAL_SESSION ( int teamId, int instanceId )  //0xFB680D403909DC70

    • 0
    • 72
    • 323
  30. void NETWORK_END_TUTORIAL_SESSION ()  //0xD0AFAFF5A51D72F7

    • 0
    • 65
    • 323
  31. void NETWORK_SESSION_SET_MATCHMAKING_GROUP ( int matchmakingGroup )  //0x49EC8030F5015F8B

    • 0
    • 96
    • 323
  32. void NETWORK_SESSION_SET_MATCHMAKING_GROUP_MAX ( int playerType, int playerCount )  //0x8B6A4DD0AF9CE215

    • 0
    • 71
    • 323
  33. void NETWORK_SESSION_ADD_ACTIVE_MATCHMAKING_GROUP ( int groupId )  //0xCAE55F48D3D7875C

    • 0
    • 66
    • 323
  34. void NETWORK_CONCEAL_PLAYER ( Player player, BOOL toggle, BOOL p2 )  //0xBBDF066252829606

    • 0
    • 61
    • 323
  35. void NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT ( Any p0 )  //0xF49ABC20D8552257

    • 0
    • 76
    • 323
  36. void NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT_TRANSITION ( Any p0 )  //0x4811BBAC21C5FCD5

    • 0
    • 73
    • 323
  37. void NETWORK_CONCEAL_ENTITY ( Entity entity, BOOL toggle )  //0x1632BE0AC1E62876

    • 0
    • 92
    • 877
  38. void NETWORK_SESSION_SET_UNIQUE_CREW_ONLY_CREWS_TRANSITION ( BOOL p0 )  //0x5539C3EBF104A53A

    • 0
    • 75
    • 323
  39. void NETWORK_SESSION_SET_CREW_LIMIT_MAX_MEMBERS_TRANSITION ( Any p0 )  //0x702BC4D605522539

    • 0
    • 69
    • 323
  40. void NETWORK_OVERRIDE_CLOCK_TIME ( int hours, int minutes, int seconds )  //0xE679E3E06E363892

    • 0
    • 95
    • 323
  41. void NETWORK_SESSION_SET_MATCHMAKING_PROPERTY_ID ( BOOL p0 )  //0x3F52E880AAF6C8CA

    • 0
    • 71
    • 323
  42. void NETWORK_GET_LOCAL_HANDLE ( Any* gamerHandle, int gamerHandleSize )  //0xE86051786B66CD8E

    • 0
    • 85
    • 323
  43. void NETWORK_CLEAR_CLOCK_TIME_OVERRIDE ()  //0xD972DF67326F966E

    • 0
    • 60
    • 323
  44. void NETWORK_SESSION_SET_MATCHMAKING_MENTAL_STATE ( Any p0 )  //0xF1EEA2DDA9FFA69D

    • 0
    • 65
    • 323
  45. void NETWORK_HANDLE_FROM_USER_ID ( const char* userId, Any* gamerHandle, int gamerHandleSize )  //0xDCD51DD8F87AEC5C

    • 0
    • 83
    • 323
  46. void _0x5ECD378EE64450AB ( Any p0 )  //0x5ECD378EE64450AB

  47. void NETWORK_HANDLE_FROM_MEMBER_ID ( const char* memberId, Any* gamerHandle, int gamerHandleSize )  //0xA0FD21BED61E5C4C

    • 0
    • 118
    • 323
  48. void NETWORK_SESSION_SET_NUM_BOSSES ( Any p0 )  //0x59D421683D31835A

    • 0
    • 76
    • 573
  49. void NETWORK_HANDLE_FROM_PLAYER ( Player player, Any* gamerHandle, int gamerHandleSize )  //0x388EB2B86C73B6B3

    • 0
    • 72
    • 323
  50. void NETWORK_SESSION_SET_SCRIPT_VALIDATE_JOIN ()  //0x1153FA02A659051C

    • 0
    • 73
    • 323

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