Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. float GET_ANIM_DURATION ( const char* animDict, const char* animName )  //0xFEDDF04D62B8D790

    • 0
    • 151
    • 323
  2. void ATTACH_ENTITY_BONE_TO_ENTITY_BONE_Y_FORWARD ( Entity entity1, Entity entity2, int boneIndex1, int boneIndex2, BOOL p4, BOOL p5 )  //0xFD1695C5D3B05439

    • 0
    • 162
    • 791
  3. BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY ( Entity entity1, Entity entity2, int traceType )  //0xFCDFF7B72D23A1AC

    • 0
    • 178
    • 323
  4. int GET_ENTITY_BONE_INDEX_BY_NAME ( Entity entity, const char* boneName )  //0xFB71170B7E76ACBA

    • 0
    • 149
    • 323
  5. void SET_ENTITY_PROOFS ( Entity entity, BOOL bulletProof, BOOL fireProof, BOOL explosionProof, BOOL collisionProof, BOOL meleeProof, BOOL p6, BOOL p7, BOOL drownProof )  //0xFAEE099C6F890BB8

    • 0
    • 188
    • 323
  6. int GET_ENTITY_POPULATION_TYPE ( Entity entity )  //0xF6F5161F4534EDFF

    • 0
    • 86
    • 323
  7. void PROCESS_ENTITY_ATTACHMENTS ( Entity entity )  //0xF4080490ADC51C6F

    • 0
    • 97
    • 323
  8. BOOL IS_ENTITY_ATTACHED_TO_ENTITY ( Entity from, Entity to )  //0xEFBE71898A993728

    • 0
    • 98
    • 323
  9. int GET_ENTITY_HEALTH ( Entity entity )  //0xEEF059FAD016D209

    • 0
    • 224
    • 323
  10. BOOL WOULD_ENTITY_BE_OCCLUDED ( Hash entityModelHash, float x, float y, float z, BOOL p4 )  //0xEE5D2A122E09EC42

    • 0
    • 101
    • 323
  11. void GET_ENTITY_MATRIX ( Entity entity, Vector3* forwardVector, Vector3* rightVector, Vector3* upVector, Vector3* position )  //0xECB2FC7235A7D137

    • 0
    • 155
    • 323
  12. BOOL HAS_ANIM_EVENT_FIRED ( Entity entity, Hash actionHash )  //0xEAF4CD9EA3E7E922

    • 0
    • 130
    • 323
  13. void SET_ENTITY_VISIBLE ( Entity entity, BOOL toggle, BOOL unk )  //0xEA1C610A04DB6BBB

    • 0
    • 165
    • 323
  14. void SET_ENTITY_IS_TARGET_PRIORITY ( Entity entity, BOOL p1, float p2 )  //0xEA02E132F5C68722

    • 0
    • 106
    • 323
  15. BOOL HAS_COLLISION_LOADED_AROUND_ENTITY ( Entity entity )  //0xE9676F61BC0B3321

    • 0
    • 98
    • 323
  16. float GET_ENTITY_HEADING ( Entity entity )  //0xE83D4F9BA2A38914

    • 0
    • 187
    • 323
  17. float GET_ENTITY_SUBMERGED_LEVEL ( Entity entity )  //0xE81AFC1BC4CC41CE

    • 0
    • 125
    • 323
  18. void SET_ENTITY_MIRROR_REFLECTION_FLAG ( Entity entity, BOOL p1 )  //0xE66377CDDADA4810

    • 0
    • 83
    • 1734
  19. BOOL IS_ENTITY_ON_SCREEN ( Entity entity )  //0xE659E47AF827484B

    • 0
    • 117
    • 323
  20. Vector3 GET_COLLISION_NORMAL_OF_LAST_HIT_FOR_ENTITY ( Entity entity )  //0xE465D4AB7CA6AE72

    • 0
    • 135
    • 323
  21. BOOL IS_ENTITY_OCCLUDED ( Entity entity )  //0xE31C2C72B8692B64

    • 0
    • 92
    • 323
  22. void SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL bCanBeDamaged, int relGroup )  //0xE22D8FDE858B8119

    • 0
    • 112
    • 323
  23. void SET_CAN_AUTO_VAULT_ON_ENTITY ( Entity entity, BOOL toggle )  //0xE12ABE5E3A389A6C

    • 0
    • 77
    • 323
  24. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE ( Entity entity )  //0xDFD5033FDBA0A9C8

    • 0
    • 162
    • 323
  25. BOOL DOES_ENTITY_BELONG_TO_THIS_SCRIPT ( Entity entity, BOOL p1 )  //0xDDE6DF5AE89981D2

    • 0
    • 150
    • 323
  26. void SET_WAIT_FOR_COLLISIONS_BEFORE_PROBE ( Entity entity, BOOL toggle )  //0xDC6F8601FAF2E893

    • 0
    • 94
    • 323
  27. BOOL DOES_ENTITY_HAVE_PHYSICS ( Entity entity )  //0xDA95EA3317CC5064

    • 0
    • 126
    • 323
  28. void REMOVE_MODEL_HIDE ( float x, float y, float z, float radius, Hash modelHash, BOOL p5 )  //0xD9E3006FB3CBD765

    • 0
    • 82
    • 323
  29. BOOL GET_ENTITY_CAN_BE_DAMAGED ( Entity entity )  //0xD95CC5D2AB15A09F

    • 0
    • 77
    • 757
  30. Object GET_OBJECT_INDEX_FROM_ENTITY_INDEX ( Entity entity )  //0xD7E3B9735C0F89D6

    • 0
    • 146
    • 323
  31. void SET_PICK_UP_BY_CARGOBOB_DISABLED ( Entity entity, BOOL toggle )  //0xD7B80E7C3BEFC396

    • 0
    • 89
    • 1180
  32. BOOL IS_ENTITY_VISIBLE_TO_SCRIPT ( Entity entity )  //0xD796CB5BA8F20E32

    • 0
    • 85
    • 323
  33. float GET_ENTITY_SPEED ( Entity entity )  //0xD5037BA82E12416F

    • 0
    • 205
    • 323
  34. float GET_ENTITY_PITCH ( Entity entity )  //0xD45DC2893621E1FE

    • 0
    • 127
    • 323
  35. void SET_ENTITY_CAN_BE_TARGETED_WITHOUT_LOS ( Entity entity, BOOL toggle )  //0xD3997889736FD899

    • 0
    • 89
    • 323
  36. BOOL IS_ENTITY_WAITING_FOR_WORLD_COLLISION ( Entity entity )  //0xD05BFF0C0A12C68F

    • 0
    • 77
    • 323
  37. BOOL IS_ENTITY_IN_WATER ( Entity entity )  //0xCFB0A0D8EDD145A3

    • 0
    • 156
    • 323
  38. BOOL IS_ENTITY_ATTACHED_TO_ANY_OBJECT ( Entity entity )  //0xCF511840CEEDE0CC

    • 0
    • 130
    • 323
  39. void SET_PICKUP_COLLIDES_WITH_PROJECTILES ( Any p0, Any p1 )  //0xCEA7C8E1B48FF68C

    • 0
    • 69
    • 678
  40. Vector3 GET_ENTITY_BONE_ROTATION ( Entity entity, int boneIndex )  //0xCE6294A232D03786

    • 0
    • 185
    • 791
  41. BOOL GET_ENTITY_COLLISION_DISABLED ( Entity entity )  //0xCCF1E97BEFDAE480

    • 0
    • 89
    • 323
  42. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY ( Entity entity1, Entity entity2, BOOL p2 )  //0xC86D67D52A707CF8

    • 0
    • 211
    • 323
  43. BOOL PLAY_SYNCHRONIZED_ENTITY_ANIM ( Entity entity, int syncedScene, const char* animation, const char* propName, float p4, float p5, Any p6, float p7 )  //0xC77720A12FE14A86

    • 0
    • 129
    • 323
  44. void APPLY_FORCE_TO_ENTITY ( Entity entity, int forceFlags, BOOL ignoreUpVec, BOOL isForceRel, BOOL p12, BOOL p13, float x, float y, float z, float offX )  //0xC5F68BE9613E2D18

    • 0
    • 167
    • 323
  45. void ATTACH_ENTITY_TO_ENTITY_PHYSICALLY ( Entity entity1, Entity entity2, float xRot, float yRot, float zRot, float breakForce, BOOL fixedRot, BOOL p15, BOOL collision, BOOL p17 )  //0xC3675780C92F90F9

    • 0
    • 220
    • 323
  46. void SET_ENTITY_WATER_REFLECTION_FLAG ( Entity entity, BOOL toggle )  //0xC34BC448DA29F5E9

    • 0
    • 64
    • 573
  47. BOOL GET_ENTITY_PROOFS ( Entity entity, BOOL* bulletProof, BOOL* fireProof, BOOL* explosionProof, BOOL* collisionProof, BOOL* meleeProof, BOOL* steamProof, BOOL* p7, BOOL* drownProof )  //0xBE8CD9BE829BBEBF

    • 0
    • 137
    • 1604
  48. Vector3 GET_ENTITY_BONE_OBJECT_ROTATION ( Entity entity, int boneIndex )  //0xBD8D32550E5CEBFE

    • 0
    • 106
    • 1734
  49. BOOL PLAY_SYNCHRONIZED_MAP_ENTITY_ANIM ( float p0, float p1, Any p10, float p11, float p2, float p3, Any p4, Any p5, Any* p6, Any* p7 )  //0xB9C54555ED30FBC4

    • 0
    • 89
    • 323
  50. void SET_ENTITY_AS_NO_LONGER_NEEDED ( Entity* entity )  //0xB736A491E64A32CF

    • 0
    • 100
    • 323

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.