GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void SET_ENTITY_REQUIRES_MORE_EXPENSIVE_RIVER_CHECK ( Entity entity, BOOL toggle ) //0x694E00132F2823ED
- 0
- 105
- 323
-
void APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS ( Entity entity, int forceType, float x, float y, float z, BOOL p5, BOOL isDirectionRel, BOOL isForceRel, BOOL p8 ) //0x18FF00FC7EFF559E
- 0
- 237
- 323
-
void APPLY_FORCE_TO_ENTITY ( Entity entity, int forceFlags, BOOL ignoreUpVec, BOOL isForceRel, BOOL p12, BOOL p13, float x, float y, float z, float offX ) //0xC5F68BE9613E2D18
- 0
- 167
- 323
-
void ATTACH_ENTITY_TO_ENTITY ( Entity entity1, Entity entity2, BOOL useSoftPinning, BOOL collision, BOOL isPed, int vertexIndex, BOOL fixedRot, Any p15, int boneIndex, float xPos ) //0x6B9BBD38AB0796DF
- 0
- 254
- 323
-
void ATTACH_ENTITY_BONE_TO_ENTITY_BONE ( Entity entity1, Entity entity2, int boneIndex1, int boneIndex2, BOOL p4, BOOL p5 ) //0x5C48B75732C8456C
- 0
- 107
- 791
-
void ATTACH_ENTITY_BONE_TO_ENTITY_BONE_Y_FORWARD ( Entity entity1, Entity entity2, int boneIndex1, int boneIndex2, BOOL p4, BOOL p5 ) //0xFD1695C5D3B05439
- 0
- 162
- 791
-
void ATTACH_ENTITY_TO_ENTITY_PHYSICALLY ( Entity entity1, Entity entity2, float xRot, float yRot, float zRot, float breakForce, BOOL fixedRot, BOOL p15, BOOL collision, BOOL p17 ) //0xC3675780C92F90F9
- 0
- 224
- 323
-
void PROCESS_ENTITY_ATTACHMENTS ( Entity entity ) //0xF4080490ADC51C6F
- 0
- 97
- 323
-
void CLEAR_ENTITY_LAST_DAMAGE_ENTITY ( Entity entity ) //0xA72CD9CA74A5ECBA
- 0
- 105
- 323
-
void DELETE_ENTITY ( Entity* entity ) //0xAE3CBE5BF394C9C9
- 0
- 133
- 323
-
void DETACH_ENTITY ( Entity entity, BOOL dynamic, BOOL collision ) //0x961AC54BF0613F5D
- 0
- 101
- 323
-
void FREEZE_ENTITY_POSITION ( Entity entity, BOOL toggle ) //0x428CA6DBD1094446
- 0
- 202
- 323
-
void SET_ENTITY_SHOULD_FREEZE_WAITING_ON_COLLISION ( Entity entity, BOOL toggle ) //0x3910051CCECDB00C
- 0
- 169
- 323
-
void SET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDictionary, const char* animName, float time ) //0x4487C259F0F70977
- 0
- 101
- 323
-
void SET_ENTITY_ANIM_SPEED ( Entity entity, const char* animDictionary, const char* animName, float speedMultiplier ) //0x28D1A16553C51776
- 0
- 191
- 323
-
void SET_ENTITY_AS_MISSION_ENTITY ( Entity entity, BOOL p1, BOOL p2 ) //0xAD738C3085FE7E11
- 0
- 200
- 323
-
void SET_ENTITY_AS_NO_LONGER_NEEDED ( Entity* entity ) //0xB736A491E64A32CF
- 0
- 100
- 323
-
void SET_PED_AS_NO_LONGER_NEEDED ( Ped* ped ) //0x2595DD4236549CE3
- 0
- 111
- 323
-
void SET_VEHICLE_AS_NO_LONGER_NEEDED ( Vehicle* vehicle ) //0x629BFA74418D6239
- 0
- 91
- 323
-
void SET_OBJECT_AS_NO_LONGER_NEEDED ( Object* object ) //0x3AE22DEB5BA5A3E6
- 0
- 72
- 323
-
void SET_ENTITY_CAN_BE_DAMAGED ( Entity entity, BOOL toggle ) //0x1760FFA8AB074D66
- 0
- 151
- 323
-
void SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL bCanBeDamaged, int relGroup ) //0xE22D8FDE858B8119
- 0
- 114
- 323
-
void SET_ENTITY_CAN_ONLY_BE_DAMAGED_BY_SCRIPT_PARTICIPANTS ( Any p0, Any p1 ) //0x352E2B5CF420BF3B
- 0
- 132
- 573
-
void SET_ENTITY_CAN_BE_TARGETED_WITHOUT_LOS ( Entity entity, BOOL toggle ) //0xD3997889736FD899
- 0
- 89
- 323
-
void SET_ENTITY_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics ) //0x1A9205C1B9EE827F
- 0
- 211
- 323
-
void SET_ENTITY_COMPLETELY_DISABLE_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics ) //0x9EBC85ED0FFFE51C
- 0
- 166
- 323
-
void SET_ENTITY_COORDS ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL clearArea ) //0x06843DA7060A026B
- 0
- 163
- 323
-
void SET_ENTITY_COORDS_WITHOUT_PLANTS_RESET ( Entity entity, float xPos, float yPos, float zPos, BOOL alive, BOOL deadFlag, BOOL ragdollFlag, BOOL clearArea ) //0x621873ECE1178967
- 0
- 106
- 323
-
void SET_ENTITY_COORDS_NO_OFFSET ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis ) //0x239A3351AC1DA385
- 0
- 131
- 323
-
void SET_ENTITY_DYNAMIC ( Entity entity, BOOL toggle ) //0x1718DE8E3F2823CA
- 0
- 93
- 323
-
void SET_ENTITY_HEADING ( Entity entity, float heading ) //0x8E2530AA8ADA980E
- 0
- 137
- 323
-
void SET_ENTITY_HEALTH ( Entity entity, int health, int p2 ) //0x6B76DC1F3AE6E6A3
- 0
- 232
- 323
-
void SET_ENTITY_INVINCIBLE ( Entity entity, BOOL toggle ) //0x3882114BDE571AD4
- 0
- 166
- 323
-
void SET_ENTITY_IS_TARGET_PRIORITY ( Entity entity, BOOL p1, float p2 ) //0xEA02E132F5C68722
- 0
- 106
- 323
-
void SET_ENTITY_LIGHTS ( Entity entity, BOOL toggle ) //0x7CFBA6A80BDF3874
- 0
- 109
- 323
-
void SET_ENTITY_LOAD_COLLISION_FLAG ( Entity entity, BOOL toggle, Any p2 ) //0x0DC7CABAB1E9B67E
- 0
- 110
- 323
-
void SET_ENTITY_MAX_SPEED ( Entity entity, float speed ) //0x0E46A3FCBDE2A1B1
- 0
- 105
- 323
-
void SET_ENTITY_ONLY_DAMAGED_BY_PLAYER ( Entity entity, BOOL toggle ) //0x79F020FF9EDC0748
- 0
- 88
- 323
-
void SET_ENTITY_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL p1, Any p2 ) //0x7022BD828FA0B082
- 0
- 76
- 323
-
void SET_ENTITY_PROOFS ( Entity entity, BOOL bulletProof, BOOL fireProof, BOOL explosionProof, BOOL collisionProof, BOOL meleeProof, BOOL p6, BOOL p7, BOOL drownProof ) //0xFAEE099C6F890BB8
- 0
- 188
- 323
-
void SET_ENTITY_QUATERNION ( Entity entity, float x, float y, float z, float w ) //0x77B21BE7AC540F07
- 0
- 93
- 323
-
void SET_ENTITY_RECORDS_COLLISIONS ( Entity entity, BOOL toggle ) //0x0A50A1EEDAD01E65
- 0
- 132
- 323
-
void SET_ENTITY_ROTATION ( Entity entity, float pitch, float roll, float yaw, int rotationOrder, BOOL p5 ) //0x8524A8B0171D5E07
- 0
- 243
- 323
-
void SET_ENTITY_VISIBLE ( Entity entity, BOOL toggle, BOOL unk ) //0xEA1C610A04DB6BBB
- 0
- 166
- 323
-
void SET_ENTITY_WATER_REFLECTION_FLAG ( Entity entity, BOOL toggle ) //0xC34BC448DA29F5E9
- 0
- 64
- 573
-
void SET_ENTITY_MIRROR_REFLECTION_FLAG ( Entity entity, BOOL p1 ) //0xE66377CDDADA4810
- 0
- 83
- 1734
-
void SET_ENTITY_VELOCITY ( Entity entity, float x, float y, float z ) //0x1C99BB7B6E96D16F
- 0
- 113
- 323
-
void SET_ENTITY_HAS_GRAVITY ( Entity entity, BOOL toggle ) //0x4A4722448F18EEF5
- 0
- 96
- 323
-
void SET_ENTITY_LOD_DIST ( Entity entity, int value ) //0x5927F96A78577363
- 0
- 115
- 323
-
void SET_ENTITY_ALPHA ( Entity entity, int alphaLevel, BOOL skin ) //0x44A0870B7E92D7C0
- 0
- 122
- 323