Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void SET_ENTITY_REQUIRES_MORE_EXPENSIVE_RIVER_CHECK ( Entity entity, BOOL toggle )  //0x694E00132F2823ED

    • 0
    • 105
    • 323
  2. void APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS ( Entity entity, int forceType, float x, float y, float z, BOOL p5, BOOL isDirectionRel, BOOL isForceRel, BOOL p8 )  //0x18FF00FC7EFF559E

    • 0
    • 237
    • 323
  3. void APPLY_FORCE_TO_ENTITY ( Entity entity, int forceFlags, BOOL ignoreUpVec, BOOL isForceRel, BOOL p12, BOOL p13, float x, float y, float z, float offX )  //0xC5F68BE9613E2D18

    • 0
    • 167
    • 323
  4. void ATTACH_ENTITY_TO_ENTITY ( Entity entity1, Entity entity2, BOOL useSoftPinning, BOOL collision, BOOL isPed, int vertexIndex, BOOL fixedRot, Any p15, int boneIndex, float xPos )  //0x6B9BBD38AB0796DF

    • 0
    • 254
    • 323
  5. void ATTACH_ENTITY_BONE_TO_ENTITY_BONE ( Entity entity1, Entity entity2, int boneIndex1, int boneIndex2, BOOL p4, BOOL p5 )  //0x5C48B75732C8456C

    • 0
    • 107
    • 791
  6. void ATTACH_ENTITY_BONE_TO_ENTITY_BONE_Y_FORWARD ( Entity entity1, Entity entity2, int boneIndex1, int boneIndex2, BOOL p4, BOOL p5 )  //0xFD1695C5D3B05439

    • 0
    • 162
    • 791
  7. void ATTACH_ENTITY_TO_ENTITY_PHYSICALLY ( Entity entity1, Entity entity2, float xRot, float yRot, float zRot, float breakForce, BOOL fixedRot, BOOL p15, BOOL collision, BOOL p17 )  //0xC3675780C92F90F9

    • 0
    • 224
    • 323
  8. void PROCESS_ENTITY_ATTACHMENTS ( Entity entity )  //0xF4080490ADC51C6F

    • 0
    • 97
    • 323
  9. void CLEAR_ENTITY_LAST_DAMAGE_ENTITY ( Entity entity )  //0xA72CD9CA74A5ECBA

    • 0
    • 105
    • 323
  10. void DELETE_ENTITY ( Entity* entity )  //0xAE3CBE5BF394C9C9

    • 0
    • 133
    • 323
  11. void DETACH_ENTITY ( Entity entity, BOOL dynamic, BOOL collision )  //0x961AC54BF0613F5D

    • 0
    • 101
    • 323
  12. void FREEZE_ENTITY_POSITION ( Entity entity, BOOL toggle )  //0x428CA6DBD1094446

    • 0
    • 202
    • 323
  13. void SET_ENTITY_SHOULD_FREEZE_WAITING_ON_COLLISION ( Entity entity, BOOL toggle )  //0x3910051CCECDB00C

    • 0
    • 169
    • 323
  14. void SET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDictionary, const char* animName, float time )  //0x4487C259F0F70977

    • 0
    • 101
    • 323
  15. void SET_ENTITY_ANIM_SPEED ( Entity entity, const char* animDictionary, const char* animName, float speedMultiplier )  //0x28D1A16553C51776

    • 0
    • 191
    • 323
  16. void SET_ENTITY_AS_MISSION_ENTITY ( Entity entity, BOOL p1, BOOL p2 )  //0xAD738C3085FE7E11

    • 0
    • 200
    • 323
  17. void SET_ENTITY_AS_NO_LONGER_NEEDED ( Entity* entity )  //0xB736A491E64A32CF

    • 0
    • 100
    • 323
  18. void SET_PED_AS_NO_LONGER_NEEDED ( Ped* ped )  //0x2595DD4236549CE3

    • 0
    • 111
    • 323
  19. void SET_VEHICLE_AS_NO_LONGER_NEEDED ( Vehicle* vehicle )  //0x629BFA74418D6239

    • 0
    • 91
    • 323
  20. void SET_OBJECT_AS_NO_LONGER_NEEDED ( Object* object )  //0x3AE22DEB5BA5A3E6

    • 0
    • 72
    • 323
  21. void SET_ENTITY_CAN_BE_DAMAGED ( Entity entity, BOOL toggle )  //0x1760FFA8AB074D66

    • 0
    • 151
    • 323
  22. void SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL bCanBeDamaged, int relGroup )  //0xE22D8FDE858B8119

    • 0
    • 114
    • 323
  23. void SET_ENTITY_CAN_ONLY_BE_DAMAGED_BY_SCRIPT_PARTICIPANTS ( Any p0, Any p1 )  //0x352E2B5CF420BF3B

    • 0
    • 132
    • 573
  24. void SET_ENTITY_CAN_BE_TARGETED_WITHOUT_LOS ( Entity entity, BOOL toggle )  //0xD3997889736FD899

    • 0
    • 89
    • 323
  25. void SET_ENTITY_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics )  //0x1A9205C1B9EE827F

    • 0
    • 211
    • 323
  26. void SET_ENTITY_COMPLETELY_DISABLE_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics )  //0x9EBC85ED0FFFE51C

    • 0
    • 166
    • 323
  27. void SET_ENTITY_COORDS ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL clearArea )  //0x06843DA7060A026B

    • 0
    • 163
    • 323
  28. void SET_ENTITY_COORDS_WITHOUT_PLANTS_RESET ( Entity entity, float xPos, float yPos, float zPos, BOOL alive, BOOL deadFlag, BOOL ragdollFlag, BOOL clearArea )  //0x621873ECE1178967

    • 0
    • 106
    • 323
  29. void SET_ENTITY_COORDS_NO_OFFSET ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis )  //0x239A3351AC1DA385

    • 0
    • 131
    • 323
  30. void SET_ENTITY_DYNAMIC ( Entity entity, BOOL toggle )  //0x1718DE8E3F2823CA

    • 0
    • 93
    • 323
  31. void SET_ENTITY_HEADING ( Entity entity, float heading )  //0x8E2530AA8ADA980E

    • 0
    • 137
    • 323
  32. void SET_ENTITY_HEALTH ( Entity entity, int health, int p2 )  //0x6B76DC1F3AE6E6A3

    • 0
    • 232
    • 323
  33. void SET_ENTITY_INVINCIBLE ( Entity entity, BOOL toggle )  //0x3882114BDE571AD4

    • 0
    • 166
    • 323
  34. void SET_ENTITY_IS_TARGET_PRIORITY ( Entity entity, BOOL p1, float p2 )  //0xEA02E132F5C68722

    • 0
    • 106
    • 323
  35. void SET_ENTITY_LIGHTS ( Entity entity, BOOL toggle )  //0x7CFBA6A80BDF3874

    • 0
    • 109
    • 323
  36. void SET_ENTITY_LOAD_COLLISION_FLAG ( Entity entity, BOOL toggle, Any p2 )  //0x0DC7CABAB1E9B67E

    • 0
    • 110
    • 323
  37. void SET_ENTITY_MAX_SPEED ( Entity entity, float speed )  //0x0E46A3FCBDE2A1B1

    • 0
    • 105
    • 323
  38. void SET_ENTITY_ONLY_DAMAGED_BY_PLAYER ( Entity entity, BOOL toggle )  //0x79F020FF9EDC0748

    • 0
    • 88
    • 323
  39. void SET_ENTITY_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL p1, Any p2 )  //0x7022BD828FA0B082

    • 0
    • 76
    • 323
  40. void SET_ENTITY_PROOFS ( Entity entity, BOOL bulletProof, BOOL fireProof, BOOL explosionProof, BOOL collisionProof, BOOL meleeProof, BOOL p6, BOOL p7, BOOL drownProof )  //0xFAEE099C6F890BB8

    • 0
    • 188
    • 323
  41. void SET_ENTITY_QUATERNION ( Entity entity, float x, float y, float z, float w )  //0x77B21BE7AC540F07

    • 0
    • 93
    • 323
  42. void SET_ENTITY_RECORDS_COLLISIONS ( Entity entity, BOOL toggle )  //0x0A50A1EEDAD01E65

    • 0
    • 132
    • 323
  43. void SET_ENTITY_ROTATION ( Entity entity, float pitch, float roll, float yaw, int rotationOrder, BOOL p5 )  //0x8524A8B0171D5E07

    • 0
    • 243
    • 323
  44. void SET_ENTITY_VISIBLE ( Entity entity, BOOL toggle, BOOL unk )  //0xEA1C610A04DB6BBB

    • 0
    • 166
    • 323
  45. void SET_ENTITY_WATER_REFLECTION_FLAG ( Entity entity, BOOL toggle )  //0xC34BC448DA29F5E9

    • 0
    • 64
    • 573
  46. void SET_ENTITY_MIRROR_REFLECTION_FLAG ( Entity entity, BOOL p1 )  //0xE66377CDDADA4810

    • 0
    • 83
    • 1734
  47. void SET_ENTITY_VELOCITY ( Entity entity, float x, float y, float z )  //0x1C99BB7B6E96D16F

    • 0
    • 113
    • 323
  48. void SET_ENTITY_HAS_GRAVITY ( Entity entity, BOOL toggle )  //0x4A4722448F18EEF5

    • 0
    • 96
    • 323
  49. void SET_ENTITY_LOD_DIST ( Entity entity, int value )  //0x5927F96A78577363

    • 0
    • 115
    • 323
  50. void SET_ENTITY_ALPHA ( Entity entity, int alphaLevel, BOOL skin )  //0x44A0870B7E92D7C0

    • 0
    • 122
    • 323

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.