GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void APPLY_FORCE_TO_ENTITY ( Entity entity, int forceFlags, BOOL ignoreUpVec, BOOL isForceRel, BOOL p12, BOOL p13, float x, float y, float z, float offX ) //0xC5F68BE9613E2D18
- 0
- 165
- 323
-
void APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS ( Entity entity, int forceType, float x, float y, float z, BOOL p5, BOOL isDirectionRel, BOOL isForceRel, BOOL p8 ) //0x18FF00FC7EFF559E
- 0
- 236
- 323
-
void ATTACH_ENTITY_BONE_TO_ENTITY_BONE ( Entity entity1, Entity entity2, int boneIndex1, int boneIndex2, BOOL p4, BOOL p5 ) //0x5C48B75732C8456C
- 0
- 107
- 791
-
void ATTACH_ENTITY_BONE_TO_ENTITY_BONE_Y_FORWARD ( Entity entity1, Entity entity2, int boneIndex1, int boneIndex2, BOOL p4, BOOL p5 ) //0xFD1695C5D3B05439
- 0
- 161
- 791
-
void ATTACH_ENTITY_TO_ENTITY ( Entity entity1, Entity entity2, BOOL useSoftPinning, BOOL collision, BOOL isPed, int vertexIndex, BOOL fixedRot, Any p15, int boneIndex, float xPos ) //0x6B9BBD38AB0796DF
- 0
- 253
- 323
-
void ATTACH_ENTITY_TO_ENTITY_PHYSICALLY ( Entity entity1, Entity entity2, float xRot, float yRot, float zRot, float breakForce, BOOL fixedRot, BOOL p15, BOOL collision, BOOL p17 ) //0xC3675780C92F90F9
- 0
- 219
- 323
-
void CLEAR_ENTITY_LAST_DAMAGE_ENTITY ( Entity entity ) //0xA72CD9CA74A5ECBA
- 0
- 105
- 323
-
void CREATE_FORCED_OBJECT ( float x, float y, float z, Any p3, Hash modelHash, BOOL p5 ) //0x150E808B375A385A
- 0
- 92
- 323
-
void CREATE_MODEL_HIDE ( float x, float y, float z, float radius, Hash modelHash, BOOL p5 ) //0x8A97BCA30A0CE478
- 0
- 108
- 323
-
void CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS ( float x, float y, float z, float radius, Hash modelHash, BOOL p5 ) //0x3A52AE588830BF7F
- 0
- 89
- 323
-
void CREATE_MODEL_SWAP ( float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6 ) //0x92C47782FDA8B2A3
- 0
- 110
- 323
-
void DELETE_ENTITY ( Entity* entity ) //0xAE3CBE5BF394C9C9
- 0
- 130
- 323
-
void DETACH_ENTITY ( Entity entity, BOOL dynamic, BOOL collision ) //0x961AC54BF0613F5D
- 0
- 97
- 323
-
BOOL DOES_ENTITY_BELONG_TO_THIS_SCRIPT ( Entity entity, BOOL p1 ) //0xDDE6DF5AE89981D2
- 0
- 150
- 323
-
BOOL DOES_ENTITY_EXIST ( Entity entity ) //0x7239B21A38F536BA
- 0
- 249
- 323
-
BOOL DOES_ENTITY_HAVE_ANIM_DIRECTOR ( Entity entity ) //0x2158E81A6AF65EA9
- 0
- 54
- 2699
-
BOOL DOES_ENTITY_HAVE_DRAWABLE ( Entity entity ) //0x060D6E96F8B8E48D
- 0
- 126
- 323
-
BOOL DOES_ENTITY_HAVE_PHYSICS ( Entity entity ) //0xDA95EA3317CC5064
- 0
- 126
- 323
-
BOOL DOES_ENTITY_HAVE_SKELETON ( Entity entity ) //0x764EB96874EFFDC1
- 0
- 55
- 2699
-
void ENABLE_ENTITY_BULLET_COLLISION ( Entity entity ) //0x6CE177D014502E8A
- 0
- 95
- 877
-
BOOL FIND_ANIM_EVENT_PHASE ( const char* animDictionary, const char* animName, const char* p2, Any* p3, Any* p4 ) //0x07F1BE2BCCAA27A7
- 0
- 86
- 323
-
void FORCE_ENTITY_AI_AND_ANIMATION_UPDATE ( Entity entity ) //0x40FDEDB72F8293B2
- 0
- 151
- 323
-
void FREEZE_ENTITY_POSITION ( Entity entity, BOOL toggle ) //0x428CA6DBD1094446
- 0
- 201
- 323
-
float GET_ANIM_DURATION ( const char* animDict, const char* animName ) //0xFEDDF04D62B8D790
- 0
- 151
- 323
-
Vector3 GET_COLLISION_NORMAL_OF_LAST_HIT_FOR_ENTITY ( Entity entity ) //0xE465D4AB7CA6AE72
- 0
- 135
- 323
-
int GET_ENTITY_ALPHA ( Entity entity ) //0x5A47B3B5E63E94C6
- 0
- 98
- 323
-
float GET_ENTITY_ANIM_CURRENT_TIME ( Entity entity, const char* animDict, const char* animName ) //0x346D81500D088F42
- 0
- 164
- 323
-
float GET_ENTITY_ANIM_TOTAL_TIME ( Entity entity, const char* animDict, const char* animName ) //0x50BD2730B191E360
- 0
- 118
- 323
-
Entity GET_ENTITY_ATTACHED_TO ( Entity entity ) //0x48C2BED9180FE123
- 0
- 174
- 323
-
int GET_ENTITY_BONE_COUNT ( Entity entity ) //0xB328DCC3A3AA401B
- 0
- 86
- 791
-
int GET_ENTITY_BONE_INDEX_BY_NAME ( Entity entity, const char* boneName ) //0xFB71170B7E76ACBA
- 0
- 149
- 323
-
Vector3 GET_ENTITY_BONE_OBJECT_ROTATION ( Entity entity, int boneIndex ) //0xBD8D32550E5CEBFE
- 0
- 106
- 1734
-
Vector3 GET_ENTITY_BONE_POSTION ( Entity entity, int boneIndex ) //0x46F8696933A63C9B
- 0
- 126
- 877
-
Vector3 GET_ENTITY_BONE_ROTATION ( Entity entity, int boneIndex ) //0xCE6294A232D03786
- 0
- 185
- 791
-
BOOL GET_ENTITY_CAN_BE_DAMAGED ( Entity entity ) //0xD95CC5D2AB15A09F
- 0
- 77
- 757
-
BOOL GET_ENTITY_COLLISION_DISABLED ( Entity entity ) //0xCCF1E97BEFDAE480
- 0
- 86
- 323
-
Vector3 GET_ENTITY_COORDS ( Entity entity, BOOL alive ) //0x3FEF770D40960D5A
- 0
- 216
- 323
-
Vector3 GET_ENTITY_FORWARD_VECTOR ( Entity entity ) //0x0A794A5A57F8DF91
- 0
- 155
- 323
-
float GET_ENTITY_FORWARD_X ( Entity entity ) //0x8BB4EF4214E0E6D5
- 0
- 142
- 323
-
float GET_ENTITY_FORWARD_Y ( Entity entity ) //0x866A4A5FAE349510
- 0
- 131
- 323
-
float GET_ENTITY_HEADING ( Entity entity ) //0xE83D4F9BA2A38914
- 0
- 187
- 323
-
float GET_ENTITY_HEADING_FROM_EULERS ( Entity entity ) //0x846BF6291198A71E
- 0
- 113
- 323
-
int GET_ENTITY_HEALTH ( Entity entity ) //0xEEF059FAD016D209
- 0
- 224
- 323
-
float GET_ENTITY_HEIGHT ( Entity entity, float X, float Y, float Z, BOOL atTop, BOOL inWorldCoords ) //0x5A504562485944DD
- 0
- 183
- 323
-
float GET_ENTITY_HEIGHT_ABOVE_GROUND ( Entity entity ) //0x1DD55701034110E5
- 0
- 158
- 323
-
int GET_ENTITY_LOD_DIST ( Entity entity ) //0x4159C2762B5791D6
- 0
- 65
- 323
-
void GET_ENTITY_MATRIX ( Entity entity, Vector3* forwardVector, Vector3* rightVector, Vector3* upVector, Vector3* position ) //0xECB2FC7235A7D137
- 0
- 155
- 323
-
int GET_ENTITY_MAX_HEALTH ( Entity entity ) //0x15D757606D170C3C
- 0
- 130
- 323
-
Hash GET_ENTITY_MODEL ( Entity entity ) //0x9F47B058362C84B5
- 0
- 315
- 323
-
Entity GET_ENTITY_OF_TYPE_ATTACHED_TO_ENTITY ( Entity entity, Hash modelHash ) //0x1F922734E259BD26
- 0
- 98
- 1180