GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
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BOOL DOES_CUTSCENE_ENTITY_EXIST ( const char* cutsceneEntName, Hash modelHash ) //0x499EF20C5DB25C59
- 0
- 85
- 323
-
void SET_CUTSCENE_PED_PROP_VARIATION ( const char* cutsceneEntName, int p1, int p2, int p3, Hash modelHash ) //0x0546524ADE2E9723
- 0
- 93
- 323
-
BOOL HAS_CUTSCENE_CUT_THIS_FRAME () //0x708BDD8CD795B043
- 0
- 71
- 323