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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. BOOL CAN_REQUEST_ASSETS_FOR_CUTSCENE_ENTITY ()  //0xB56BBBCC2955D9CB

    • 0
    • 147
    • 323
  2. BOOL CAN_SET_ENTER_STATE_FOR_REGISTERED_ENTITY ( const char* cutsceneEntName, Hash modelHash )  //0x645D0B458D8E17B5

    • 0
    • 129
    • 323
  3. BOOL CAN_SET_EXIT_STATE_FOR_CAMERA ( BOOL p0 )  //0xB2CBCD0930DFB420

    • 0
    • 119
    • 323
  4. BOOL CAN_SET_EXIT_STATE_FOR_REGISTERED_ENTITY ( const char* cutsceneEntName, Hash modelHash )  //0x4C6A6451C79E4662

    • 0
    • 128
    • 323
  5. Any CAN_USE_MOBILE_PHONE_DURING_CUTSCENE ()  //0x5EDEF0CF8C1DAB3C

    • 0
    • 135
    • 323
  6. BOOL DOES_CUTSCENE_ENTITY_EXIST ( const char* cutsceneEntName, Hash modelHash )  //0x499EF20C5DB25C59

    • 0
    • 107
    • 323
  7. Any DOES_CUTSCENE_HANDLE_EXIST ( Any p0 )  //0x4FCD976DA686580C

    • 0
    • 135
    • 1290
  8. int GET_CUT_FILE_CONCAT_COUNT ( const char* cutsceneName )  //0x0ABC54DE641DC0FC

    • 0
    • 130
    • 323
  9. int GET_CUTSCENE_CONCAT_SECTION_PLAYING ()  //0x583DF8E3D4AFBD98

    • 0
    • 132
    • 323
  10. int GET_CUTSCENE_END_TIME ()  //0x971D7B15BCDBEF99

    • 0
    • 146
    • 1734
  11. int GET_CUTSCENE_SECTION_PLAYING ()  //0x49010A6A396553D8

    • 0
    • 170
    • 323
  12. int GET_CUTSCENE_TIME ()  //0xE625BEABBAFFDAB9

    • 0
    • 155
    • 323
  13. int GET_CUTSCENE_TOTAL_DURATION ()  //0xEE53B14A19E480D4

    • 0
    • 128
    • 323
  14. Entity GET_ENTITY_INDEX_OF_CUTSCENE_ENTITY ( const char* cutsceneEntName, Hash modelHash )  //0x0A2E9FDB9A8C62F6

    • 0
    • 151
    • 323
  15. Entity GET_ENTITY_INDEX_OF_REGISTERED_ENTITY ( const char* cutsceneEntName, Hash modelHash )  //0xC0741A26499654CD

    • 0
    • 141
    • 323
  16. BOOL HAS_CUT_FILE_LOADED ( const char* cutsceneName )  //0xA1C996C2A744262E

    • 0
    • 148
    • 323
  17. BOOL HAS_CUTSCENE_CUT_THIS_FRAME ()  //0x708BDD8CD795B043

    • 0
    • 72
    • 323
  18. BOOL HAS_CUTSCENE_FINISHED ()  //0x7C0A893088881D57

    • 0
    • 147
    • 323
  19. BOOL HAS_CUTSCENE_LOADED ()  //0xC59F528E9AB9F339

    • 0
    • 148
    • 323
  20. BOOL HAS_THIS_CUTSCENE_LOADED ( const char* cutsceneName )  //0x228D3D94F8A11C3C

    • 0
    • 149
    • 323
  21. BOOL IS_CUTSCENE_ACTIVE ()  //0x991251AFC3981F84

    • 0
    • 145
    • 323
  22. BOOL IS_CUTSCENE_AUTHORIZED ( const char* cutsceneName )  //0x4CEBC1ED31E8925E

    • 0
    • 130
    • 323
  23. BOOL IS_CUTSCENE_PLAYBACK_FLAG_SET ( int flag )  //0x71B74D2AE19338D0

    • 0
    • 141
    • 323
  24. BOOL IS_CUTSCENE_PLAYING ()  //0xD3C2E180A40F031E

    • 0
    • 144
    • 323
  25. int IS_MULTIHEAD_FADE_UP ()  //0xA0FE76168A189DDB

    • 0
    • 156
    • 323
  26. void NETWORK_SET_MOCAP_CUTSCENE_CAN_BE_SKIPPED ( BOOL p0 )  //0x2F137B508DE238F2

    • 0
    • 146
    • 323
  27. void REGISTER_ENTITY_FOR_CUTSCENE ( Ped cutscenePed, const char* cutsceneEntName, int p2, Hash modelHash, int p4 )  //0xE40C1C56DF95C2E8

    • 0
    • 228
    • 323
  28. void REMOVE_CUT_FILE ( const char* cutsceneName )  //0xD00D76A7DFC9D852

    • 0
    • 139
    • 323
  29. void REMOVE_CUTSCENE ()  //0x440AF51A3462B86F

    • 0
    • 185
    • 323
  30. void REQUEST_CUT_FILE ( const char* cutsceneName )  //0x06A3524161C502BA

    • 0
    • 135
    • 323
  31. void REQUEST_CUTSCENE ( const char* cutsceneName, int flags )  //0x7A86743F475D9E09

    • 0
    • 366
    • 323
  32. void REQUEST_CUTSCENE_WITH_PLAYBACK_LIST ( const char* cutsceneName, int playbackFlags, int flags )  //0xC23DE0E91C30B58C

    • 0
    • 184
    • 323
    • 0
    • 135
    • 323
  33. void SET_CAR_GENERATORS_CAN_UPDATE_DURING_CUTSCENE ( BOOL p0 )  //0xE36A98D8AB3D3C66

    • 0
    • 153
    • 323
  34. void SET_CUTSCENE_CAN_BE_SKIPPED ( BOOL p0 )  //0x41FAA8FB2ECE8720

    • 0
    • 155
    • 323
  35. void SET_CUTSCENE_ENTITY_STREAMING_FLAGS ( const char* cutsceneEntName, int p1, int p2 )  //0x4C61C75BEE8184C2

    • 0
    • 230
    • 323
  36. void SET_CUTSCENE_FADE_VALUES ( BOOL p0, BOOL p1, BOOL p2, BOOL p3 )  //0x8093F23ABACCC7D4

    • 0
    • 152
    • 323
  37. void SET_CUTSCENE_MULTIHEAD_FADE ( BOOL p0, BOOL p1, BOOL p2, BOOL p3 )  //0x20746F7B1032A3C7

    • 0
    • 153
    • 323
  38. void SET_CUTSCENE_MULTIHEAD_FADE_MANUAL ( BOOL p0 )  //0x06EE9048FD080382

    • 0
    • 149
    • 323
  39. void SET_CUTSCENE_ORIGIN ( float x, float y, float z, float p3, int p4 )  //0xB812B3FD1C01CF27

    • 0
    • 171
    • 323
  40. void SET_CUTSCENE_ORIGIN_AND_ORIENTATION ( float x1, float y1, float z1, float x2, float y2, float z2, int p6 )  //0x011883F41211432A

    • 0
    • 139
    • 323
  41. void SET_CUTSCENE_PED_COMPONENT_VARIATION ( const char* cutsceneEntName, int p1, int p2, int p3, Hash modelHash )  //0xBA01E7B6DEEFBBC9

    • 0
    • 181
    • 323
  42. void SET_CUTSCENE_PED_COMPONENT_VARIATION_FROM_PED ( const char* cutsceneEntName, Ped ped, Hash modelHash )  //0x2A56C06EBEF2B0D9

    • 0
    • 146
    • 323
  43. void SET_CUTSCENE_PED_PROP_VARIATION ( const char* cutsceneEntName, int p1, int p2, int p3, Hash modelHash )  //0x0546524ADE2E9723

    • 0
    • 99
    • 323
  44. void SET_CUTSCENE_TRIGGER_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0x9896CE4721BE84BA

    • 0
    • 150
    • 323
  45. void SET_PAD_CAN_SHAKE_DURING_CUTSCENE ( BOOL toggle )  //0xC61B86C9F61EB404

    • 0
    • 125
    • 323
  46. void SET_SCRIPT_CAN_START_CUTSCENE ( int threadId )  //0x8D9DF6ECA8768583

    • 0
    • 166
    • 323
  47. void SET_VEHICLE_MODEL_PLAYER_WILL_EXIT_SCENE ( Hash modelHash )  //0x7F96F23FA9B73327

    • 0
    • 145
    • 323
  48. void START_CUTSCENE ( int flags )  //0x186D5CB5E7B0FF7B

    • 0
    • 203
    • 323
  49. void START_CUTSCENE_AT_COORDS ( float x, float y, float z, int flags )  //0x1C9ADDA3244A1FBF

    • 0
    • 137
    • 323

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