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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void ATTACH_CAM_TO_ENTITY ( Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative )  //0xFEDB7D269E8C60E3

    • 0
    • 183
    • 323
  2. void SHAKE_GAMEPLAY_CAM ( const char* shakeName, float intensity )  //0xFD55E49555E017CF

    • 0
    • 171
    • 323
  3. void SET_GAMEPLAY_CAM_ENTITY_TO_LIMIT_FOCUS_OVER_BOUNDING_SPHERE_THIS_UPDATE ( Entity entity )  //0xFD3151CD37EA2245

    • 0
    • 87
    • 323
  4. void SET_FLY_CAM_MAX_HEIGHT ( Cam cam, float height )  //0xF9D02130ECDD1D77

    • 0
    • 96
    • 323
  5. void SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR ( float value )  //0xF8BDBF3D573049A1

    • 0
    • 93
    • 323
  6. void POINT_CAM_AT_COORD ( Cam cam, float x, float y, float z )  //0xF75497BB865F0803

    • 0
    • 136
    • 323
  7. BOOL IS_CINEMATIC_CAM_INPUT_ACTIVE ()  //0xF5F1E89A970B7796

    • 0
    • 156
    • 1493
  8. void SET_CAM_DOF_OVERRIDDEN_FOCUS_DISTANCE ( Any p0, float p1 )  //0xF55E4046F6F831DC

    • 0
    • 118
    • 323
  9. void INVALIDATE_IDLE_CAM ()  //0xF4F2C0D4EE209E20

    • 0
    • 76
    • 323
  10. void SHAKE_SCRIPT_GLOBAL ( const char* p0, float p1 )  //0xF4C8CF9E353AFECA

    • 0
    • 79
    • 323
  11. void STOP_GAMEPLAY_HINT ( BOOL p0 )  //0xF46C581C61718916

    • 0
    • 89
    • 323
  12. void STOP_CAM_POINTING ( Cam cam )  //0xF33AB75780BA57DE

    • 0
    • 161
    • 323
  13. int GET_FOLLOW_VEHICLE_CAM_ZOOM_LEVEL ()  //0xEE82280AB767B690

    • 0
    • 75
    • 323
  14. int GET_CAM_VIEW_MODE_FOR_CONTEXT ( int context )  //0xEE778F8C7E1142E2

    • 0
    • 132
    • 323
  15. void SET_CAM_FAR_DOF ( Cam cam, float farDOF )  //0xEDD91296CD01AEE0

    • 0
    • 146
    • 323
  16. Any IS_ALLOWED_INDEPENDENT_CAMERA_MODES ()  //0xEAF0FA793D05C592

    • 0
    • 81
    • 323
    • 0
    • 105
    • 323
  17. void SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE ( Vehicle p0, int p1 )  //0xE9EA16D6E54CDCA4

    • 0
    • 78
    • 323
  18. void SET_FLY_CAM_VERTICAL_RESPONSE ( Cam cam, float p1, float p2, float p3 )  //0xE827B9382CFB41BA

    • 0
    • 85
    • 791
  19. BOOL IS_GAMEPLAY_HINT_ACTIVE ()  //0xE520FF1AD2785B40

    • 0
    • 87
    • 323
  20. void SET_GAMEPLAY_HINT_CAMERA_BLEND_TO_FOLLOW_PED_MEDIUM_VIEW_MODE ( BOOL toggle )  //0xE3433EADAAF7EE40

    • 0
    • 107
    • 323
  21. BOOL IS_SPHERE_VISIBLE ( float x, float y, float z, float radius )  //0xE33D59DA70B58FDF

    • 0
    • 100
    • 323
  22. BOOL PLAY_SYNCHRONIZED_CAM_ANIM ( Any p0, Any p1, const char* animName, const char* animDictionary )  //0xE32EFE9AB4A9AA0C

    • 0
    • 95
    • 323
  23. void SET_CAM_DOF_OVERRIDDEN_FOCUS_DISTANCE_BLEND_LEVEL ( Any p0, float p1 )  //0xE111A7C0D200CBC5

    • 0
    • 120
    • 323
  24. float GET_FINAL_RENDERED_CAM_FAR_CLIP ()  //0xDFC8CBC606FDB0FC

    • 0
    • 96
    • 323
  25. BOOL IS_CAM_ACTIVE ( Cam cam )  //0xDFB2B516207D3534

    • 0
    • 146
    • 323
  26. void SET_THIRD_PERSON_CAM_ORBIT_DISTANCE_LIMITS_THIS_UPDATE ( float p0, float distance )  //0xDF2E1F7742402E81

    • 0
    • 118
    • 323
  27. void DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE ()  //0xDE2EF5DA284CC8DF

    • 0
    • 84
    • 323
    • 0
    • 81
    • 323
  28. void SET_CINEMATIC_MODE_ACTIVE ( BOOL toggle )  //0xDCF0754AC3D6FD4E

    • 0
    • 90
    • 323
  29. void SHAKE_CINEMATIC_CAM ( const char* p0, float p1 )  //0xDCE214D9ED58F3CF

    • 0
    • 79
    • 323
  30. void SET_WIDESCREEN_BORDERS ( BOOL p0, int p1 )  //0xDCD4EA924F42D01A

    • 0
    • 79
    • 323
  31. void SET_CINEMATIC_NEWS_CHANNEL_ACTIVE_THIS_UPDATE ()  //0xDC9DA9E8789F5246

    • 0
    • 80
    • 323
  32. void SET_GAMEPLAY_CAM_ALTITUDE_FOV_SCALING_STATE ( BOOL p0 )  //0xDB90C6CCA48940F1

    • 0
    • 71
    • 323
  33. void BYPASS_CUTSCENE_CAM_RENDERING_THIS_UPDATE ()  //0xDB629FFD9285FA06

    • 0
    • 114
    • 323
  34. float GET_CAM_SPLINE_NODE_PHASE ( Cam cam )  //0xD9D0E694C8282C96

    • 0
    • 65
    • 323
  35. void SET_CAM_SHAKE_AMPLITUDE ( Cam cam, float amplitude )  //0xD93DB43B82BC0D00

    • 0
    • 107
    • 323
  36. BOOL IS_BONNET_CINEMATIC_CAM_RENDERING ()  //0xD7360051C885628B

    • 0
    • 66
    • 372
  37. void SET_GAMEPLAY_COORD_HINT ( float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, int unk )  //0xD51ADCD2D8BC0FB3

    • 0
    • 92
    • 323
  38. void DO_SCREEN_FADE_IN ( int duration )  //0xD4E8E24955024033

    • 0
    • 108
    • 323
  39. void SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET ( float value )  //0xD1F8363DFAD03848

    • 0
    • 67
    • 323
  40. void SET_CAM_SPLINE_SMOOTHING_STYLE ( Cam cam, int smoothingStyle )  //0xD1B0F412F109EA5D

    • 0
    • 93
    • 323
  41. float GET_FINAL_RENDERED_CAM_NEAR_CLIP ()  //0xD0082607100D7193

    • 0
    • 79
    • 323
  42. void SET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR_LIMITS_THIS_UPDATE ( float p0, float p1 )  //0xCED08CBE8EBB97C7

    • 0
    • 75
    • 323
  43. void STOP_GAMEPLAY_HINT_BEING_CANCELLED_THIS_UPDATE ( BOOL p0 )  //0xCCD078C2665D2973

    • 0
    • 71
    • 323
  44. BOOL IS_CINEMATIC_SHOT_ACTIVE ( Any p0 )  //0xCC9F3371A7C28BC9

    • 0
    • 80
    • 323
  45. BOOL IS_FOLLOW_VEHICLE_CAM_ACTIVE ()  //0xCBBDE6D335D6D496

    • 0
    • 66
    • 323
  46. BOOL IS_CINEMATIC_IDLE_CAM_RENDERING ()  //0xCA9D2AA3E326D720

    • 0
    • 78
    • 323
  47. void SET_GAMEPLAY_HINT_CAMERA_RELATIVE_VERTICAL_OFFSET ( float yOffset )  //0xC92717EF615B6704

    • 0
    • 78
    • 323
  48. void SET_FLY_CAM_COORD_AND_CONSTRAIN ( Cam cam, float x, float y, float z )  //0xC91C6C55199308CA

    • 0
    • 96
    • 323

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