GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void ATTACH_CAM_TO_ENTITY ( Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative ) //0xFEDB7D269E8C60E3
- 0
- 183
- 323
-
void SHAKE_GAMEPLAY_CAM ( const char* shakeName, float intensity ) //0xFD55E49555E017CF
- 0
- 171
- 323
-
void SET_GAMEPLAY_CAM_ENTITY_TO_LIMIT_FOCUS_OVER_BOUNDING_SPHERE_THIS_UPDATE ( Entity entity ) //0xFD3151CD37EA2245
- 0
- 87
- 323
-
void SET_FLY_CAM_MAX_HEIGHT ( Cam cam, float height ) //0xF9D02130ECDD1D77
- 0
- 96
- 323
-
void SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR ( float value ) //0xF8BDBF3D573049A1
- 0
- 93
- 323
-
void POINT_CAM_AT_COORD ( Cam cam, float x, float y, float z ) //0xF75497BB865F0803
- 0
- 136
- 323
-
BOOL IS_CINEMATIC_CAM_INPUT_ACTIVE () //0xF5F1E89A970B7796
- 0
- 156
- 1493
-
void SET_CAM_DOF_OVERRIDDEN_FOCUS_DISTANCE ( Any p0, float p1 ) //0xF55E4046F6F831DC
- 0
- 118
- 323
-
void INVALIDATE_IDLE_CAM () //0xF4F2C0D4EE209E20
- 0
- 76
- 323
-
void SHAKE_SCRIPT_GLOBAL ( const char* p0, float p1 ) //0xF4C8CF9E353AFECA
- 0
- 79
- 323
-
void STOP_GAMEPLAY_HINT ( BOOL p0 ) //0xF46C581C61718916
- 0
- 89
- 323
-
void STOP_CAM_POINTING ( Cam cam ) //0xF33AB75780BA57DE
- 0
- 161
- 323
-
int GET_FOLLOW_VEHICLE_CAM_ZOOM_LEVEL () //0xEE82280AB767B690
- 0
- 75
- 323
-
int GET_CAM_VIEW_MODE_FOR_CONTEXT ( int context ) //0xEE778F8C7E1142E2
- 0
- 132
- 323
-
void SET_CAM_FAR_DOF ( Cam cam, float farDOF ) //0xEDD91296CD01AEE0
- 0
- 146
- 323
-
Any IS_ALLOWED_INDEPENDENT_CAMERA_MODES () //0xEAF0FA793D05C592
- 0
- 81
- 323
-
void DISABLE_GAMEPLAY_CAM_ALTITUDE_FOV_SCALING_THIS_UPDATE () //0xEA7F0AD7E9BA676F
- 0
- 105
- 323
-
void SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE ( Vehicle p0, int p1 ) //0xE9EA16D6E54CDCA4
- 0
- 78
- 323
-
void SET_FLY_CAM_VERTICAL_RESPONSE ( Cam cam, float p1, float p2, float p3 ) //0xE827B9382CFB41BA
- 0
- 85
- 791
-
BOOL IS_GAMEPLAY_HINT_ACTIVE () //0xE520FF1AD2785B40
- 0
- 87
- 323
-
void SET_GAMEPLAY_HINT_CAMERA_BLEND_TO_FOLLOW_PED_MEDIUM_VIEW_MODE ( BOOL toggle ) //0xE3433EADAAF7EE40
- 0
- 107
- 323
-
BOOL IS_SPHERE_VISIBLE ( float x, float y, float z, float radius ) //0xE33D59DA70B58FDF
- 0
- 100
- 323
-
BOOL PLAY_SYNCHRONIZED_CAM_ANIM ( Any p0, Any p1, const char* animName, const char* animDictionary ) //0xE32EFE9AB4A9AA0C
- 0
- 95
- 323
-
void SET_CAM_DOF_OVERRIDDEN_FOCUS_DISTANCE_BLEND_LEVEL ( Any p0, float p1 ) //0xE111A7C0D200CBC5
- 0
- 120
- 323
-
float GET_FINAL_RENDERED_CAM_FAR_CLIP () //0xDFC8CBC606FDB0FC
- 0
- 96
- 323
-
BOOL IS_CAM_ACTIVE ( Cam cam ) //0xDFB2B516207D3534
- 0
- 146
- 323
-
void SET_THIRD_PERSON_CAM_ORBIT_DISTANCE_LIMITS_THIS_UPDATE ( float p0, float distance ) //0xDF2E1F7742402E81
- 0
- 118
- 323
-
void DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE () //0xDE2EF5DA284CC8DF
- 0
- 84
- 323
-
void SET_FOLLOW_CAM_IGNORE_ATTACH_PARENT_MOVEMENT_THIS_UPDATE () //0xDD79DF9F4D26E1C9
- 0
- 81
- 323
-
void SET_CINEMATIC_MODE_ACTIVE ( BOOL toggle ) //0xDCF0754AC3D6FD4E
- 0
- 90
- 323
-
void SHAKE_CINEMATIC_CAM ( const char* p0, float p1 ) //0xDCE214D9ED58F3CF
- 0
- 79
- 323
-
void SET_WIDESCREEN_BORDERS ( BOOL p0, int p1 ) //0xDCD4EA924F42D01A
- 0
- 79
- 323
-
void SET_CINEMATIC_NEWS_CHANNEL_ACTIVE_THIS_UPDATE () //0xDC9DA9E8789F5246
- 0
- 80
- 323
-
void SET_GAMEPLAY_CAM_ALTITUDE_FOV_SCALING_STATE ( BOOL p0 ) //0xDB90C6CCA48940F1
- 0
- 71
- 323
-
void BYPASS_CUTSCENE_CAM_RENDERING_THIS_UPDATE () //0xDB629FFD9285FA06
- 0
- 114
- 323
-
float GET_CAM_SPLINE_NODE_PHASE ( Cam cam ) //0xD9D0E694C8282C96
- 0
- 65
- 323
-
void SET_CAM_SHAKE_AMPLITUDE ( Cam cam, float amplitude ) //0xD93DB43B82BC0D00
- 0
- 107
- 323
-
BOOL IS_BONNET_CINEMATIC_CAM_RENDERING () //0xD7360051C885628B
- 0
- 66
- 372
-
void SET_GAMEPLAY_COORD_HINT ( float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, int unk ) //0xD51ADCD2D8BC0FB3
- 0
- 92
- 323
-
void DO_SCREEN_FADE_IN ( int duration ) //0xD4E8E24955024033
- 0
- 108
- 323
-
void SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET ( float value ) //0xD1F8363DFAD03848
- 0
- 67
- 323
-
void SET_CAM_SPLINE_SMOOTHING_STYLE ( Cam cam, int smoothingStyle ) //0xD1B0F412F109EA5D
- 0
- 93
- 323
-
float GET_FINAL_RENDERED_CAM_NEAR_CLIP () //0xD0082607100D7193
- 0
- 79
- 323
-
void SET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR_LIMITS_THIS_UPDATE ( float p0, float p1 ) //0xCED08CBE8EBB97C7
- 0
- 75
- 323
-
void STOP_GAMEPLAY_HINT_BEING_CANCELLED_THIS_UPDATE ( BOOL p0 ) //0xCCD078C2665D2973
- 0
- 71
- 323
-
BOOL IS_CINEMATIC_SHOT_ACTIVE ( Any p0 ) //0xCC9F3371A7C28BC9
- 0
- 80
- 323
-
BOOL IS_FOLLOW_VEHICLE_CAM_ACTIVE () //0xCBBDE6D335D6D496
- 0
- 66
- 323
-
BOOL IS_CINEMATIC_IDLE_CAM_RENDERING () //0xCA9D2AA3E326D720
- 0
- 78
- 323
-
void SET_GAMEPLAY_HINT_CAMERA_RELATIVE_VERTICAL_OFFSET ( float yOffset ) //0xC92717EF615B6704
- 0
- 78
- 323
-
void SET_FLY_CAM_COORD_AND_CONSTRAIN ( Cam cam, float x, float y, float z ) //0xC91C6C55199308CA
- 0
- 96
- 323