GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void SET_GAMEPLAY_HINT_FOV ( float FOV ) //0x513403FB9C56211F
- 0
- 163
- 323
-
void RESET_GAMEPLAY_CAM_FULL_ATTACH_PARENT_TRANSFORM_TIMER () //0x7295C203DD659DFE
- 0
- 56
- 2699
-
void SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR ( float value ) //0xF8BDBF3D573049A1
- 0
- 91
- 323
-
void SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET ( float value ) //0xD1F8363DFAD03848
- 0
- 64
- 323
-
void SET_GAMEPLAY_HINT_CAMERA_RELATIVE_SIDE_OFFSET ( float xOffset ) //0x5D7B620DAE436138
- 0
- 80
- 323
-
void SET_GAMEPLAY_HINT_CAMERA_RELATIVE_VERTICAL_OFFSET ( float yOffset ) //0xC92717EF615B6704
- 0
- 76
- 323
-
void SET_GAMEPLAY_HINT_CAMERA_BLEND_TO_FOLLOW_PED_MEDIUM_VIEW_MODE ( BOOL toggle ) //0xE3433EADAAF7EE40
- 0
- 103
- 323
-
void SET_CINEMATIC_BUTTON_ACTIVE ( BOOL p0 ) //0x51669F7D1FB53D9F
- 0
- 74
- 323
-
void SHAKE_CINEMATIC_CAM ( const char* p0, float p1 ) //0xDCE214D9ED58F3CF
- 0
- 77
- 323
-
void SET_CINEMATIC_CAM_SHAKE_AMPLITUDE ( float p0 ) //0xC724C701C30B2FE7
- 0
- 79
- 323
-
void STOP_CINEMATIC_CAM_SHAKING ( BOOL p0 ) //0x2238E588E588A6D7
- 0
- 79
- 323
-
void DISABLE_CINEMATIC_BONNET_CAMERA_THIS_UPDATE () //0xADFF1B2A555F5FBA
- 0
- 91
- 323
-
void DISABLE_CINEMATIC_VEHICLE_IDLE_MODE_THIS_UPDATE () //0x62ECFCFDEE7885D6
- 0
- 76
- 323
-
void INVALIDATE_CINEMATIC_VEHICLE_IDLE_MODE () //0x9E4CFFF989258472
- 0
- 113
- 323
-
void INVALIDATE_IDLE_CAM () //0xF4F2C0D4EE209E20
- 0
- 75
- 323
-
void CREATE_CINEMATIC_SHOT ( Any p0, int p1, Any p2, Entity entity ) //0x741B0129D4560F31
- 0
- 97
- 323
-
void BYPASS_CAMERA_COLLISION_BUOYANCY_TEST_THIS_UPDATE () //0xA7092AFE81944852
- 0
- 59
- 2189
-
void STOP_CINEMATIC_SHOT ( Hash p0 ) //0x7660C6E75D3A078E
- 0
- 83
- 323
-
void FORCE_CINEMATIC_RENDERING_THIS_UPDATE ( BOOL p0 ) //0xA41BCD7213805AAC
- 0
- 66
- 323
-
void SET_CINEMATIC_NEWS_CHANNEL_ACTIVE_THIS_UPDATE () //0xDC9DA9E8789F5246
- 0
- 80
- 323
-
void SET_CINEMATIC_MODE_ACTIVE ( BOOL toggle ) //0xDCF0754AC3D6FD4E
- 0
- 82
- 323
-
void IGNORE_MENU_PREFERENCE_FOR_BONNET_CAMERA_THIS_UPDATE () //0x7B8A361C1813FBEF
- 0
- 86
- 573
-
void BYPASS_CUTSCENE_CAM_RENDERING_THIS_UPDATE () //0xDB629FFD9285FA06
- 0
- 110
- 323
-
void STOP_CUTSCENE_CAM_SHAKING ( Any p0 ) //0x324C5AA411DA7737
- 0
- 73
- 323
-
void SET_CUTSCENE_CAM_FAR_CLIP_THIS_UPDATE ( float p0 ) //0x12DED8CA53D47EA5
- 0
- 82
- 323
-
void DISABLE_NEAR_CLIP_SCAN_THIS_UPDATE () //0x5A43C76F7FC7BA5F
- 0
- 69
- 323
-
void SET_CAM_DEATH_FAIL_EFFECT_STATE ( int p0 ) //0x80C8B1846639BB19
- 0
- 98
- 323
-
void SET_FIRST_PERSON_FLASH_EFFECT_TYPE ( Any p0 ) //0x5C41E6BABC9E2112
- 0
- 74
- 323
-
void SET_FIRST_PERSON_FLASH_EFFECT_VEHICLE_MODEL_NAME ( const char* vehicleName ) //0x21E253A7F8DA5DFB
- 0
- 93
- 323
-
void SET_FIRST_PERSON_FLASH_EFFECT_VEHICLE_MODEL_HASH ( Hash vehicleModel ) //0x11FA5D3479C7DD47
- 0
- 76
- 323
-
void CAMERA_PREVENT_COLLISION_SETTINGS_FOR_TRIPLEHEAD_IN_INTERIORS_THIS_UPDATE () //0x62374889A4D59F72
- 0
- 64
- 877
-
void RENDER_SCRIPT_CAMS ( BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, Any p5 ) //0x07E5B515DB0636FC
- 0
- 356
- 323
-
void STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP ( BOOL render, float p1, int p2, Any p3 ) //0xC819F3CBB62BF692
- 0
- 163
- 323
-
void DESTROY_CAM ( Cam cam, BOOL bScriptHostCam ) //0x865908C81A2C22E9
- 0
- 196
- 323
-
void DESTROY_ALL_CAMS ( BOOL bScriptHostCam ) //0x8E5FB15663F79120
- 0
- 145
- 323
-
void SET_CAM_ACTIVE ( Cam cam, BOOL active ) //0x026FB97D0A425F84
- 0
- 160
- 323
-
void SET_CAM_PARAMS ( Cam cam, float posX, Object object, BOOL toggle, float posY, float posZ, float rotX, float rotY, float rotZ, float fieldOfView ) //0xBFD8727AEA3CCEBA
- 0
- 158
- 323
-
void SET_CAM_COORD ( Cam cam, float posX, float posY, float posZ ) //0x4D41783FB745E42E
- 0
- 186
- 323
-
void SET_CAM_ROT ( Cam cam, float rotX, float rotY, float rotZ, int rotationOrder ) //0x85973643155D0B07
- 0
- 196
- 323
-
void SET_CAM_FOV ( Cam cam, float fieldOfView ) //0xB13C14F66A00D047
- 0
- 178
- 323
-
void SET_CAM_NEAR_CLIP ( Cam cam, float nearClip ) //0xC7848EFCCC545182
- 0
- 137
- 323
-
void SET_CAM_FAR_CLIP ( Cam cam, float farClip ) //0xAE306F2A904BF86E
- 0
- 159
- 323
-
void SET_CAM_MOTION_BLUR_STRENGTH ( Cam cam, float strength ) //0x6F0F77FBA9A8F2E6
- 0
- 154
- 323
-
void SET_CAM_NEAR_DOF ( Cam cam, float nearDOF ) //0x3FA4BF0A7AB7DE2C
- 0
- 123
- 323
-
void SET_CAM_FAR_DOF ( Cam cam, float farDOF ) //0xEDD91296CD01AEE0
- 0
- 142
- 323
-
void SET_CAM_DOF_STRENGTH ( Cam cam, float dofStrength ) //0x5EE29B4D7D5DF897
- 0
- 144
- 323
-
void SET_CAM_DOF_PLANES ( Cam cam, float p1, float p2, float p3, float p4 ) //0x3CF48F6F96E749DC
- 0
- 133
- 323
-
void SET_CAM_USE_SHALLOW_DOF_MODE ( Cam cam, BOOL toggle ) //0x16A96863A17552BB
- 0
- 139
- 323
-
void SET_USE_HI_DOF () //0xA13B0222F3D94A94
- 0
- 250
- 323
-
void SET_CAM_DOF_OVERRIDDEN_FOCUS_DISTANCE ( Any p0, float p1 ) //0xF55E4046F6F831DC
- 0
- 115
- 323