GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
-
void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int smoothingStyle, int rotationOrder ) //0x8609C75EC438FB3B
- 0
- 85
- 323
-
void ADD_CAM_SPLINE_NODE_USING_CAMERA ( Cam cam, Cam cam2, int length, int p3 ) //0x0FB82563989CF4FB
- 0
- 80
- 323
-
void ADD_CAM_SPLINE_NODE_USING_CAMERA_FRAME ( Cam cam, Cam cam2, int length, int p3 ) //0x0A9F2A468B328E74
- 0
- 71
- 323
-
void ADD_CAM_SPLINE_NODE_USING_GAMEPLAY_FRAME ( Cam cam, int length, int p2 ) //0x609278246A29CA34
- 0
- 78
- 323
-
void ALLOW_MOTION_BLUR_DECAY ( Any p0, BOOL p1 ) //0x271017B9BA825366
- 0
- 84
- 323
-
void ANIMATED_SHAKE_CAM ( Cam cam, const char* p1, const char* p2, const char* p3, float amplitude ) //0xA2746EEAE3E577CD
- 0
- 78
- 323
-
void ANIMATED_SHAKE_SCRIPT_GLOBAL ( const char* p0, const char* p1, const char* p2, float p3 ) //0xC2EAE3FB8CDBED31
- 0
- 89
- 323
-
BOOL ARE_WIDESCREEN_BORDERS_ACTIVE () //0x4879E4FE39074CDF
- 0
- 73
- 372
-
void ATTACH_CAM_TO_ENTITY ( Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative ) //0xFEDB7D269E8C60E3
- 0
- 183
- 323
-
void ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading ) //0x61A3DBA14AB7F411
- 0
- 140
- 323
-
void ATTACH_CAM_TO_VEHICLE_BONE ( Cam cam, Vehicle vehicle, Ped ped, int boneIndex, BOOL relativeRotation, float rotX, float rotY, float rotZ, float offsetX, float offsetY ) //0x8DB3F12A02CAEF72
- 0
- 145
- 1290
-
void BLOCK_FIRST_PERSON_ORIENTATION_RESET_THIS_UPDATE () //0x9F97DA93681F87EA
- 0
- 148
- 1734
-
void BYPASS_CAMERA_COLLISION_BUOYANCY_TEST_THIS_UPDATE () //0xA7092AFE81944852
- 0
- 64
- 2189
-
void BYPASS_CUTSCENE_CAM_RENDERING_THIS_UPDATE () //0xDB629FFD9285FA06
- 0
- 112
- 323
-
void CAMERA_PREVENT_COLLISION_SETTINGS_FOR_TRIPLEHEAD_IN_INTERIORS_THIS_UPDATE () //0x62374889A4D59F72
- 0
- 68
- 877
-
Cam CREATE_CAM ( const char* camName, BOOL p1 ) //0xC3981DCE61D9E13F
- 0
- 233
- 323
-
Cam CREATE_CAM_WITH_PARAMS ( const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9 ) //0xB51194800B257161
- 0
- 198
- 323
-
Cam CREATE_CAMERA ( Hash camHash, BOOL p1 ) //0x5E3CF89C6BCCA67D
- 0
- 170
- 323
-
Cam CREATE_CAMERA_WITH_PARAMS ( Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9 ) //0x6ABFA3E16460F22D
- 0
- 212
- 323
-
void CREATE_CINEMATIC_SHOT ( Any p0, int p1, Any p2, Entity entity ) //0x741B0129D4560F31
- 0
- 98
- 323
-
void DESTROY_ALL_CAMS ( BOOL bScriptHostCam ) //0x8E5FB15663F79120
- 0
- 147
- 323
-
void DESTROY_CAM ( Cam cam, BOOL bScriptHostCam ) //0x865908C81A2C22E9
- 0
- 201
- 323
-
void DETACH_CAM ( Cam cam ) //0xA2FABBE87F4BAD82
- 0
- 142
- 323
-
void DISABLE_AIM_CAM_THIS_UPDATE () //0x1A31FE0049E542F6
- 0
- 78
- 323
-
void DISABLE_CAM_COLLISION_FOR_OBJECT ( Entity entity ) //0x49482F9FCD825AAA
- 0
- 126
- 323
-
void DISABLE_CINEMATIC_BONNET_CAMERA_THIS_UPDATE () //0xADFF1B2A555F5FBA
- 0
- 99
- 323
-
Any DISABLE_CINEMATIC_SLOW_MO_THIS_UPDATE () //0x17FCA7199A530203
- 0
- 69
- 323
-
void DISABLE_CINEMATIC_VEHICLE_IDLE_MODE_THIS_UPDATE () //0x62ECFCFDEE7885D6
- 0
- 77
- 323
-
void DISABLE_FIRST_PERSON_CAMERA_WATER_CLIPPING_TEST_THIS_UPDATE () //0xB1381B97F70C7B30
- 0
- 71
- 1180
-
void DISABLE_FIRST_PERSON_FLASH_EFFECT_THIS_UPDATE () //0x59424BD75174C9B1
- 0
- 80
- 323
-
void DISABLE_GAMEPLAY_CAM_ALTITUDE_FOV_SCALING_THIS_UPDATE () //0xEA7F0AD7E9BA676F
- 0
- 105
- 323
-
void DISABLE_NEAR_CLIP_SCAN_THIS_UPDATE () //0x5A43C76F7FC7BA5F
- 0
- 71
- 323
-
void DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE () //0xDE2EF5DA284CC8DF
- 0
- 84
- 323
-
void DO_SCREEN_FADE_IN ( int duration ) //0xD4E8E24955024033
- 0
- 107
- 323
-
void DO_SCREEN_FADE_OUT ( int duration ) //0x891B5B39AC6302AF
- 0
- 108
- 323
-
BOOL DOES_CAM_EXIST ( Cam cam ) //0xA7A932170592B50E
- 0
- 155
- 323
-
void FORCE_BONNET_CAMERA_RELATIVE_HEADING_AND_PITCH ( float p0, float p1 ) //0x28B022A17B068A3A
- 0
- 63
- 1734
-
void FORCE_CAM_FAR_CLIP ( Any p0, Any p1 ) //0xAABD62873FFB1A33
- 0
- 67
- 2189
-
void FORCE_CAMERA_RELATIVE_HEADING_AND_PITCH ( float roll, float pitch, float yaw ) //0x48608C3464F58AB4
- 0
- 103
- 505
-
void FORCE_CINEMATIC_RENDERING_THIS_UPDATE ( BOOL p0 ) //0xA41BCD7213805AAC
- 0
- 68
- 323
-
void FORCE_TIGHTSPACE_CUSTOM_FRAMING_THIS_UPDATE () //0x380B4968D1E09E55
- 0
- 74
- 1290
-
void FORCE_VEHICLE_CAM_STUNT_SETTINGS_THIS_UPDATE () //0x0AA27680A0BD43FA
- 0
- 98
- 1103
-
int GET_CAM_ACTIVE_VIEW_MODE_CONTEXT () //0x19CAFA3C87F7C2FF
- 0
- 97
- 323
-
float GET_CAM_ANIM_CURRENT_PHASE ( Cam cam ) //0xA10B2DB49E92A6B0
- 0
- 60
- 323
-
Vector3 GET_CAM_COORD ( Cam cam ) //0xBAC038F7459AE5AE
- 0
- 129
- 323
-
float GET_CAM_DOF_STRENGTH ( Cam cam ) //0x06D153C0B99B6128
- 0
- 63
- 2699
-
float GET_CAM_FAR_CLIP ( Cam cam ) //0xB60A9CFEB21CA6AA
- 0
- 122
- 323
-
float GET_CAM_FAR_DOF ( Cam cam ) //0x255F8DAFD540D397
- 0
- 161
- 323
-
float GET_CAM_FOV ( Cam cam ) //0xC3330A45CCCDB26A
- 0
- 127
- 323
-
float GET_CAM_NEAR_CLIP ( Cam cam ) //0xC520A34DAFBF24B1
- 0
- 143
- 323