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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


  1. void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int smoothingStyle, int rotationOrder )  //0x8609C75EC438FB3B

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  2. void ADD_CAM_SPLINE_NODE_USING_CAMERA ( Cam cam, Cam cam2, int length, int p3 )  //0x0FB82563989CF4FB

    • 0
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  3. void ADD_CAM_SPLINE_NODE_USING_CAMERA_FRAME ( Cam cam, Cam cam2, int length, int p3 )  //0x0A9F2A468B328E74

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  4. void ADD_CAM_SPLINE_NODE_USING_GAMEPLAY_FRAME ( Cam cam, int length, int p2 )  //0x609278246A29CA34

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  5. void ALLOW_MOTION_BLUR_DECAY ( Any p0, BOOL p1 )  //0x271017B9BA825366

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  6. void ANIMATED_SHAKE_CAM ( Cam cam, const char* p1, const char* p2, const char* p3, float amplitude )  //0xA2746EEAE3E577CD

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  7. void ANIMATED_SHAKE_SCRIPT_GLOBAL ( const char* p0, const char* p1, const char* p2, float p3 )  //0xC2EAE3FB8CDBED31

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  8. BOOL ARE_WIDESCREEN_BORDERS_ACTIVE ()  //0x4879E4FE39074CDF

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  9. void ATTACH_CAM_TO_ENTITY ( Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative )  //0xFEDB7D269E8C60E3

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  10. void ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading )  //0x61A3DBA14AB7F411

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  11. void ATTACH_CAM_TO_VEHICLE_BONE ( Cam cam, Vehicle vehicle, Ped ped, int boneIndex, BOOL relativeRotation, float rotX, float rotY, float rotZ, float offsetX, float offsetY )  //0x8DB3F12A02CAEF72

    • 0
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  12. void BLOCK_FIRST_PERSON_ORIENTATION_RESET_THIS_UPDATE ()  //0x9F97DA93681F87EA

    • 0
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    • 1734
  13. void BYPASS_CAMERA_COLLISION_BUOYANCY_TEST_THIS_UPDATE ()  //0xA7092AFE81944852

    • 0
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  14. void BYPASS_CUTSCENE_CAM_RENDERING_THIS_UPDATE ()  //0xDB629FFD9285FA06

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  15. Cam CREATE_CAM ( const char* camName, BOOL p1 )  //0xC3981DCE61D9E13F

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  16. Cam CREATE_CAM_WITH_PARAMS ( const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9 )  //0xB51194800B257161

    • 0
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  17. Cam CREATE_CAMERA ( Hash camHash, BOOL p1 )  //0x5E3CF89C6BCCA67D

    • 0
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  18. Cam CREATE_CAMERA_WITH_PARAMS ( Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9 )  //0x6ABFA3E16460F22D

    • 0
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  19. void CREATE_CINEMATIC_SHOT ( Any p0, int p1, Any p2, Entity entity )  //0x741B0129D4560F31

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  20. void DESTROY_ALL_CAMS ( BOOL bScriptHostCam )  //0x8E5FB15663F79120

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  21. void DESTROY_CAM ( Cam cam, BOOL bScriptHostCam )  //0x865908C81A2C22E9

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  22. void DETACH_CAM ( Cam cam )  //0xA2FABBE87F4BAD82

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  23. void DISABLE_AIM_CAM_THIS_UPDATE ()  //0x1A31FE0049E542F6

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  24. void DISABLE_CAM_COLLISION_FOR_OBJECT ( Entity entity )  //0x49482F9FCD825AAA

    • 0
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  25. void DISABLE_CINEMATIC_BONNET_CAMERA_THIS_UPDATE ()  //0xADFF1B2A555F5FBA

    • 0
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  26. Any DISABLE_CINEMATIC_SLOW_MO_THIS_UPDATE ()  //0x17FCA7199A530203

    • 0
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  27. void DISABLE_CINEMATIC_VEHICLE_IDLE_MODE_THIS_UPDATE ()  //0x62ECFCFDEE7885D6

    • 0
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    • 0
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  28. void DISABLE_FIRST_PERSON_FLASH_EFFECT_THIS_UPDATE ()  //0x59424BD75174C9B1

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    • 0
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  29. void DISABLE_NEAR_CLIP_SCAN_THIS_UPDATE ()  //0x5A43C76F7FC7BA5F

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  30. void DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE ()  //0xDE2EF5DA284CC8DF

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  31. void DO_SCREEN_FADE_IN ( int duration )  //0xD4E8E24955024033

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  32. void DO_SCREEN_FADE_OUT ( int duration )  //0x891B5B39AC6302AF

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  33. BOOL DOES_CAM_EXIST ( Cam cam )  //0xA7A932170592B50E

    • 0
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  34. void FORCE_BONNET_CAMERA_RELATIVE_HEADING_AND_PITCH ( float p0, float p1 )  //0x28B022A17B068A3A

    • 0
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  35. void FORCE_CAM_FAR_CLIP ( Any p0, Any p1 )  //0xAABD62873FFB1A33

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  36. void FORCE_CAMERA_RELATIVE_HEADING_AND_PITCH ( float roll, float pitch, float yaw )  //0x48608C3464F58AB4

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  37. void FORCE_CINEMATIC_RENDERING_THIS_UPDATE ( BOOL p0 )  //0xA41BCD7213805AAC

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  38. void FORCE_TIGHTSPACE_CUSTOM_FRAMING_THIS_UPDATE ()  //0x380B4968D1E09E55

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  39. void FORCE_VEHICLE_CAM_STUNT_SETTINGS_THIS_UPDATE ()  //0x0AA27680A0BD43FA

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  40. int GET_CAM_ACTIVE_VIEW_MODE_CONTEXT ()  //0x19CAFA3C87F7C2FF

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  41. float GET_CAM_ANIM_CURRENT_PHASE ( Cam cam )  //0xA10B2DB49E92A6B0

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  42. Vector3 GET_CAM_COORD ( Cam cam )  //0xBAC038F7459AE5AE

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  43. float GET_CAM_DOF_STRENGTH ( Cam cam )  //0x06D153C0B99B6128

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  44. float GET_CAM_FAR_CLIP ( Cam cam )  //0xB60A9CFEB21CA6AA

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  45. float GET_CAM_FAR_DOF ( Cam cam )  //0x255F8DAFD540D397

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  46. float GET_CAM_FOV ( Cam cam )  //0xC3330A45CCCDB26A

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  47. float GET_CAM_NEAR_CLIP ( Cam cam )  //0xC520A34DAFBF24B1

    • 0
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