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Bear82

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Everything posted by Bear82

  1. Thank you for the detailed feedback. But as I said, if this problem only occurs on my end, it could be due to my other scripts or additional plugins – I don't want to rule that out. If it helps, attached are my two settings, which I've mostly used for testing. AmbientEmergencyTraffic Setting.zip
  2. Oh great, speaking of which :) - I can't get it to work with the standard .ini anymore. It crashes immediately after I join the police force (forceduty). I've attached both logs for you - one with my own settings and one with the standard one (>4 MB). The latest version, "Ambient Emergency Traffic AET 1.1.0", is installed. Only "CityPoliceVehicles" are spawned, regardless of whether "EnableZoneSystem" is set to true or false. Even if I disable everything (EnableZoneSystem & EnablePolice), the police vehicles still spawn - disabling the police vehicles worked in the previous version. I hope this helps. AmbientEmergencyTraffic.log AmbientEmergencyTraffic -with standard settings.zip
  3. Unfortunately, it's not working properly for me. I've tried several variations with the settings via .ini. 1) Only "CityPoliceVehicles" spawn everywhere on the map. 2) I tried disabling only the police vehicles using "EnablePolice" and/or "EnableZoneSystem" and/or "Backup," but without success. If this problem only occurs for you, then there's certainly a conflict with another script. If not, I would appreciate any information. P.S. No errors are reported in the "AmbientEmergencyTraffic.log".
  4. That update sounds really great! I'll give it a try later. I'm most excited about the direct units from the immediate vicinity finally getting involved, as well as the assigned zones. However, if I understood correctly, if I use backup units via PR, this won't be taken into account, since—by default—it is only triggered through LSPDFR?
  5. I can personally recommend "mpclothes".
  6. Hey, I just wanted to quickly ask if future updates could include the option to translate the menu/interface into another language. Or have I overlooked a file? Thanks a lot for your work! I've noticed something: the first call always remains active, and all subsequent calls are routed through the first one. This means the callout name always remains the same as the first callout. It was determined that the problem lies with some callouts!
  7. It's a shame it's no longer being updated. It was a really good thing.
  8. A question that might be related to this topic: Why should an old version of "ScriptHookVDotNet3.dll" be used? I have a feeling that this will cause some other scripts/addons to malfunction or generate errors. Thank you
  9. Thank you for the tip, but unfortunately no. I have "ScriptHookVDotNet-v3.7.0-nightly.126" and the ScriptHookVDotNet.log says (maybe this will help): [DEBUG] Successfully compiled LAStreetNames.cs using API version 3.7.0. If you find the script not working as the author(s) intended, you could annotate an API version by adding a dot and a single-digit number for API version before the extension (e.g. "LAStreetNames.2.cs"). [INFO] Found 1 script(s) in LAStreetNames.cs resolved to API version 3.7.0 (script assembly version: 0.0.0.0, target API version: 3.7.0). [DEBUG] Instantiating script LAStreetNames ... [INFO] Started script LAStreetNames. Unfortunately, I can't make sense of this, as there are several such entries.
  10. Thank you for the adjustment! Unfortunately, the entire display disappears after the update. If no one else is having this problem, it must be due to me or some other mod.
  11. Thank you for the update. The keyboard layout now works as it should.
  12. I assume so, since I'm using the character created by LSPDFR. Or am I making a mistake?
  13. Really great expansion, thanks for that! I'm having trouble saving/loading though - does anyone have any ideas? RP log: [5/2/2026 1:01:50 PM.619] Tattoo Toggler: [NORMAL] TattooToggler: [SavedTattoosManager] Loading saved tattoos for gender: GENDER_FEMALE [5/2/2026 1:01:50 PM.619] Tattoo Toggler: [NORMAL] TattooToggler: [SavedTattoosManager] No saved tattoos found for gender: GENDER_FEMALE [5/2/2026 1:02:19 PM.845] Tattoo Toggler: [NORMAL] TattooToggler: [SavedTattoosManager] Saving 0 tattoos for gender: GENDER_FEMALE [5/2/2026 1:02:19 PM.845] Tattoo Toggler: [NORMAL] TattooToggler: [SavedTattoosManager] Save successful for gender: GENDER_FEMALE [5/2/2026 1:02:30 PM.128] Tattoo Toggler: [NORMAL] TattooToggler: [SavedTattoosManager] Loading saved tattoos for gender: GENDER_FEMALE [5/2/2026 1:02:30 PM.128] Tattoo Toggler: [NORMAL] TattooToggler: [SavedTattoosManager] No saved tattoos found for gender: GENDER_FEMALE [5/2/2026 1:02:33 PM.425] Tattoo Toggler: [NORMAL] TattooToggler: [SavedTattoosManager] Saving 0 tattoos for gender: GENDER_FEMALE [5/2/2026 1:02:33 PM.426] Tattoo Toggler: [NORMAL] TattooToggler: [SavedTattoosManager] Save successful for gender: GENDER_FEMALE SavedTattoos.json: (remains empty) { "Male": { "Tattoos": [] }, "Female": { "Tattoos": [] } }
  14. Great expansion, thanks for that. I have just one issue: I've adjusted the keybinds, but unfortunately, whenever I use "RControlKey + N" in combination for another mod, the backup menu still opens. This is how it's configured: BackupControllerKey=X BackupControllerModifierKey=LControlKey (Other combinations don't change anything, and it also opens via LControlKey + X - as it should).
  15. Great stuff, thanks! Now LA is more realistic! A suggestion for the future: Adjustments (size, position, maybe color) Thank you very much.
  16. Hi everyone, Is automatic virus scanning no longer being performed? It says (VirusTotal: NotScanned) on every download page I visit. - See screenshot:
  17. Alles gute zum Geburtstag 🎊 🎁 Danke für den Insi
  18. I just noticed that this affects almost all .asi files in the main folder as well as subfolders - such as VStancer, DynamicVehicleFirstPerson, A.G.S and/or LeFixSpeedo, etc.
  19. Same here: AGS v1.0.2209.26 ErrorLog started on Thursday, April 2, 2026 2:05 PM >> [02:05:22.576] > > DLC AGS not present or loaded. A.G.S. cannot run without legs. Exiting AGS v1.0.2209.26 ErrorLog started on Thursday, April 2, 2026 2:22 PM >> >> AGS v1.0.2209.26 ErrorLog ended on Thursday, April 2, 2026 2:25 PM AGS v1.0.2209.26 ErrorLog started on Thursday, April 2, 2026 2:27 PM >> >> AGS v1.0.2209.26 ErrorLog ended on Thursday, April 2, 2026 2:29 PM
  20. If anyone can help, I would be very grateful! I've tried it two more times now, upgrading from the previous version to the new one, but unfortunately, I keep getting the same errors. Error 1: when LSPDFR loads automatically after starting the game. Error 2: when I get into the car. 1 New UPDATE RagePluginHook.log asiloader.log ScriptHookV.log
  21. Old game version just tested without error message: RagePluginHook -Version before update.log
  22. RagePluginHook.log Yes, AdvancedHookV is still installed. I'm just seeing something about "A.G.S.: ...memory is corrupt". But this worked in the old version – and there isn't a new gameconfig or anything like that yet. RagePluginHook.log Even if I remove A.G.S., the error message still appears.
  23. Hello everyone, I updated the game including lspdfr_049_9572, ScriptHookV_3788.0_1013.33, and ScriptHookVDotNet, but I keep getting the same error message, or some things just stop working. Even if I remove the affected extension, the same error occurs, only with the name of the next extension (I think it only affects .asi applications). I also removed and reinstalled the ASI Loader and OpenIV.ASI via "OpenIV"—but without success. Can anyone help? I would be very grateful! Pasted content
  24. It's great that there's already an update, also regarding the optimization – I had noticed that too. I'm looking forward to testing it later. Thanks for your work!

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