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AlconH

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Everything posted by AlconH

  1. Make sure to extract the files before opening the project or you'll get an error. Open the project, then open Main.cs, you'll see my comment at the bottom as to where you can add your code to achieve what you want. I've set up the while loop and delegation so that you don't need to worry about that. Just literally add in your code for the backup and it should work. APIExample.zip
  2. Could you specify what you're actually trying to do in terms of the backup? You seem to be a little off the mark with ticks and base.process because thats not needed for this. Do you have experience with C#? Would it be helpful if I send you a basic project with comments on where to complete your logic?
  3. According to that log, you don't even have my mod installed. Please delete the log from your GTA V directory, load the game, reproduce the error and send me the new log that is created.
  4. Oh, I completely understand. To be honest, you could just have "Callouts" and "Other" for now. As the downloads section grows it could be updated to reflect it.
  5. Same here. Deep male voice with British accent, if you need me, let me know.
  6. I think a fantastic enhancement to the downloads section would be to have the ability to refine LSPDFR api plugins by type. For example, we could show only LSPDFR plugins that are callouts. I believe it would make navigating much nicer.
  7. Can I suggest that rather than using the term "Weed", using the term "Marijuana", it's a bit more realistic imo.
  8. Might wanna check that you're looking at the right plugin. The .ini you've quoted is not for my mod. Also, I've just checked my code, and there's nothing that would affect a player's health at all.
  9. Yeah, I've noticed this too. It seems they've edited the relationships between the cops and the player since you can now kill them and couldn't before...
  10. It's already compatible as far as I know. Give it a test and let me know. It's working fine for me.
  11. You have to wait. The mods are being updated but patience is needed for now.
  12. Nope, haven't modified it.
  13. I've just noticed this. I was sat at the traffic lights in an unmarked cruiser, all of a sudden a vehicle pulls up alongside me with two gang members in it. They proceed to get out and begin attacking me for no reason at all. They appear on the map as red blips. This happened 3 times in the space of 20 minutes.
  14. I haven't found any significant performance impact, however RDE does require more resources as it loads extra models into the game.
  15. I'm not being funny, but everything in bold is irrelevant and wouldn't affect vehicle mods in the slightest. There's no point stabbing in the dark for something. Hi, First of all, which mods are you installing? Also, which archives are you editing to add the files into?
  16. It's okay. It's not that you're asking too much, just that you're asking the wrong person. If you were to ask a model dev, someone who produces vehicle mods, they may add the feature in because it's not overly difficult to do. However, script mods couldn't achieve this as easily.
  17. That would be difficult to do via scripting. It would be better to add it to the actual model, but this would need to be done to each individual model, so not really possible on a large scale.
  18. May I ask where you purchased the model from? There are many sites that state in their license that you cannot redistribute their models, so it's worth a check first.
  19. Ah perfect! Knew I'd seen it somewhere. Thanks!
  20. I remember seeing a template for a menu within RPH a while back on the downloads section here but I can't seem to find it again. It's like the menu that you use for LSPDFR backup and whatnot. Does anyone have a link?
  21. I'm not being funny, but the new captchas on the site are insanely simple. It's easier than one of these:
  22. I just saw this mod on youtube and thought it was too awesome not to share. It's a GTA V mod that adds in loads of stuff from the game Watchdog. Here's the video, see for yourself:

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