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Hyfrith

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  1. Could be interesting! I like seeing the list of units responding. I don't know if it's an Ultimate Backup mod feature, or a vanilla LSPDFR feature but Code 3 backup will already respond to the location of your map blip with one of those, by the way!
  2. Hello! Some great callouts and ideas here. Just wanted to report to you this issue I had where the Fleeing Suspect callout seems to spawn inside a building or under the map, so I can't find the officer to progress the callout and just have to Force End it. I attached some screenshots of the location.
  3. This thread was originally not actually referring to the new (now fixed) bug where suspects aimed their guns but didn't shoot. It was referring to a change made in older versions which removed the feature where suspects would shoot at you from their cars whilst driving. I believe that the shooting whilst fleeing mechanic has since been reimplemented as I've since had people shoot at me on traffic stops. But I've not seen the old "shooting from a van whilst fleeing" behavior since much older versions of LSPDFR so either that was never re-added or plugin devs aren't using it.
  4.    ys42 reacted to a post in a topic: Suspects don't shoot their guns
  5.    Hyfrith reacted to a post in a topic: LSPDFR 0.4.9 - Now Available!
  6.    doudou110 reacted to a post in a topic: LSPDFR 0.4.9 - Now Available!
  7. I'd definitely recommend playing with the Deadly Weapons mod and the Watch Your Death mod. After a bit of tweaking of AI resistance values I had an incredibly immersive, albeit rather "traumatizing" encounter recently where I pulled over a vehicle on the highway as SAHP for expired registration and as I approached the car the guy got out and double tapped me before I could draw my gun! Due to the mods above I was killed instantly and got to watch in shock and horror as my officer collapsed beside his car and the perp came over and shot my body twice again!! The perp then jumped back into his car and drove away at speed, leaving me dead on the side of the highway. Suffice to say, I was pretty shocked. It was a sobering moment even in a video game and I've definitely seen at least one real-life dashcam clip of this happening in real life as well. I will be VERY cautious on my traffic stops in future now. I actually have a video of the encounter I can add if anyone is interested.
  8. Sounds great! Hopefully the research stuff doesn't just demonstrate how many players will gleefully gun people down because it's a video game. I'm curious how the video game aspect of it will relate to real life law enforcement, since LSPDFR is not exactly in the "simulator" category for Police work despite the depth of systems. I'd love more detail on the new pursuit "Investigation" state. I'm not sure how this works from your explanation? Is it saying you can call a "pursuit" on a ped who isn't already actively fleeing, and then NPC cops will arrive Code 2 or 3 as usual, but won't chase or taze the ped unless they actively fight or flee, they'll just approach and arrest calmly?
  9. Guys, this mod is now out of date if you use the latest EUP release. Other, up to date mods which do the same as this one are available if you go look. That said, I would love this version to update because I think it makes the best use of the CustomBackup xml and is simple to edit.
  10. I have an odd issue, that isn't caused by DLS or ELS because they're not even in use or loaded when this happens, even though I have it installed, where NPC backup cars will approach with their lights flashing but then their lights suddenly go out or enter a frozen "steady burn" looking thing when they get close to me. I have tested it, and it only happens when I have a car of my own which I've sat in and I am On-Duty in LSPDFR. If I have no car and stand around, the NPC lights work fine, but if I spawn a car and sit in it, then their lights all go out suddenly. You can see it in action on these clips: https://drive.google.com/drive/folders/1GG-2RHg05qkTHnELrPwGVVf7stCcZrTA?usp=sharing The responding backup have their lights flashing until they get near, then the lights freeze. If I turn my lights off, then theirs all go off as well. Any ideas? Thanks!
  11. I also have the same crashing issue as the above user, and I do have RageNativeUI installed though which is odd. RagePluginHook.log Just did some further testing, including making sure I had the latest RagenativeUI installed and it seems to be working now? I thought I was on the latest version, but perhaps I wasn't.
  12. Yeah I came to also report the Code 4 on too many callouts when I arrive. On the latest versions of everything, idk if it's a new bug potentially?
  13.    Hyfrith reacted to a comment on a file: EUP Backup Configurations [9.3]
  14. What were the "miscellaneous settings" you fixed in version 3.0? I'd already made personal edits to the previous xml version, so just wondering if there's anything new I need to copy over to that to update without losing my changes. I already copied over the new Merryweather addition in Special Units. (Thanks for the update as well!)
  15. This plugin was a game changer when it was released, finally solving the growing issue of overlapping carcols and conflicting siren IDs as more and more add-on emergency vehicles are released. However, as of February this mod is now outdated and non-functioning, leaving an "error applying hook" message when activated. Here's to hoping that the author finds time to update it! This mod is basically essential nowadays.
  16.    Hyfrith reacted to a comment on a file: EUP Backup Configurations [9.3]
  17.    Hyfrith reacted to a comment on a file: EUP Backup Configurations [9.3]
  18. That's great news, but I would have thought that 8.2 and 1.4 changed some numbers and added new things? So there may be some updates needed still?
  19. Agreed with above, are there any plans to update this for the new EUP updates? Your XML is basically an essential mod for me nowadays 😁
  20. The default ambulance is replaced by one of these ambulances, and the lifeguard is also replaced.
  21.    Samuel Don reacted to a comment on a file: Halloween Mini Callouts Pack
  22.    Vincentsgm reacted to a comment on a file: Halloween Mini Callouts Pack
  23. Definitely need a beast to chase as it super jumps away! Or bigfoot in the forests.

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