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unitedOrange66

Community Team
  • Joined

Everything posted by unitedOrange66

  1. No you are good. It was my fault, I forgot to copy and paste the settings for "Time" in the updated .ini, I also failed to read the update log on this page, which specifictly said an option to enable/disable time has been added. I usually don't replace my .ini files because I want to keep my customized settings.
  2. Time won't show after installing the update. Never mind.
  3. Thank you, I didn't know this, I usually judge the file version by looking at the modified date. 😂
  4. When such scammers upload content on the site with the possible motivation of promoting paid assets, it should raise a red flag. And staff members can at least archive or remove such uploads if reported by a concerned player. If LSPDFR does indeed have a strict rule against purchasing goods and services, in addition to educating players to be cautious, sellers/promotors should also face certain consequences by promoting their access and thereby committing a rule violation. Obviously, the buyer is at fault for even falling for such scams, being careless having no common sense, etc. But if the buyer was scammed by scammers via LSPDFR website, or any site that has a rule against exchange for goods; then you cannot say "We can't do anything about it," because this gives you the accusation/charge of "Being an accessory of a scamming scheme." Since you are a if not main; direct, or indirect traffic source, and the host. Your failure to act accordingly in response to an ongoing scamming scheme resulted in several users from your site suffering personal financial loss, that, you cannot plea "Not Liable." Back a couple of months ago, or even a year ago, I already suspected this "vehicle mods creator" advertising his stuff on LSPDFR. He would upload a few car mods in "vehicle models," and post something like "contact us for paid custom models" in the description, then disable comments to prevent any communications in public. The sole purpose of this act is to lure players into their scamming scheme, and therefore promote their scams so more victims will fall for it, via LSPDFR's official website.
  5. No, I'm not, I forgot to mention that. I don't believe I have anything that might "conflict" with lml. I've been using lml for RDR2 over a year now with other asi mods, no issues at all.
  6. Greetings, I encountered this silent start-up crash after installing LML, without any mods in the mod loader. My game won't start after loading the social club window. I did some research before posting this thread: 1. My GTA V game is not outdated, I can play LSPDFR flawlessly. 2. I have a working gameconfig made by "PNWParksFan." 3. I installed everything (lml) correctly. I checked my Windows event viewer, in Windows log - Application, I found a chain of crashes caused by vfs.dll: Main crash: Faulting module name: vfs.dll. Followed by: Application: RAGEPluginHook.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Followed by x1: Faulting application name: RAGEPluginHook.exe, version: 1.106.1330.16514, time stamp: 0x651c29bf Faulting module name: KERNELBASE.dll, version: 10.0.19041.3516, time stamp: 0xe9b06223 And this exact same pattern occurs every time I launch the game, in the order above, respectively. I'm going to attach all of these three detailed logs in text files below. Thank you for looking into this. Faulting module name vfs.dll.txt Application RAGEPluginHook.exe.txt Faulting application name RAGEPluginHook.exe.txt
  7. I'm pretty sure you included the incorrect dll version in the 1.0.0.40 zip, it has the exact same modified date and time as the previous one.
  8. I tried 4 callouts and 2 of them crashed, one was traffic stop backup and the other one was burglary. Also Suicide call failed to start - code 4 disregard. I haven't tried the rest. One more thing, this one is for the author: Did you repo the code from Assorted Callouts by "Albo1125" for Traffic Stop backup, Shoplifting, and prisoner transport? But partially modified it to your own preference? If so, where is the credit? section136callouts.log
    1. I really love the detailed dialogue in this callout pack, very comprehensive and straightforward. Most importantly, there are no spelling errors or grammar mistakes. It actually reads like English in any given context. 2. I love the fact that each callout features a simple scenario and there are only a few (14) of them in total. Each of those callouts is well-made, ensuring a smooth and immersive interaction. Just one suggestion: This callout pack only includes partial dispatch audio from the default lspdfr scanner, for example: "respond code 2," etc. Can you consider adding a complete/detailed dispatch audio in the feature? With an independent audio folder for this callout only.
  9. I appreciate the hard work you've put into it. I know I've asked this a few months ago, but I'm going to ask it again here: Can you add an option in the .ini to let the player enable/disable auto camera focus upon arriving at the scene?
  10. You accidentally put an older version of "KucheraCallouts.dll" in the Kuchera Audio folder, from the "callout interface download" option. Bugs: For the "security request assistance" call, detaining the security officer will cause an infinite spawn of security peds, until the call is ended: https://imgur.com/WdD0ctV For the "officer down" call that spawns inside the parking garage, the dead officer's spawn location is floating in the air: https://imgur.com/QG7Ybxg Suggestion: Can you please, add an option in the .ini to disable the annoying auto camera focus on certain calls? And for the "Traffic stop backup" call, can you add some dialog for the AI officer and create some realistic scenarios?
  11. Just a suggestion, if you could consider: Could you add sheriff and highway patrol for the "officer not responding" call? Depends on the spawn location. Instead of just city unit.
  12. You'll have to change it via Menyoo, you cannot load your custom outfit in Menyoo at startup or "transfer" it.
  13. Use the RPH included in the LSPDFR manual installation package, which is the latest version.
  14. "In the config" means in the callout configuration.
  15. Grammar police, tell dispatch you are unavailable.
  16. Let me see your LSPDFR plugin folder, take a screenshot.
  17. You probably have other plugins that forcing callouts.
  18. Just a showcase of what I was talking about: skip to 4:54 in this video.
  19. In the older version they actually shoot first, as soon as the player arrives on the scene, not even that close to them, they started to shoot while the player was still in the car lol. Now they wander around holding their weapons, or standing there and doing nothing, ignoring AI cops and the player. Maybe they are not "seeing" the player and other AI officers?
  20. I don't know if this is intended, but most of the time (99%) the suspects in SWAT callouts does not do anything other than stand there, frozen in place. Unless you open fire on them first, they will return fire of course. Probably because your SWAT vehicle mod and your SWAT EUP officers' uniforms have taken up too much game memories, since super callout automatically dispatch SWAT units on certain SWAT callouts.
  21. All I had to do was set "Ambient.DisableAmbientGameCopSpawnBlock" to true in lspdfr.ini.

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