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timnboys

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  1. Yes this is still in the works, it takes a bit of time for it to go through Q&A Testing to ensure this doesn't happen again.
  2.    Anthony96 reacted to a file: ClearTheWayV
  3. it should be fixed in a version coming soon, I am not able to tell you when the release will land as it has some Q&A testing to go through still.
  4.    cCole602 reacted to a file: ClearTheWayV
  5.    BJ USA reacted to a file: ClearTheWayV
  6.    GTA 5 Jedi Master reacted to a comment on a file: ClearTheWayV
  7. This latest update v.1.0.0.57 is confirmed tested with Enhanced Version as well of RPH/GTAV However, the problem of what I call "parting of the seas" basically meaning on the freeway, cars not on the side of the player still yield/move over which will take time to figure out how to fix. This may or may not come out later on as a fix/hotfix and/or new version.
  8.    ZeFlaminPhoenix reacted to a file: ClearTheWayV
  9.    Operation reacted to a file: ClearTheWayV
  10.    JakeKindaSus reacted to a comment on a file: ClearTheWayV
  11. it is a client side script for FiveM. I have no interests though in FiveM anymore, so just be aware if it no longer works on FiveM's latest .Net Runtime I am not really sure I would update it or not though so just be aware, you could be on your own on that aspect. Try this instead, use same folder specified "ClearTheWayV" and create fxmanifest.lua file, get rid of __resource.lua file and put the following into the fxmanifest.lua file: -- Resource Metadata fx_version 'cerulean' games { 'gta5' } author 'timnboys' description 'ClearTheWayV Mod for FiveM' version '1.0.0' -- What to run client_scripts { 'ClearTheWayVRP.dll' }once that is done, it should run on FiveM's DotNet Runtime. it works both with lights and sirens on as well as lights only on. It is able to detect both scenario's very well. So both lights AND sirens and Lights Only both work well and should both trigger the mod. Generally the Plugin will not interfere with LSPDFR as the current version is a Standalone RPH Plugin.
  12.    nel4127 reacted to a file: ClearTheWayV
  13.    Mr.KobraX reacted to a file: ClearTheWayV
  14. Yes it works with both Non-ELS & ELS Based Vehicles for Single Player. the Fivem Version well you are kind of on your own for that as it was only released because I don't do FiveM anymore.
  15. your log says I cannot download it for some reason, says Attachment doesn't exist. Finally got it to download for me, however when looking at your log it says the Plugin doesn't exist? I am not sure on this, could you check further as it claims the file doesn't exist. Log Entries
  16. I have identified the Cause from your logs looks to be related to the Experimental Red Light Detection Method. I have removed that from the Plugin and testing in Q&A to see if this fixes it or not. Patch uploaded v1.0.0.55 to fix this issue, please test it and confirm if it fixes it for you or not.
  17. I don't see the plugin ClearTheWayV being loaded at all in this log, I have looked through it to try to see but couldn't find it. Remember the plugin goes inside Plugins\ClearTheWayV.dll not inside the LSPDFR Plugins Folder. I am not sure if this is related to possibly the Obfuscation being too strong again or what might be going on, since technically in that log file couldn't see any indication it was trying to load the plugin at all.
  18. interesting, could you please let me know what error you get? any logs or anything? as I haven't seen it crash on my side yet, though. I haven't been able to reproduce any crashes this is why I am asking for any idea of what might be going on I cannot see. Also please ensure you are using .Net Framework 4.8.1 as that is the Version this plugin is now using.
  19. interesting, it shouldn't do that, I will try testing again and get back to you, make sure you downloaded the latest release because it was found of the obfuscation causing issues. are you using GTA V Legacy or Enhanced? as the RPH SDK for Enhanced hasn't been publicly released yet, so I am unable to build against the Enhanced version at this time.
  20.    GTA 5 Jedi Master reacted to a comment on a file: ClearTheWayV
  21. Patch uploaded(v1.0.0.53) that fixes the too much obfuscation issue that causes the plugin to not load. This has been uploaded & pending approval.
  22. A new version(v1.0.0.52) uploaded pending approval now should have this experimental function, it is called "experimental" because I was only able to test it myself, and found it act like it was supposed to but I cannot test every configuration & such though which is why it is considered "experimental" for now.
  23. Yes that is experimental and has not passed Q&A testing yet. It might be coming eventually, but is not public yet. This requires a lot of thinking & designing to detect when you might be on a traffic stop without requiring to be a LSPDFR plugin to read that information. It was not as easy as the Red Light Detection method.
  24. New Version released for GTA V Legacy Edition pending approval, due to Enhanced Version of RPH does not currently have a SDK available to make another version for the Enhanced Version. This new version updates to latest version of RPH SDK for Legacy edition only for now(until the Enhanced Version SDK comes out) It also includes experimental detections for Red Lights as explained in the changelog notes that will try to make cars move more out of your way better when it detects you are stopped at a red light & have your sirens or lights activated
  25. Testing has started for the possibility of this being designed to work on Enhanced version as well. Do Note, this version for Enhanced will not come out until it has passed Full Q&A Testing and all. It appears the RPH SDK is not out yet for Enhanced Version, as far as I can tell. So this will be delayed sadly until then.

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