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unitedOrange66

Community Team
  • Joined

Everything posted by unitedOrange66

  1. Hi, I've been trying to modify police vehicles' spawning pattern at the police stations' parking lot by editing ymaps related to cargen via Code Walker. There's one problem I can't figure out, no matter what I do, such as changing the spawning priority to high, or attaching a "force spawn in cargen" flag to the vehicle in question, they will NOT spawn at all. This issue only exists at every police station's parking lot, I tried to create a custom cargen for spawning coroner van near the medical examiner's office, it works every time and it spawns all the time. In Coder Walker those police vehicles' spawn locations are clearly marked with blue boxes, but none of them spawns accordingly to cargen. I'm wondering if this has something to do with LSPDFR's ambient spawning system, does it disables default GTA V police cargen around the stations? This screenshot below shows where the police vehicles are supposed to spawn via cargen:
  2. " Warning If you use an alternative plugin to start callouts you may see a second callout. This are only the left overs of something that I have abandoned for now. Stick to the LSPDFR default way to start callouts to not get frustrated. There is only ONE callout in this plugin. I may remove this with the next patch. "
  3. Just a quick feedback: Could you please add an option to disable the timer for certain calls, and an option to disable auto camera focus upon arriving on the scene? As for the traffic stop backup call, I understand it's new, but could you add some actual traffic stop scenarios? Sort of a bug report: Police convoy sometimes gets stuck in traffic if population density is set to high, he will keep making U-turns on the highway, crashing into cars and blocking traffic.
  4. "Reinstalling" stuff definitely won't "fix" a crash related to a particular set of codes. There's no logic in doing so, and I don't even understand why people still believe in some "miracles" in doing this and still doing it.
  5. You might be missing one of the requirements in order for this mod to work.
  6. Modify global2.txt. The easist way to do it is to install a "real street names" mod.
  7. To the author/developer: Are you considering adding shoulder and chest radio animation for the police radio? And can you add an option to enable the radio animation only after a key has been pressed?
  8. You don't necessarily need to "spam" it "rapidly." This bug can be reproduced every time at a regular speed when selecting a vehicle via the "vehicle selection menu." The camera angle's position changes depending on the vehicle type.
  9. A minor bug report: Camera changes when cycling through vehicles in LSPDFR vehicle selection menu. Upon removing this plugin, this "bug" no longer occurs. Here is a screenshot of what it looks like: https://imgur.com/A7At0Et
  10. Most of the callouts are failing upon arriving at the scene. Same issue as others mentioned above. RagePluginHook.log
  11. One more thing, I noticed when enabling "real time" via SimpleTrainer, the bodycam/dashcam's seconds in display time will freeze, while the hour and minute still works.
  12. That is so true. 🙂 No one reads anything these days. But, for those of us like me who always read everything before installing a mod, the notification feature is quite annoying. I think you could add a "hidden" setting to disable such notifications in the .ini file, blend it in with other settings, and make it hard to find. So those who never read anything they will never be able to find the setting, and they will still see the notification in-game all the time; which servers its purpose. 🙃
  13. Can you consider adding an option to disable the annoying notification of "you can edit offsets with AxonSignalOffsetMenu" every time this plugin is loaded; when switching to first-person and activating the vehicle dashcam?
  14. This plugin has been around for about 6 years.
  15. What about all of the barrier gates that do not open? Can you add them as well? 🙂 There was a script on GTA5Mods called "Barrer Fix," but it causes a huge FPS drop.
  16. Is this for FiveM only? If so can you specify it in the title?
  17. Other than modifying UB xml files, you have to change LSPDFR default "Agency.xml." Simply add the police vehicle's name under the default patrol vehicles. If you have EUP, same step applies.
  18. Seems like certain zones have no street names, like Rockford Hill and Mirror Park.
  19. Great, just found out I have 165 court cases.
  20. Can confirm this "bug" with "clear all" feature. What I noticed is most of the time the roadblocks will be cleared by itself, but sometimes it will left a few police cars with lights on. Upon applying the "clear all" command via PoliceSmartRadio or press the keybind, nothing happens.
  21. When I was requesting a roadblock in an active pursuit via PoliceSmartRadio, I encountered this error below: I'm not quite sure what was the cause, if anyone or the plugin author knows, please take a look, I really appreciate it. Sorry about that, please disregard that as I crossed out my comment. The crash wasn't caused by this plugin.

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