Everything posted by unitedOrange66
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AI TRAFFIC Fluidity & Discipline
No worries. That's a known issue with AI drivers' reactions toward player's vehicle. It's definitely not that easy to just "fix" it. Thank you for the hard work you put into this mod.
- 366 comments
- 32 reviews
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Automatic Roadblocks
^ There's no need to talk via DM, the point is for public to see this. I'm just a regular community member who supports everyone's hard work, you don't really need to know who I am, and I don't care who you are either, because that's irrelevant. Also, I am addressing to your post, not the others. It doesn't matter what anyone else said. Just like if you got pulled over for speeding, and you are telling the officer, "why would you pull me over, everyone was speeding!" You are reconstructing your statement now and that doesn't overwrite what you've said before: according to your original comment, all you said was "Please fix asap. This is from the newest version." I've been in this community for ages, and comments like this gives anyone the impression of "I don't care about all of the hard work behind this, since it's free I'm going to take it for granted." Remember what Albo1125 said in his retirement post? Especially in this case, due to the fact that this plugin author is pretty nice and he/she updates their plugin constantly since it's published. What you've posted wasn't a "polite report," it was a "demand of fixing that issue ASAP." For anyone who has an advanced understanding of English, it means the author should stop whatever they are doing right now and look at your post, check the code, test the code, run the game, and publish the updates within the next few hours. Words are powerful, isn't it. This is an example of how you could encourage the author to check your post and possibly fix the issue in a short period of time: "Hey Yoep, thanks for the recent updates! I really enjoy this plugin. But unfortunately, I ran into a crash after updating it to the latest version, could you please take a look? I've attached the log below, I can't wait to play this plugin again, thank you for your hard work!" If you think your comment is "better" than those comments that "worse" than yours, remember we learn from the best, we don't pat ourselves on the back and telling ourselves we are doing ok by comparing us with someone who is worse than us. Read a few comments under Albo1125's plugin page back in 2015, what do you think?
- 248 comments
- 17 reviews
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Gangs shoot at you for no reason in the game
Yeah but unfortunately that's the way how Rockstar decided to define gang behavior; it's normal in the GTA way, but obviously unrealistic in real-life standard. I'm not sure if you can completely "disable" gang members' "reckless behaviours," seems like they will attack anyone who they define as a "threat," including random AIs. Modifying the "relationship" data won't make them completely ignore you; if they don't "hate" you, that means they won't automatically attack you as soon as they see you.
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Gangs shoot at you for no reason in the game
That's just the way how it is, has nothing to do with LSPDFR. And matter of fact, they do have a reason to shoot you because you opened fire in their territory. If you haven't learned your lesson already: Don't open fire in a gang neighborhood unless you want to escalate a gang shootout. And why would you shoot the suspect if he was only "stealing" something? How did you pass the Police Academy, officer?
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Automatic Roadblocks
Quote "Please fix asap." You could show some respect to the author at least, he/she is working on this project for completely free in their personal free time. If this plugin caused a crash, you could at least kindly report it to the author, instead of "demanding" the author to fix it ASAP. This kind of attitude is the exact reason why so many legendary plugin developers retired. You're taking this plugin as granted as if the author is working for you.
- 248 comments
- 17 reviews
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Heli Assistance - Observer Mode, Customizable Searchlight, More Features
For some reason the in-game configuration menu does not open up when the assigned hotkeys are pressed. However the helicopter hotkey works as it should. I did manually edited a few settings via .ini file, not sure if that would cause the in-game menu not opening.
- 366 comments
- 33 reviews
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Automatic Roadblocks
- 248 comments
- 17 reviews
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Automatic Roadblocks
To do that the author must have permission from UB author. Also this is a completely separate plugin with different features than UB roadblock. Plus the title suggests this is "automatic" roadblock, you should be able to disable the hotkeys and set it to automatic mode.
- 248 comments
- 17 reviews
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what is this hud called?
Manual Transmission and Simple Fuel, both on GTA5Mods.
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Lspdfr/Quant V texture loss
QuantV had a malware incident recently, it was reported to contain disk wiping code in both .asi and .dll file. https://rage.re/t/quantv-rmdir-s-q-incident-report-2022-09-03/92
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AI TRAFFIC Fluidity & Discipline
Hello, I'm wondering if this(click here to view screenshot) "issue" regarding how AI react to emergency vehicles on Highways can be fixed with this mod? In the screenshot, as you can see, AI drivers on the opposite of the Highway always pull directly towards the emergency vehicle whenever its lights and siren are on, especially in pursuits. This causing major crashes between AI officers and AI drivers, and make the pursuit impossible to continue with these vehicles blocking the way.
- 366 comments
- 32 reviews
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Automatic Roadblocks
It does. But it always place the roadblocks at the wrong location, the roadblock detection system in UB is far less than "smart." And they frequently dismiss roadblocks for no reason, because they somehow "predicted" it will be "ineffective."
- 248 comments
- 17 reviews
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Automatic Roadblocks
Hi, just noticed a possible spelling error in the chase levels' description: "Locale." I assume you meant "Local" referring to local units.
- 248 comments
- 17 reviews
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AI TRAFFIC Fluidity & Discipline
Quick question: What's new in version 8.0.0? Do I have to actually download the file to view the "change.log?" There's no change log in the description.
- 366 comments
- 32 reviews
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Automatic Roadblocks
Honestly this is way better than "Ultimate Backup" roadblock, "UB" always place the roadblock at the wrong location and always dismiss the roadblock for no reason.
- 248 comments
- 17 reviews
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Automatic Roadblocks
Definitely looking forward to try this out! I've waited so long for something like this that is compatible with the current version of LSPDFR. One suggestion I have is, you could add more audios from NFS for roadblock was either effective or ineffective.
- 248 comments
- 17 reviews
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Realistic Taser
Have you considered adding a taser draw animation? Seems like "Cop Holster" have removed the taser animation in the lastest version.
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Security+ REVAMPED
Overall this plugin causes a significant performance decrease, in other words FPS drop, with minimum mods installed on a high-end gaming PC. I assume that has something to do with the original code written by the original author. But nevertheless, thank you for updating this plugin, at least it's playable for those who wanted to patrol as a security officer.
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SuperCallouts
^Nothing personal, just business. 🙃 Just a few quotes I can address, anything else I don't wanna argue against as I already wasted enough time in "text chatting." 1. That could be the case since I've added a lot of mods over the years, and upon arriving on scene, a few SWAT vehicles are responding as well. I thought about it but I refused to accept that as the sole cause, since in other scenarios such as high-speed pursuits or large shootout in public, many police vehicles were spawned with ELS on but no texture lost. 2. Indeed I hate the pre-sence and I'm grateful to have the option of playing the remaining SWAT callouts in this pack. I don't expect you to change anything nor I'll ask you to change anything, at all. Feedback can be thrown into the garbage or implemented as a feature, the choice is yours. And you're the boss of your own callout, whatever you do is up to you. 3. Please don't remind me that I have the option to not use your callout, I am aware of that and I'm not obsessed with your callout in anyway. Releasing a callout to public means responsibility, it is different from creating it for personal use. The artitude is the issue here all along, and that is your problem I'll not go further into that.
- 1,007 comments
- 63 reviews
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SuperCallouts
Well there's no need to be "rude" here, I'm not forced to use your callout anyway, I'm expressing my thoughts here because I CARE about this callout since I've been using it since 2019, please don't make me change my opinion as I barely comment on any of the plugins on this site. How does meeting the FIB agents make sence and how does it make the players more aware of the callout details, if you change their meeting point to a completely different "zone" and far away from Davis? And what's your evidence in assuming people don't care about the details? Does your sample represent the average population or is your conclusion flawed? (clearly) The driving back and forth make that callout less enjoyable. It is true that I can disable these callouts as I already did. But do you think I have nothing to do and come here to "complain?" Do you think what I said above was a "complain" and therefore "dissatisfaction?" If that was the case I wouldn't bother to spent a couple of minutes out of my busy schedule to type out a paragraph. Besides my "tone" was flat and normal, there was no criticism. I wanted to support you by providing feedback and thoughts to make this callout "better," if possible; but if that's not what you need, I won't bother you anymore; and thanks for letting me know. As far as I know, with all these years in the modding community, every mod developer/plugin or script coder needs public support, and please note that not all of the feedback will be in your favor. With all that said, I will continue to use your callout and feature them in my videos on YouTube, consider that as a professional courtesy. I wish you all the best. (I will not comment here anymore)
- 1,007 comments
- 63 reviews
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SuperCallouts
I understand that the author has been working hard to fix the performance issue with the mafia callouts, but unfortunately, I still got a huge FPS drop following texture lose when responding to "Davis gang violence" and "Casino Mafia activity." Even though I'm running LSPDFR in 4K on a high-end gaming PC. Also as for the Davis Gang Violence call, it doesn't make a lot of sense to drive across the city to meet the FIB agents, then drive back to Davis. I remember back to 2019, the "Casino Mafia" shootout was my favorite callout from this pack; the setup was simple, the callout was straight forward, and the shootout was fun and challenging. But since the update, I've been avoiding those callouts in the city when recording, because of the performance issue. 😧
- 1,007 comments
- 63 reviews
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BLK Highway Callouts
Pedestrians are generally prohibited to walk or get on to any highways in any states in the United States. From a realistic standpoint, how is it possible that a pedestrian or pedestrians can be hit by a vehicle on a highway?
- 160 comments
- 20 reviews
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Radio Realism FR
- 401 comments
- 24 reviews
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Radio Realism FR
That is cool. And it's more like a personal preference, some of us prefer to have the Dispatch update audio only, during pursuits. So the officers' quotes are irrelevant. 😉
- 401 comments
- 24 reviews
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Radio Realism FR
Just a quick suggestion: Perhaps you can add an option for customizing the voice selector hot key (Alt+Y) in the .ini settings in the next update. For some of us we manually change the officers' voice via Trainer. so this "mandatory" hot key feature is very unnecessary. Also, another tip, you could rename your plugin to something that reflects the purpose of the plugin, such as "RRFR;" instead of your name. It might look more professional, and it might be easier to identify different plugins in the plugin folder.
- 401 comments
- 24 reviews