Everything posted by PNWParksFan
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[WIP] [REL] Custom Backup by Location
That is an ELS bug. ELS does not respect IsSirenSilent setting. There is nothing I can do on my end to prevent that. You may want to set it to no sirens/lights until ELS can fix this issue.
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How can you tell the difference in code in .ymt for peds?
@AlexBraun figured out which hashes correspond to the ped components. The full YMT file hasn't been reversed though.
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Better EMS
- 781 comments
- 85 reviews
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[REL] Coastal Callouts Discussion Thread
Check out some new screenshots from the WIP rescue callout:
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Heading back to base with the victims
From the album: PNWParksFan WIP and screenshots
Some screenshots previewing a search and rescue callout I'm developing for Coastal Callouts: For more details, follow the development of Coastal Callouts here:© Copyright (C) 2017, PNWParksFan
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[Request] Pre Configured LSPDFR Pack
Also, if you are stuck on some particular part of it, say what you're actually stuck on. Don't say "it doesn't work, do it for me", say "I tried to do x but I couldn't get it to work, and here is my log file".
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[Request] Pre Configured LSPDFR Pack
No, this is not possible. Every mod is updated by different authors on different schedules. Additionally, you're not allowed to redistribute other people's work without their permission. Every mod has a special file that will be named "read me" or something like that. Reading that file will tell you how to install the mod.
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Potential callouts?
There might be something to do with finding a dead body in a waterway, but I haven't written one quite like that yet. The others aren't really topical. In general I would suggest that if you're interested in seeing a particular callout in the game, that you work on making that callout yourself! It's pretty easy to learn how to write basic callouts, you learn a lot, and it's fun. There's lots of info in the API Development forum on this site.
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Assorted Callouts (Bank Heist, Store Robbery & More)
- 1,081 comments
- 166 reviews
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Assorted Callouts (Bank Heist, Store Robbery & More)
Just to clarify, based on my understanding, this can also happen to non-ELS vehicles when ELS is enabled. To fully fix it you may need to remove ELS completely until a fix is issued.
- 1,081 comments
- 166 reviews
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Emergency Lighting System
@Lt.Caine FYI ELS is wreaking havoc on plugins that spawn emergency vehicles far away from the player. It appears that emergency vehicles are being despawned immediately or shortly after creation when they spawn away from the player's position. I'm not entirely sure yet if it's happening to just ELS-enabled vehicles or all emergency vehicles. I've been having crashes/bugs in Better EMS when the ambulance spawns at a hospital far away and is immediately deleted, and I've seen that @Albo1125 had some crashes in his "traffic stop backup required" callout when it spawns a police car on a traffic stop far from the player. We always set spawned vehicles as persistent, so it appears that ELS is interfering with this and deleting vehicles despite them being marked persistent. This is a very serious bug, so I hope it can be resolved soon. Please let me know if I can provide any additional information to help you track down what is causing this.
- 2,663 comments
- 234 reviews
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Better EMS
The next release keeps the same focus and is still for land-based EMS response, just with improvements to the stability and some features. It'll be a 2.2 release, not a 3.0 release. All the boat stuff is in Coastal Callouts separately.
- 781 comments
- 85 reviews
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Better EMS
This is a bug that can occur occasionally, and is not limited to RPH 50, it just doesn't happen very often. I am working on a fix for the next release.
- 781 comments
- 85 reviews
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Under Construction: Coastal Callouts, Police Radio and more!
You could always do something spectacular! Maybe commission a statue of Sam and LMS be erected in the main square of your home town? Better EMS is officially the first plugin to be integrated directly into Smart Radio! There is currently no firefighting plugin for LSPDFR, but my understanding is there is a project going on to create one eventually. Thanks! I appreciate the enthusiasm, and can't wait for everybody to experience it for themselves!
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Emergency Lighting System
A nice first release of ELS. Pleased to have this kind of control. It's impressive, but there are some issues that need to be addressed: As others have mentioned, the horn-honk-get-out-of-the-way AI is badly broken It would be nice if it would remember the pattern settings you set for each vehicle model. At the very least within 1 session, preferably saved to the VCF file under a section like "LastUserSettings". Make it optional in case people want to be able to start fresh every time. Traffic advisor patterns are buried in the warning light patterns. It would be nice to have a key to quickly switch to the most recently selected arrow pattern. Something like Shift+LeftArrow to switch to the last-used left traffic advisor pattern, Shift+RightArrow for the right, Shift+UpArrow for the most recent center-out TA pattern, and Shift+DownArrow for the most recent warning TA pattern. Looking forward to future updates!
- 2,663 comments
- 234 reviews
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[REL] Coastal Callouts Discussion Thread
Finally working on some of the actual callouts instead of just the features that make them possible:
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[REL] Coastal Callouts Discussion Thread
I am using the same police scanner audio from the game files that all LSPDFR plugins use, I just extracted additional audio that LSPDFR wasn't using by default Anybody will be able to pull over boats for traffic stops, just like a normal traffic stop. As for the boat pursuit AI, it'll work automatically any time there's an active pursuit with a boat in it.
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[REL] Coastal Callouts Discussion Thread
Brief project update: Added more dynamic responses to traffic stop questioning, with new boating-specific traffic stop questions and interactive behavior from peds when being questioned Fixed bugs in the boat pursuit AI Fixed bugs in the helicopter copilot AI Extracted and categorized a bunch of relevant dispatch audio Added custom dispatch audio generator to provide more specific location information for offshore locations (LSPDFR by default only ever says "in the ocean", now it'll say e.g. "off the northern coast" or "near the port of los santos"). Fixed some issues with one of the helicopter models in the DLC Working on some issues with the rescue basket add-on prop I'm also pleased to announce that a beta version will begin testing sometime this year! When this year, I cannot yet say. (Happy New Year everyone!)
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Ford F-350 ESU/Service Truck [W.I.P]
Looks like a great start! Looking forward to seeing what it becomes. Will this be an ELS vehicle?
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[REL] Coastal Callouts Discussion Thread
Thanks. At this point it's really just a matter of me getting the time to work on it. Much of the challenging work is done. A lot of time-consuming work remains. I will let folks know right here if/when there is anything you can do to help. Of course, donations always help at any part of the process! I am working on some specific tasks that need to be completed before I can make a beta available. As mentioned I don't have any particular dates, but it's obviously something I'd like to have ready as soon as I reasonably can.
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[REL] Coastal Callouts Discussion Thread
All joking aside, I don't have a release date. The release date will be "the day it's available in the downloads section". I am working hard on it and will share more information when I have information to share. I appreciate everybody's enthusiasm!
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[ELS] NSW Ambulance Service Mercedes Sprinter
- 14 comments
- 6 reviews
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CustomBackup.xml sharing thread
There is one included in RDE 3.0.
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[WIP] [REL] Custom Backup by Location
It's entirely possible that a backup unit might get stuck somewhere, eventually get free, and then show up later - especially if they spawned further away.
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Array of Blips
Use a List, not an array. Lists are meant to have things added to them all the time. The way I'd do it is something like this: List<Blip> blips = new List<Blip>(); for(var driveby in drivebys) { Blip b = driveby.AttachBlip(); b.Color = whatever; b.Name = whatever; blips.Add(b); }