Everything posted by SuperPyroManiac
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Deadly Weapons
- 625 comments
- 55 reviews
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Deadly Weapons
Possible you have a realism mod that changes how your health works. Strange issue. Feel free to join my discord thats posted in the description and we can look further.
- 625 comments
- 55 reviews
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Deadly Weapons
I'll add that right now. I think an 80% chance to spot it is fair. Maybe I'll have a config option to change the chance that you will spot them. Either way keep an eye for the next update, I'll include it.
- 625 comments
- 55 reviews
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Beach Callouts | Permanently Discontinued
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why do i keep getting viruses from this mod..
It's a false positive. McAffe flags dll files as they can be harmful, but in this case it's a modification for GTA.
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SuperEvents
- 218 comments
- 22 reviews
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SuperEvents
Never really thought about it since you can already call for your own backup and interact with peds.
- 218 comments
- 22 reviews
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Deadly Weapons
It detects when you pull someone over and approach the vehicle. There will be no notification if they are unarmed, so it should work no matter what plugins you use.
- 625 comments
- 55 reviews
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SuperCallouts
Original I was going to do that, but there are some other callout packs that already have that. So I decided not to.
- 1,017 comments
- 63 reviews
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Deadly Weapons
Come on to my Discord here: https://discord.gg/xsdAXJb Then after you are in, go to the LSPDFR-Devs Channel and you will see it.
- 625 comments
- 55 reviews
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Deadly Weapons
Thank you, since it needs to be approved by staff first you can't download it here yet. You can find it available right now on my Discord.
- 625 comments
- 55 reviews
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SuperCallouts
You can remove the old .pdb file, it was used for bug reports but I feel this version is stable enough that I no longer will include it.
- 1,017 comments
- 63 reviews
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SuperEvents
Thank you! And yeah there will be updates in the future, I am currently remaking this plugin to be much much better than it is in it's current state.
- 218 comments
- 22 reviews
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Deadly Weapons
- 625 comments
- 55 reviews
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Chill Callouts
- 255 comments
- 16 reviews
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Deadly Weapons
- 625 comments
- 55 reviews
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Deadly Weapons
So that can actually already happen when you shoot someone they may surrender or flee. I also added an option for less than lethal rounds that have a high chance of causing someone to surrender.
- 625 comments
- 55 reviews
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Deadly Weapons
That's not a bad idea. I may add a feature like weapon spotted during a traffic stop. Similar to how traffic policer shows if a ped is sweaty or a smell of alcohol when you approach the window. Two issues, 1st: You installed Deadly Weapons in the wrong folder it goes into plugins/lspdfr - That's why it does not work. 2nd: You are using an outed version. Current version is 1.4, you are using 1.2 It's not a bad idea, but at that point you could just call backup manually and disable the panic in the ini file.
- 625 comments
- 55 reviews
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SuperCallouts
- 1,017 comments
- 63 reviews
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SuperCallouts
- 1,017 comments
- 63 reviews
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SuperCallouts
Correct, it will just be added on top of what you already have 🙂 Just make sure to install the RageNativeUI for it to work! (Included with the pack)
- 1,017 comments
- 63 reviews
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SuperCallouts
I have not heard of people having that issue. Join my Discord and post you issue in Bug-Reports and I'll check it out.
- 1,017 comments
- 63 reviews
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SuperCallouts
Currently yes, I plan to release a new pack called SR callouts that will be for swat specific callouts with more scenarios to replace the swat callouts here. For now that is the only scenario for that specific callout.
- 1,017 comments
- 63 reviews
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Inspired Callouts - Officer In Distress (Autonomous AI), More to come
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Red Dead Redemption First Response Trailer
One think I love about RDR is the ambience, I sure wish GTA had that level of detail, example being in the store robbery when he aims at the suspect, all the dialogue. Makes stuff feel so much more immersive. I can't wait for this!