Everything posted by SuperPyroManiac
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SuperEvents
- 215 comments
- 22 reviews
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SuperEvents
Never really thought about it since you can already call for your own backup and interact with peds.
- 215 comments
- 22 reviews
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Deadly Weapons
It detects when you pull someone over and approach the vehicle. There will be no notification if they are unarmed, so it should work no matter what plugins you use.
- 625 comments
- 55 reviews
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SuperCallouts
Original I was going to do that, but there are some other callout packs that already have that. So I decided not to.
- 1,010 comments
- 63 reviews
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Deadly Weapons
Come on to my Discord here: https://discord.gg/xsdAXJb Then after you are in, go to the LSPDFR-Devs Channel and you will see it.
- 625 comments
- 55 reviews
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Deadly Weapons
Thank you, since it needs to be approved by staff first you can't download it here yet. You can find it available right now on my Discord.
- 625 comments
- 55 reviews
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SuperCallouts
You can remove the old .pdb file, it was used for bug reports but I feel this version is stable enough that I no longer will include it.
- 1,010 comments
- 63 reviews
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SuperEvents
Thank you! And yeah there will be updates in the future, I am currently remaking this plugin to be much much better than it is in it's current state.
- 215 comments
- 22 reviews
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Deadly Weapons
- 625 comments
- 55 reviews
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Chill Callouts
- 255 comments
- 16 reviews
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Deadly Weapons
- 625 comments
- 55 reviews
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Deadly Weapons
So that can actually already happen when you shoot someone they may surrender or flee. I also added an option for less than lethal rounds that have a high chance of causing someone to surrender.
- 625 comments
- 55 reviews
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Deadly Weapons
That's not a bad idea. I may add a feature like weapon spotted during a traffic stop. Similar to how traffic policer shows if a ped is sweaty or a smell of alcohol when you approach the window. Two issues, 1st: You installed Deadly Weapons in the wrong folder it goes into plugins/lspdfr - That's why it does not work. 2nd: You are using an outed version. Current version is 1.4, you are using 1.2 It's not a bad idea, but at that point you could just call backup manually and disable the panic in the ini file.
- 625 comments
- 55 reviews
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SuperCallouts
- 1,010 comments
- 63 reviews
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SuperCallouts
- 1,010 comments
- 63 reviews
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SuperCallouts
Correct, it will just be added on top of what you already have 🙂 Just make sure to install the RageNativeUI for it to work! (Included with the pack)
- 1,010 comments
- 63 reviews
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SuperCallouts
I have not heard of people having that issue. Join my Discord and post you issue in Bug-Reports and I'll check it out.
- 1,010 comments
- 63 reviews
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SuperCallouts
Currently yes, I plan to release a new pack called SR callouts that will be for swat specific callouts with more scenarios to replace the swat callouts here. For now that is the only scenario for that specific callout.
- 1,010 comments
- 63 reviews
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Inspired Callouts - Officer In Distress (Autonomous AI), More to come
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Red Dead Redemption First Response Trailer
One think I love about RDR is the ambience, I sure wish GTA had that level of detail, example being in the store robbery when he aims at the suspect, all the dialogue. Makes stuff feel so much more immersive. I can't wait for this!
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SuperCallouts
- 1,010 comments
- 63 reviews
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How can weapons achieve real damage in LSPDFR?
It is for both.
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Deadly Weapons
- 625 comments
- 55 reviews
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Deadly Weapons
Strange I have never had that issue, could you please post your RagePluginHook.log after it happens.
- 625 comments
- 55 reviews
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Deadly Weapons
- 625 comments
- 55 reviews