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SuperPyroManiac

Community Team
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Everything posted by SuperPyroManiac

  1. Images for this are not required, it was just feedback as people are less likely to download something if there is no info on it. As for the error, I did fix it and notified you here in the comments. Exactly what you said. Sorry you feel this way.
  2. Why would you not upload any images to show the new icons? Also updated your file to mention the content is generated with AI. In the future ensure you do this yourself and do not lie.
  3. This bickering has gotten out of hand. Please treat each other with respect. To clarify a few things: 1. I moved this file to Visual/Data Modifications because it is not a script or plugin. AI can read and interpret code syntax, but it does not execute it. The model follows the logic the same way it would follow plain English instructions. If anything, plain English would likely be more token efficient, which matters if the Google API eventually moves to a paid model. 2. Trending heavily favors newer files. Mods with hundreds of thousands of downloads, or in my case nearly two million, essentially cannot compete with the current trending system right now. This is something being looked into, but it is also completely unrelated to the feedback here. 3. Regarding the claim that only this prompt can enhance NPC dialogue and trigger actions. From what I can tell NPCI's action system works similarly to how MCP tools function in things like VSCode, where the AI returns a specific keyword or response that the plugin watches for and executes on the C# side. The prompt itself does not drive that. It is also worth noting that the file's own text states: "This is NOT executable C++ game code. This is structured prompt logic written in C++ style so Gemini can understand behavior routing." That line confirms the point being made. Improving on the base prompt is genuine work worth sharing, but it is not accurate to say no one else could achieve similar results. Final note, really digging in here but it appears AI was used in the help of creating this prompt, something you did not mark in the AI disclosure. Please be honest with people and take feedback with a grain of salt. I love to see new files that improve the game experience, but this comment section is just turning into a mess. There is no harm being done here, just feedback that could genuinely help you improve areas of this.
  4. You understand this does not actually execute and c++ code? You are purely just prompting an LLM, which does not run or execute the code with the model NPCI uses.
  5. Crash does not appear to have been caused by SuperCallouts. The error I saw usually comes from a rare case where STP crashed.
  6. You did not correctly update PyroCommon, it goes in the main GTA folder. Delete the old one.
  7. Well this log shows it happened 1 time, looks like it was unable to find a valid spawnpoint near you which is odd. If it continues during a longer session id love to see that log too. Right now with it being a single instance, it looks normal. [5/13/2026 12:35:27 AM.984] SuperEvents: New events can now generate. [5/13/2026 12:35:28 AM.891] SuperEvents: Generating random event. [5/13/2026 12:35:28 AM.891] SuperEvents: Loading CarFire from SuperEvents, Version=4.0.1.0, Culture=neutral, PublicKeyToken=null [5/13/2026 12:35:28 AM.903] PyroCommon: Failed to find valid spawnpoint. Spawning on street. [5/13/2026 12:35:28 AM.904] SuperEvents: Event has been forcefully cleaned up. [5/13/2026 12:35:28 AM.904] SuperEvents: Ending Event. [5/13/2026 12:35:29 AM.900] SuperEvents: Event Timer started for: 291 seconds. [5/13/2026 12:35:42 AM.477] LSPD First Response: [TRACE] PlayerCharacterStatsManag
  8. This log shows me that you have none of my plugins installed
  9. Out of the years I have had this system, it has not been wrong once. Double check you followed the install instructions.
  10. If you could send your RagePluginHook.log I could look into it, sadly this comment provides 0 context so not a thing I can do.
  11. That's not true at all. This plugin is loaded by LSPDFR as well. If you're using AI to assist with the code, it's important you include that in the AI disclosure on this file.
  12. A lot has changed in 6 years. I do not intend to add new features to my plugins for GTA5. Ill maintain support for bugfixes but I don't enjoy working with GTA5 anymore.
  13. I've not heard anything regarding it. If it persists send me a log.
  14. It's possible but not easy, RPH itself is quite a task to run on Linux.
  15. Its part of the pain of modding a game that doesn't support it while having 3 different hooks fighting to load at the same time. (SHV, RPH, SHVDN, etc)
  16. Ive learned this may be a bug with LSPDFR and will be fixed eventually.
  17. You can select different levels of usage, its not just a yes or no option. It's required for files going forward when it comes to LLM written code. Stuff like the tab complete and just research itself needs no disclosure.
  18. I'll be blunt here, as someone who is checking these files I find that most AI coded plugins have severe flaws and even performance issues. A big part of it is due to how lacking docs for RPH are. A very common thing I see is a loop in the main method to "keep the plugin alive" Frankly its not a 1 way mirror when it comes to transparency, especially since you can leave a note about what it's used for. There has been a total flood of plugins written by LLMs that do not even do what they claim so we have had to start handling those situations, and the other side is a whole lot that just barely function. The goal is to keep users who do not know better informed and allow them to easily make the choice themselves. Another situation is devs who spend months creating something by hand just to have someone else try and clone it feature wise with a couple prompts. It can be quite disheartening for those who create the quality code LLMs use to learn without permission. Think of the system like credits, you didn't write the code, an LLM simply just uses other people's code it was trained on to do it.
  19. Stock LSPDFR should disable deadly tasers, it absolutely not a DW issue as I explicitly ignore tasers. If anyone can reproduce this with a stock LSPDFR and no other mods at all and see if it persists then I can bring it up to LMS.
  20. For some reason I feel like your AI disclosure is not true along with the credits.
  21. Even I am not able to access this, this means the author has deleted the file permanently.
  22. To be fair not everyone needs to make the exact same car. There is already an absolute ton of FHP cars that match.
  23. When we log on and view the approval queue.

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