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SuperPyroManiac

Community Team
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Everything posted by SuperPyroManiac

  1. Hmm, in my testing it worked well. Im going to do some more testing and find a solution and update again. For now if it's impairing gameplay you can use the old version.
  2. This shouldn't effect them falling. Ill look into it more but yes, they are supposed to die faster. Usually when you shoot someone there is a high chance of them dying.
  3. I'm talking with someone on my Discord, and we are thinking the AI Accuracy in the ini is not working. I will be checking that out and update as soon as I fix it. So their aim will be much worse and give you a much better experience.
  4. So that feature is 100% spot on. Issue is that the search mods do not actually show what is on a ped, it randomly generates stuff from a config. I attempted to make it forcefully add it to Stop The Ped searched but sometimes that doesn't work. If you got the notification, they have a gun in the game, the searching mod might not care though. That's an issue with them, not this. About backup, a couple comments up has the answer for that.
  5. Yeah it's not compatible. I do want to add a chance to be "Rescued" but I was not able to get it to work in my testing, well at least not in a good way. Player always turned into Micheal. Something I want to do in the future.
  6. Just means you can have one of each, I didn't include more than that because in my testing people had like 4 or 5 units show up and their game would crash from all the 4k vehicles. Then proceed to blame me for it 😛
  7. It's more of a 95% performance loss after like 10 minutes of playing. I entirely deleted the other version. I mean with a 3900x and 2080 super I would drop from over 100 FPS on LSPDFR to under 5 after a couple minutes.
  8. Maybe you are in a custom callout where their health is increased, or you use another mod that may make changed. This effects peds the same as the player.
  9. Im not sure, possible it may conflict but the accuracy issue is related to how this plugin tracks peds. The way I made it was so that it only tracks a ped once you have aimed at it. I've tried other methods, but the issue is that it causes pretty bad lag. Basically it's a vanilla ped until you aim at it.
  10. They both do things when the character dies, it will never be compatible.
  11. I don't plan on it, much more work than I have time to do unfortunately.
  12. Taser wont kill someone for shooting them there 99% of the time. I was considering making the taser have a fair chance of failing actually, as in IRL it's easy for one of the prongs to miss or just get a bad hook.
  13. If the callout dev made the peds have more health, then that is why.
  14. It does check if you have armor or not. With armor you will not die with 1 shot. Not sure why it's doing that on your end
  15. I tried to have it check AI vs AI but it causes major lag to the game. So I chose not to have it for the sake of playing with more than 10 FPS.
  16. Just a single vehicle called "NForce Charger" don't remember who made it.
  17. I do not recommend it. The reason I removed the rubber bullets is because it was causing the plugin to not work 100% of the time.
  18. With my callouts I made the choice to make it so the player must choose when to "end" it. That way stuff doesn't despawn if you walk away or something. Default end key is "End" or you can press "Y" to open the interaction menu, which also has an end option.
  19. Please join my Discord (Unofficial LSPDFR Support Server) and in the support-requests channel open a ticket with me, and I'll be able to help.
  20. That's related to the stop the ped realistic gun system or whatever it's called. This plugin does not take guns away. Check the STP ini file to disable that
  21. Sorry lol I forget to change the name when I build the project sometimes.
  22. Please join my discord, we can checkout the log there and see why it's not working. My plugins don't depend on SHV.
  23. Join my discord and i'll take a look at the log and see.

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