Everything posted by SuperPyroManiac
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LSPDFR Crashes When I Go On Duty
It looks like an issue with Cheep Callouts. Cheep Callouts says it does not work with the new LSPDFR versions. Removing it should fix the issue.
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No Callouts
Double check the installation folder for the callouts. They should be here: Grand Theft Auto V\plugins\LSPDFR If you do not have the LSPDFR folder inside of plugins, then create it.
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SuperEvents
Im finishing up an update for my other plugin SuperCallouts currently. This will get some new events as soon as I finish that.
- 213 comments
- 22 reviews
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SuperCallouts
Rewrite is basically done now. I'm just making sure everything is running great. There are issues with the version uploaded here right now so I will release the beta version of SuperCallouts soon to fix those issues. Sorry for taking so long, I really got burnt out with the rewrite. Adding new callouts is fun, but re-writing what I have already made was very difficult to keep motivated. For Beta 2.0 What going on right now: Just finishing up adding UI to the last few callouts. Fixing old swat callouts to run. Currently all the suspects just run away and the callout ends. What's done: Everything is rewritten from the core up. This will make the plugin much more stable. Even if I make a mistake somewhere it will no longer crash LSPDFR, instead it will just cancel the current callout. I've added new classes that allow me to do things very quickly that normally would take a long time. Added full RageNativeUI support (UI Elements) Integration with StopThePed. (Searching vehicles, Searching Peds, drunk / high testing) Integration with Ultimate Backup. (Backup will automatically be dispatched or controlled by callouts.) Added interaction menu. (Default key is Y, every callout has a menu.) Added ability to speak with suspects / victims from most callouts (This is an unfinished feature. Currently only 1 story for each of them. The future will have multiple outcomes with different stories.) What will not be included yet: Updated swat callouts. Some callouts will not be included with the beta. Future Plans: 15+ new callouts. Add more outcomes to current callouts so no two calls will be the same. Totally new swat callouts that will be much more detailed. Investigation callouts. (Talk to people, search for evidence, eventually find suspect. Chance to fail these callouts.) On the grind callouts. (These will be more like real work, meaning no crazy dead people or shootouts. Just strait simple pullovers / fake calls.) Integration with SuperEvents. Meaning some events could result in a special callout related to it. (This is just an idea, i'm not sure what i'll do so no promises.)
- 1,007 comments
- 63 reviews
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Dispatch Revemp & Developer Resource
He's already made that 😉 Currently using it but it's not released yet. Soundcloud removed the first part but yeah.
- 30 comments
- 5 reviews
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Dispatch Revemp & Developer Resource
I've been talking to him for months watching this project. He has put a lot of time and effort into it. I have been testing it for just as long and I can say this is a must have for devs making plugins. I plan to implement it into my own plugins now that he has released it! Voiced by real people and very high quality.
- 30 comments
- 5 reviews
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Dispatch Revemp & Developer Resource
These are great! Been working with him for a couple months now and have used them for as long. They are great and a must have for devs making plugins.
- 30 comments
- 5 reviews
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SuperCallouts
- 1,007 comments
- 63 reviews
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SuperCallouts
Default is Y which you can change in the config. I don't know much about FiveM so I assume it's not compatible. More than welcome to try and if it gives any errors and i'll check them out. The plugin in built with LSPDFR so FiveM would require that.
- 1,007 comments
- 63 reviews
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SuperEvents
The error was caused by Scenario Manager. My plugin just reported an error after LSPDFR crashed. I did some research and this could be caused by a custom vehicle. If you have any modded vehicles, try removing them and see if that fixes the crashes. [2/5/2020 10:37:31 AM.964] LSPD First Response: ============================== [2/5/2020 10:37:31 AM.964] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [2/5/2020 10:37:31 AM.965] LSPD First Response: ------------------------------ [2/5/2020 10:37:31 AM.965] LSPD First Response: Origin: Game fiber "ScenarioManager". [2/5/2020 10:37:31 AM.965] LSPD First Response: ------------------------------ [2/5/2020 10:37:31 AM.965] LSPD First Response: Exception type: System.InvalidOperationException [2/5/2020 10:37:31 AM.965] LSPD First Response: Exception message: Could not spawn new vehicle. [2/5/2020 10:37:31 AM.965] LSPD First Response: ------------------------------
- 213 comments
- 22 reviews
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SuperEvents
That's kind of the biggest reason for the UI update, so I can start adding things like that. The hard part will be finding a way to have a realistic investigation that's not as boring as real ones.
- 213 comments
- 22 reviews
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[WIP] Agency Dispatch Framework
That's actually really awesome to hear; sounds simple enough I could add all my callouts into this in an hour.
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[WIP] Agency Dispatch Framework
So you plan to have AI on scenes for callouts where you show up as a secondary? That's pretty awesome. Maybe i'll be able make some new callouts that can hook into your plugin if it has an API of a sort.
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[WIP] Agency Dispatch Framework
This sounds awesome, can't wait to see!
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SuperEvents
Thanks, I know there isn't much. I'm taking a break from the plugins right now but I plan to add a lot more.
- 213 comments
- 22 reviews
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SuperCallouts
- 1,007 comments
- 63 reviews
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SuperEvents
Looks like the ped that was spawned got despawned instantly and caused the crash. Will be fixed in next update. This shouldn't happen often at all. So should be safe to continue to use.
- 213 comments
- 22 reviews
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SuperEvents
Can you please send me your RagePluginHook.log file after this happens, it may have a clue to why this happens so I can fix it if it's caused by the events.
- 213 comments
- 22 reviews
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SuperCallouts
- 1,007 comments
- 63 reviews
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SuperCallouts
My callout pack does not have an update checker, so that's impossible. Sounds like something Bejoijo's plugins do.
- 1,007 comments
- 63 reviews
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SuperEvents
- 213 comments
- 22 reviews
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SuperCallouts
- 1,007 comments
- 63 reviews
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SuperEvents
Thank you, I have just now fixed the issue. It will be updated soon. For now you can disable the car accident event in the SuperEvents.ini file.
- 213 comments
- 22 reviews
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SuperCallouts
Next update is almost ready, currently it adds a UI and interactions to all callouts. Complete rewrite of the code to fix issues that could pop up while the callouts are running. That should solve issues people are having. Best I could do without logs but this will prevent the callouts from crashing LSPDFR. Nothing new added yet, just minor changes to existing callouts. Swat callouts have not been changed at all yet, but I plan to completely rewrite and add a lot more interaction to those as soon as I finish this first half of the update. Currently all that's left for me to rewrite is: Manhunt Open Carry Robbery After that i'll release it, then start work on remaking all the swat callouts and add a couple new things. Also will add new content to super events. Sorry for slow progress, I was a little burnt out and wanted to do other stuff for a bit. New update will have similar requirements to the events. For a good experience you will need to have Ultimate Backup and Stop The Ped installed. Searched items will only work with STP searches, and the way the callouts will call for backup automatically is with Ultimate Backup. Callouts will work without them, but it's not recommended.
- 1,007 comments
- 63 reviews
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SuperEvents
Could you please provide your RagePluginHook.log after it crashes, I can't reproduce the error to fix it myself.
- 213 comments
- 22 reviews