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SuperPyroManiac

Community Team
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Everything posted by SuperPyroManiac

  1. It's the same for both, yes. As far as plans go, I want to add more options eventually but I got a whole lot of other stuff going on IRL so there is no ETA when I'll add those to the plugin.
  2. Unfortunately I do not think I can do that. I can look into it though.
  3. I love it, I put it in the description if that's cool with you!
  4. Update has been posted with a fix. Just waiting for LSPDFR to approve it.
  5. With body armor 1 bullet will not kill you no matter what unless you set head shot damage to 100 and get hit in the head.
  6. I mean you are spot on. When I would test my swat related callouts I made I always was disappointed because no matter how many bad people with assault rifles I spawned I could clear it quickly and easily. Now I can't using this haha so i'm glad other people feel the same way.
  7. It does have different simulation for body armor, and there is 2 body parts that act different with or without armor regardless. Head will do more damage, customizable in the ini file. Default it takes 90 health away. Right arm / hand will result in a ped dropping their weapon plus the default damage of being shot.
  8. If you join my discord I can just whip up a quick version that always does that. I don't think many people want that so I can make it just for you.
  9. Check the configuration file. (DeadlyWeapons.ini) You can disable it there.
  10. What? My alien callout is just a callout that spawns 3 aliens and a weird car. (People just dressed up in the alien outfit from the story mode.) They will run towards you then get shot into the air (Like being abducted) then despawn in the air, and the callout ends. SuperCallouts doesn't have any ambient events. I am not sure what this is.
    Simply amazing. This is a next level. You did fantastic work and I can't wait to see what else will come from you!
  11. This is incredible! Been waiting for this. I hope to soon use that API and add some of my own callouts on this 😉
  12. Interesting, if you could join my discord and open a ticket with the full log I'd be able to help more.
  13. True, I want to add more detailed swat callouts in the future and I could add possibility for different ending styles. Not a bad idea.
  14. Yeah, they are scripted shootouts. I don't have the budget of Cyberpunk to make a full investigation callout. I tried to make a somewhat choice based one with the 1 mafia call and want to do more, but for what's in there currently, that's it. Sorry to disappoint you.
  15. I added a workaround to sEbi3's gunman callout, so this pack doesn't kill him instantly. That's just one of the issues I had to include to make that callout work correctly. As for EMS, I'll get to it when I get to it, no ETA.
  16. Just hit O in game, you can change the keybind in the config as well!
  17. Interesting, in all of my plugins I do not use that animation at all. Join my Discord and we can help you fix the issue!
  18. You can change ped accuracy in the ini file. There is a very small chance where you can die instantly.

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