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SuperPyroManiac

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Everything posted by SuperPyroManiac

  1. Inside your main GTA folder there is a file called RagePluginHook.log - Please send me that so I can see what the issue is.
  2. Doesn't sound like it's caused by these plugins but you can find the file in your main GTA folder RagePluginHook.log
  3. Please post your RagePluginHook.log after the crash. I released a beta build for SuperCallouts and SuperEvents to address the issues from previous posts. https://github.com/SuperPyroManiac/SuperPlugins/releases/tag/2.0.2
  4. Looks like one of the vehicle models I use in it was invalid. This should be a rare issue but I also will have it fixed in the next release.
  5. Yeah send it to me after you have to force close it. It still will have information I can check out.
  6. That's really odd. Send me your RagePluginHook.log after it crashes
  7. Send me your RagePluginHook.log after it happens. Does it happen with other calls too?
  8. There may be other mods installed that caused a crash before LSPDFR finished loading. If you have a mods folder rename it to _mods and see if it works.
  9. Post your RagePluginHook.log, or join my discord and post it there.
  10. Yeah, I have both of these issues fixed in the new version. Just reworking swat callouts before I update it.
  11. Yeah that's not from SuperCallouts I'm not sure what it is. Check your log when they first appear, may say what it is.
  12. No problem, I just added 6 new models to that callout. Will be included in the next update.
  13. That was caused by ALPRCameras. Not SuperCallouts. My plugin only showed an error because LSPDFR crashed.
    This is a must have, I loved it back when it was just HeliOrbit, now it has so much more control with the UI. Great work!
    First off, this is unique. Not just a blip you hurry to. You actually need to lookout for the suspect, as should be expected from the name. There is a lot of randomness to it as well, so it's never the same! Good work @Jesyx
  14. I love this, very creative! Keep up the good work man, this is awesome.
  15. Are there any ways to add contraband manually? For example with my callouts and events I can add items using the metadata that StopThePed uses.
  16. Please send me your RagePluginHook.log after it happens. Thanks!
  17. Fixed the issue. Hotfix is on the GitHub. https://github.com/SuperPyroManiac/SuperPlugins/releases/tag/2.0.1
  18. Oh that's strange, try driving far away and they should despawn.
  19. Oops, oh well it doesn't change anything, you can rename the .dll to anything and it will run.
  20. Update 2.0 BETA A complete rewrite! UPDATE PUBLISHED, MAY TAKE UP TO A DAY TO BE APPROVED BY STAFF REQUIRES Stop The Ped & Ultimate Backup!! Plugin will still function without these, but it is very recommended to have them!!! You can get them here: https://bejoijo256.wixsite.com/bejoijo Make sure to remove SuperCallouts.dll and SuperCallouts.ini before installing this update!!! Rewrote the entire plugin from scratch. (Not including swat callouts in this version!) Added a UI to every callout. Default interaction key is 'Y' (Does not include swat callouts in this version) Callouts no longer end automatically. You have to end them yourself by using the interaction key (default: Y) or pressing End. Added features that require StopThePed and Ultimate Backup. Added dialogue to a lot of callouts. (This is beta, only 1 story for these calls! More will be released after beta!) When searching a ped their inventory may have items that relate to the story. Interaction menu has special functions for some calls! This may include stopping a suspect, calling for backup, etc. All callouts now have a fail safe in them. This means when something goes wrong, LSPDFR should not crash! Fixed at least a couple of bugs. Suspects in the swat callouts should behave properly and actually shoot you. Updated with the LSPDFR 4.6 API A lot more that I don't feel like putting down because it isn't very important. I know some of you will be upset because no new callouts were added. I spent a lot of time rewriting all of the old callouts that some may feel completely new! I plan to have 5+ new calls in 2.1 release. This is a beta release so there might be bugs! The full release will have more scenarios for callouts and rewritten swat callouts. I made a new discord server where you can report bugs, or just talk! I'll help with all LSPDFR crashes, not just ones related to this plugin! Feel free to join here: https://discord.gg/ZtJE23A Known issues: SWAT callouts may spawn very far from you. (Had to disable distance checking to fix the instant CODE-4 bug) Hope you all enjoy! INSTALATION REPLACE: SuperCallouts.dll SuperCallouts.ini ADD: RageNativeUI.dll (GTA MAIN FOLDER)
  21. I've just reinstalled GTA and a fresh copy of LSPDFR and RPH. With no other plugins. (Even tried removing trainer) the police vehicles can't move because they have extremely low gravity. When I call for backup I can see the vehicle spawn in the air, and very slowly move to the ground, but can't drive. In other posts I saw it was due to a trainer setting saying no wanted level, I made sure that was disabled, as well as removing the trainer entirely. AI police motorbikes and my own police cars do not have this issue. Only the cars.
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