SuperPyroManiac
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Everything posted by SuperPyroManiac
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Deadly Weapons
I am going to rewrite the plugin soon. I am currently just researching and testing different way to detect when the player or a ped is shot. Right now it just checks the ped you are aiming at but it's slightly delayed so it may miss some peds. It was the best option that didn't cause major lag. So I need to find a better way that doesn't lag. As for the player, it's tricky. There is function that literally checks if the player was shot. But it seems like it isn't working 100% of the time, and I am not sure if there is a better way to check. Anyways hopefully I will have a better version by October.
- 625 comments
- 55 reviews
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Deadly Weapons
Hmm that's strange. And Bejoijo's mods shouldn't cause conflict, the realistic weapon only changes the amount of ammo you carry and it doesn't have any effect on this. Plus I use his mods the everything works for me. I'm going to try and find a couple different ways to detect when a ped / the player is shot because the current system isn't perfect. Hard part is finding a way that doesn't lag the game.
- 625 comments
- 55 reviews
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Deadly Weapons
I have been getting these reports a lot, and every single test I do I can't figure out what the cause it. 50% of people it works fine 50% it doesn't. The code is all clear so I can't figure out why it's not registering when you are shot. I am still looking into it but even with logs and testing I have made 0 progress on finding what is causing it. Sorry 😕
- 625 comments
- 55 reviews
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Deadly Weapons
- 625 comments
- 55 reviews
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SuperCallouts
- 1,017 comments
- 63 reviews
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Deadly Weapons
- 625 comments
- 55 reviews
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Deadly Weapons
How often does it happen? Even with an accuracy of 1 there is a chance of a 1 shot hit, although very very unlikely, still possible.
- 625 comments
- 55 reviews
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Deadly Weapons
There isn't currently a multiplier, but I can add one in the future since a lot of people have been requesting it.
- 625 comments
- 55 reviews
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Deadly Weapons
Traffic policer is very outdated. I don't recommend using it. Bejoijo's plugins are a better alternative.
- 625 comments
- 55 reviews
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The Basics
Visual Studio is the best free option, but once you really get the hang of things there are some other great programs you can use. (I personally use JetBrains Rider) Albo's callout tutorials are a bit old but still are good. I recommend making some simple callouts for youself just to get the hang of them. Then once you feel comfortable with the language and API make a new project and make some cool stuff!
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Using the callout maker tool
Oh glad you watched it 2 times. What you're looking for a blip, here is the documentation for blips with RagePluginHook. https://docs.ragepluginhook.net/html/T_Rage_Blip.htm As for the blip when the callout is accepted you can use ShowCalloutAreaBlipBeforeAccepting(Vector3 location, Float radius)
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Using the callout maker tool
Before this will remotely make sense to you, you will need to learn C#. This is a great tutorial that will help you understand the basics, but if you don't understand C#, you will never understand how to make a callout pack since this tool does not do it all.
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Thoughts on a new Policy/Rule
I am not a vehicle dev, but I can say from experience as a script dev, if I was told I need to lower the file size or some other bizarre thing. I would simply not make mods for LSPDFR. Players have a choice when it comes to picking one out of thousands of vehicles. Plus it's pretty easy as a user to downscale it yourself. Dev makes a cool car for free, and should not have to "downscale" it for the sake of some users having slower PC's. If we were paid, sure. We're not though. Not bashing on you in any way, just saying I think it's a bad idea and would cause a lot of great vehicle devs to leave.
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SuperCallouts
That was something I forgot to remove from the reedme, it is not needed. If callouts are not working feel free to join my support discord.
- 1,017 comments
- 63 reviews
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Deadly Weapons
You might have another mod that is effecting the players health. You can join my discord for more help.
- 625 comments
- 55 reviews
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SuperCallouts
- 1,017 comments
- 63 reviews
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SuperCallouts
I forgot to remove the PDB file from the readme, it is not needed. All a PDB file does is give more details in the log if there is an error.
- 1,017 comments
- 63 reviews
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UnitedCallouts
Their advise of "remove united callouts" is a lazy way of telling you the error came from it, don't need to delete it. In reality the Drug Deal callout had a minor issue that ended up crashing. As a dev, the actual error is something that just happens with LSPDFR plugins, as GTA likes to delete things that it shouldn't. Anyway you can disable the Drug Deal callout to stop the error. That is the one that had the issue.
- 635 comments
- 53 reviews
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SuperEvents
So as for the crash, that was caused by another plugin. SuperEvents had an error so it forcefully ended the event without issue. As for the crash, it came from: at RichsPoliceEnhancements.PursuitUpdates Another thing I found interesting was the peds with their hands up, there isn't any events or scenarios where that happen here. In SuperEvents1 there was an event called "Suicidal Peds" that did that but I removed that in this one. For the FPS loss, I will look into it, but on my end it only takes away 1 ~ 2 FPS when an event is running. (Every plugin will have a little loss like that) As for the dialogue right now only the fight event has it, and you can roleplay it out if you want, as if you don't use the Y menu to speak to them, there wont be dialogue. From what I read seems like everything you didn't like about it was from the old version which I agree with, that's why I remade it and totally deleted the old one. Anyways I appreciate your feedback! I will look into the FPS issue you had but as far as everything else the crash was another plugin, the other issues were from an older version.
- 218 comments
- 22 reviews
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SuperEvents
- 218 comments
- 22 reviews
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SuperEvents
Yeah currently the dialogue for that is not implemented yet. Super Events 2 was not fully ready but due to all the errors people got with the old version I figured it would be best to upload this version so that at least it's stable.
- 218 comments
- 22 reviews
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SuperCallouts
2 others devs are working on the first 2 callouts so I do not plan to add them here, gang activity was removed from this pack in the last update as I plan to remake the swat related calls into a new pack soon.
- 1,017 comments
- 63 reviews
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SuperEvents
Yeah delete the old one, and correct not all of the events are finished for the rewrite but I figured this way I could get a working version out there. I will update the description now.
- 218 comments
- 22 reviews
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UnitedCallouts
- 635 comments
- 53 reviews
- San Andreas Callouts