Everything posted by SuperPyroManiac
-
Deadly Weapons
I use Stop The Ped and have to get my rifle and shotgun from the trunk. If you have it just go to the back and press G I don't plan to add a new texture because this is only going to be a script. Adding textures would be a hassle for people to install.
- 631 comments
- 56 reviews
-
Deadly Weapons
I'm sorry I read your comment wrong, yes in the next version there is a config option to disable that.
- 631 comments
- 56 reviews
-
Deadly Weapons
In the future I plan to add less than lethal ammo for this mod, but removing the shotgun wouldn't be fair to everyone else.
- 631 comments
- 56 reviews
-
Deadly Weapons
UPDATE 1.1 I will have this update ready for later tomorrow or Sunday depending on my schedule! Features: Added new ped AI, they will shoot slower, have lower accuracy, and have a chance to flee after shooting. Added Ultimate Backup support, if you have that plugin it will use that for the panic button. If not, no worries it will use LSPDFR default backup. Added stats to peds, they will die just as easily as a player. Things are fair now. Added config file. Probably something else I forgot about. Config: Config for all addons, enable / disable what you want. (Stats not included in config yet) Added option to disable panic button in config. Added option to disable damage in config. Added option to to change cooldown time for panic button. Added option to Enable better ped AI. I'm going to my buddies for the weekend and will not be able to test this version, if you want to help me test please join my discord and let me know!
- 631 comments
- 56 reviews
-
Deadly Weapons
I could do something like that, if I do it will be in the config and default to not being on but then people can enable it if they like.
- 631 comments
- 56 reviews
-
Deadly Weapons
- 631 comments
- 56 reviews
-
Deadly Weapons
In a future version I am going to completely modify how the AI behaves, if you are too far away there is will be something like a 70% chance they will flee. As well as I want to throw their aim off a bit. As for shooting an AI in the legs, I could do that. thank you! I'll have an update out by Monday, I will make sure to have a config for that. I will do that in the next update! I like the idea, but in the real world dispatch is trained to stay calm. I like your ideas though I'll look into it. I'll have an update out by Monday, I will make sure to have a config for that. You are correct I don't know any real ones that panic on discharge, but many including mine have a weapon camera that activates when the weapon is active. Let's pretend GTA is 2 years in the future and there is a little transmitter on the gun that sends a signal to your patrol car when you shoot 😉 but i'll add an option to disable that soon! I fully agree with the callouts too. With my callouts for example there is a lot of random scenarios. You could go to a strange car on the road, nobody there, or it could happen when you show up it's a wanted felon who will shoot you. Makes you realize why cops need to always be on their toes. I think this is fun because you have to take things seriously. There is much more to be added but so far I am liking the results!
- 631 comments
- 56 reviews
-
Deadly Weapons
I actually have been considering those ideas. I was thinking of having AI be just as fragile but later decided against it. As for the AI, the AI is very trigger happy you are correct. I have already started working on having the aggressive peds fire slower (unless they have a rifle) and try to take cover. 80% chance of them running away when the player is knocked over. I do like the idea of being able to be saved. It is something I thought of too, I do want to add a feature like that. Although my only issue is seeing if I can get the medics from BetterEMS and Ultimate Backup to save the player. Preventing null exception crashes is a game in it's own when working with other plugins 😛
- 631 comments
- 56 reviews
-
Deadly Weapons
- 537,207 downloads
- Version 4.0.1.0
Any Issues, suggestions, or want to chat? Join my Discord server! Click Me! Deadly Weapons is a plugin for LSPDFR to add a more dangerous feel to guns. GTA makes people sponges for gameplay, but LSPDFR aims for a more realistic approach. With deadly weapons I increase damage taken by weapons for both the player and AI. Damage varies between limbs and whether the ped is wearing armor or not. It also introduces new auto panic button behavior for when the player fires their weapons. Reduce AI's aimbot with this mod: DamageTrackingFramework by @Vari Any Issues, suggestions, or want to chat? Join my Discord server! Click Me!- 631 comments
- 56 reviews
-
SuperCallouts
1: Fixed for future updates. 2: I'll get that sorted out. 3-1: Plates are randomly generated, there are mods that will randomize it but I don't set the plates. 3-2: Just remade the dialogue for new versions.
- 1,023 comments
- 63 reviews
-
Special Response Callouts [WIP]
I am currently working on a new callout pack! SuperCallouts is great and all but everyone constantly is requesting more SWAT related callouts. So here you go! Special Response Callouts This will be a SWAT callout pack. I plan to remaster all of the old swat callouts from SuperPlugins as well as add many new ones. They will tie into each other with a couple notable groups such as: San Andreas Crime Family (Mafia) Gangs Of Los Santos (Grove Street Gang) LostMC (Those mean biker dudes from Trevor's campaign) Gangs Of Blaine County (Trailer Park Dudes) Plus some more! Currently I have a very early access beta with only 1 callout to test the waters. You can find it in my discord. I plan for all of the callouts to have at LEAST 3 different scenarios so things don't get old. They also have a low chance of spawning so you will get more random callouts from other packs for MVA's or whatever you have installed, but every now and then the FIB, IAA, NOOSE, or some agency may pop up asking for assistance! I have learned a lot since I first released SuperCallouts. This will be my most detailed and fun plugin yet! The current and only callout that is public right now is a remastered Mafia callout from SuperCallouts. Totally revamped and made much more extreme. It is a crime family after all, they're not the most friendly to cops. Once I have a beta version I am more comfortable with, I will be giving @OfficerBenzo to try, he is a great YouTuber that I would seriously recommend checking out. Anyways, I'll leave you with this one screenshot. (Ignore the "Choose a subject to speak with." text, that is already changed.) PS: Once this is released I plan to remove the old Swat callouts from SuperCallouts. Just thought I'd mention that since this will have a total overhaul of them.
-
SuperEvents
I am currently working on re-making the plugin. I've come to notice I play without it because I find it annoying. I realize that's now how it should be so with the new version it will be much more ambient, and feel like part of the world. There will be at least 3 scenarios for every event. Multiple dialogue outcomes. Really just a better experience all around.
- 219 comments
- 22 reviews
-
SuperCallouts
The log shows SuperCallouts loaded fine and had no issues. Something else went wrong. I'm not sure what caused it but I am certain it was not this plugin.
- 1,023 comments
- 63 reviews
-
SuperCallouts
Looks like LSPDFR didn't want to load the fire truck so the callout crashed. This was no caused by SuperCallouts. [4/9/2020 12:26:33 AM.831] LSPD First Response: [WARN] No XML data found for Firetruck, unit will not be created
- 1,023 comments
- 63 reviews
-
SuperCallouts
- 1,023 comments
- 63 reviews
-
SuperCallouts
- 1,023 comments
- 63 reviews
-
SuperCallouts
The dll and pdb file can have any name, but the ini files must be named SuperCallouts.ini or the plugin will not be able to read it.
- 1,023 comments
- 63 reviews
-
Fire Callouts ( Structure Fires, Brush Fires, Extraction Saw & More)
- 365 comments
- 19 reviews
-
SuperCallouts
I found the issue, I'm going to test my fix real quick then upload the update. It should only effect Hit and Run as well as Toilet Paper Bandit.
- 1,023 comments
- 63 reviews
-
SuperCallouts
- 1,023 comments
- 63 reviews
-
SuperCallouts
Does it? What callout? That is defiantly not suppose to happen haha. I'll try to find it and push an update today.
- 1,023 comments
- 63 reviews
-
SuperCallouts
- 1,023 comments
- 63 reviews
-
SuperCallouts
Update 2.0 Minor update! UPDATE PUBLISHED, MAY TAKE UP TO A DAY TO BE APPROVED BY STAFF Make sure to remove SuperCallouts2.dll, SuperCallouts2.pdb, and SuperCallouts.ini before installing this update!!! Included .pdb file to have error logs more detailed. Added new callout "Toilet Paper Bandit." It's a person who stole a truck load of medical supplies. Fixed major bug in the Hit and Run callout causing LSPDFR to crash entirely. Fixed UI not being enabled in some callouts due to conditions never being met. Fixed some bugs that caused callouts to 'Code-4' as soon as they were accepted. Lots of small bugs fixed that are not important to list here. This is a minor update that fixes multiple bugs from the last version. It's important to update to this version! I made a new discord server where you can report bugs, or just talk! I'll help with all LSPDFR crashes, not just ones related to this plugin! Feel free to join here: https://discord.gg/ZtJE23A Known issues: SWAT callouts may spawn very far from you. (Had to disable distance checking to fix the instant CODE-4 bug) Hope you all enjoy! INSTALATION REPLACE: SuperCallouts.dll SuperCallouts.ini ADD: RageNativeUI.dll (GTA MAIN FOLDER) New callout:
- 1,023 comments
- 63 reviews
-
SuperCallouts
Sorry I don't fully understand, but if someone else's callout pack is broken or outdated, there is nothing we can do.
- 1,023 comments
- 63 reviews
-
SuperCallouts
I just looked, your error is from a bug I fixed a couple days ago. I'm going to release an update in about an hour to fix multiple bugs and add 1 callout.
- 1,023 comments
- 63 reviews