Everything posted by SuperPyroManiac
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CAN SOMEONE UPLOAD A UNUSED SFX AUDIO FOLDER!!!!!
If you use a mods folder, then you can copy it from the main GTA directory and get it back.
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SuperCallouts
Thanks for the compliments, and yeah I was talking with Reddington on my Discord and he brought the idea up too a while ago. I actually want to make a bait car plugin. Just need to get the time to do it. I could add a basic one in SuperCallouts but one the player sets up will be a separate plugin. I'll look into it.
- 1,007 comments
- 63 reviews
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SuperCallouts
No worries! And in the future I'll include the latest Rage native UI. I totally spaced to update that file in my pack.
- 1,007 comments
- 63 reviews
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SuperCallouts
- 1,007 comments
- 63 reviews
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Have to update plugin just to change screenshots.
Yeah there was on the old design but with the new update here that option is missing.
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Have to update plugin just to change screenshots.
I was fiddling around with my plugins screenshots since the resolution is different now. The issue is you cannot upload new screenshots from the page editor, you have to actually go to "Upload a new version." In the past it was not a huge issue but for some reason you guys removed the option to disable notifications. So if I want to add a screenshot it sends all of the followers a message saying the plugin was updated. Not a huge issue but it is annoying.
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SuperCallouts
- 1,007 comments
- 63 reviews
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Welcome to the new LCPDFR.com
Love the new dark mode! Just curious, what is the resolution for the thumbnail pictures now? My old thumbnails no longer it and I would like to update them. 🙂 As you can see here:
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SuperCallouts
- 1,007 comments
- 63 reviews
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Callout Manager Issues.
It's just true or false values in the config. Super easy 🙂
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SuperCallouts
I have not been super active so I am not sure if 0.4.8 of LSPDFR has caused issues. I'll look into it. I will try to get a fix for all my plugins out here soon.
- 1,007 comments
- 63 reviews
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Deadly Weapons
- 625 comments
- 55 reviews
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How come no developer works on Swat/Gang/Terrorist Callouts?
People like you are why I have distanced myself from the LSPDFR community. I spend hours creating stuff just to hear people complain about every little detail. "I want it more realistic" "Now it's boring, I want swat callouts!" "Now it feels like call of duty make it more realistic!" And the cycle continues. If you pay me, I'll make swat callouts. Oh wait you want me to spend my time doing something for you for free. Makes sense. Spend 1 hour learning basic C# and watch one of Albos tutorials. Boom you can make your own. Really not that hard but when people want more and more features that's when it gets time consuming, and requires a lot more thought. I can make a callout right now that spawns 10 bad guys with machine guns, and has a bunch of officers in swat outfits follow you to the shootout. It would take me 10 minutes. But then people will say it's repetitive and boring, and unrealistic. I was working on a huge swat callout pack, put so much detail into each callout with multiple scenarios but people still complained! So I was like screw it, you do it.
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Slow system or insufficient permissions
That wouldn't cause this issue. 😛
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Deadly Weapons
Currently re-writing the plugin. This is added already so when it is released you will have the option in the config.
- 625 comments
- 55 reviews
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Deadly Weapons
Nah the stock settings are very deadly and are hard coded. In the new version hopefully I can have them configurable. The issue is it just doesn't detect it sometimes.
- 625 comments
- 55 reviews
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Deadly Weapons
I am going to rewrite the plugin soon. I am currently just researching and testing different way to detect when the player or a ped is shot. Right now it just checks the ped you are aiming at but it's slightly delayed so it may miss some peds. It was the best option that didn't cause major lag. So I need to find a better way that doesn't lag. As for the player, it's tricky. There is function that literally checks if the player was shot. But it seems like it isn't working 100% of the time, and I am not sure if there is a better way to check. Anyways hopefully I will have a better version by October.
- 625 comments
- 55 reviews
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Deadly Weapons
Hmm that's strange. And Bejoijo's mods shouldn't cause conflict, the realistic weapon only changes the amount of ammo you carry and it doesn't have any effect on this. Plus I use his mods the everything works for me. I'm going to try and find a couple different ways to detect when a ped / the player is shot because the current system isn't perfect. Hard part is finding a way that doesn't lag the game.
- 625 comments
- 55 reviews
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Deadly Weapons
I have been getting these reports a lot, and every single test I do I can't figure out what the cause it. 50% of people it works fine 50% it doesn't. The code is all clear so I can't figure out why it's not registering when you are shot. I am still looking into it but even with logs and testing I have made 0 progress on finding what is causing it. Sorry 😕
- 625 comments
- 55 reviews
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Deadly Weapons
- 625 comments
- 55 reviews
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SuperCallouts
- 1,007 comments
- 63 reviews
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Deadly Weapons
- 625 comments
- 55 reviews
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Deadly Weapons
How often does it happen? Even with an accuracy of 1 there is a chance of a 1 shot hit, although very very unlikely, still possible.
- 625 comments
- 55 reviews
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Deadly Weapons
There isn't currently a multiplier, but I can add one in the future since a lot of people have been requesting it.
- 625 comments
- 55 reviews
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Deadly Weapons
Traffic policer is very outdated. I don't recommend using it. Bejoijo's plugins are a better alternative.
- 625 comments
- 55 reviews