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The Loot

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Everything posted by The Loot

  1. Hmm, I'll have to keep my eye on that, I swear I was getting automatic entries that didn't match what the vehicle check said.
  2. I didn't realize that was even an option.
  3. A suggestion I've kept forgetting: can the computer automatically show only the registered owner instead of all occupants (I believe it does) when initiating a traffic stop? Though I guess RFID licenses are canon in the game, so I suppose it's not completely weird. The INI file contains a setting for the amount of time before peds are automatically dismissed, can try upping that. You can make a separate citation (or maybe a summons) in addition to the arrest report.
  4. Got another of these repeating errors, started after I had called for Felony Stop backup with Ultimate Backup: [4/4/2019 10:44:24 PM.461] LSPD First Response: Interaction+: Exception while processing main logic. Exception: [4/4/2019 10:44:24 PM.461] LSPD First Response: Interaction+: Object reference not set to an instance of an object. [4/4/2019 10:44:24 PM.461] LSPD First Response: Interaction+ Trace: 6 Game crashed after occupants were all arrested, though looking at it, looks like it may have been LSPDFR's ambient spawn failing to spawn a vehicle (though the same vehicle spawned several times earlier, and those weird backward lines still...):
  5. There was a feature in the "Sergeant" plugin that was around, where you could set points to divert cars, though that plugin is almost a year past updated.
  6. Well, there shouldn't be a traffic stop to stop during a pursuit in the first place, though. If we're talking about during a traffic stop only, you can press the horn button/key which will play a speech and immediately make them pull over no matter how bad the spot.
  7. Is it possible to disable a prop (in this case, hats) by setting it to -1 (as I believe it shows in the locker menu when you disable it)? I've tried that, but still see hats spawn. Perhaps it's tied to randomized props (if that takes effect after the setting of the prop by the entry; it really should be the opposite if possible)? Also, how exactly does the function work? Is it on by default for non-freemode peds, unless specifically turned off? If turned off, will it not spawn any props by itself? If turned on, does it respect prop spawn settings from the ped file, or is it truly random? @BejoIjo I'm also curious about the exact way Ultimate Backup sets props (if any different from LSPDFRs functions, and I do know that setting a prop to 0 will disable it, so that's not an issue unless it can be overridden by random props), and if the same suggestion could be done if needed.
  8. Yes, during pursuits, I press the traffic stop button when close and it plays the audio. I'd assume the traffic stop key would do the same.
  9. Using a controller with X as my traffic stop button; pressing it when close works fine.
  10. Got a plugin crash after I accidentally STP'd a driver during a traffic stop when I scrolled to much in the Traffic Menu trying to give a citation. I also noticed this before in the log, repeated over and over again. I think I've seen this exact error when I've been unable to record check a car during a stop, though that didn't happen this time. [3/23/2019 7:34:59 PM.969] LSPD First Response: Interaction+: Exception while processing main logic. Exception: [3/23/2019 7:34:59 PM.969] LSPD First Response: Interaction+: Object reference not set to an instance of an object. [3/23/2019 7:34:59 PM.969] LSPD First Response: Interaction+ Trace: 6
  11. You could probably just add the weapon models into the config.
  12. Most important things for LSPDFR detecting the vehicles correctly are probably the flags FLAG_LAW_ENFORCEMENT and FLAG_EMERGENCY_SERVICE, or the vehicleClass.
  13. Would it be possible to expose items added to peds and vehicles for editing?
  14. Good idea for a plugin: remember the details of the peds and vehicles that escaped from chases, and spawn them randomly around the world with proper alerts that can pop up in LSPDFR and other plugins.
  15. I do see no "Attempted" charges listed, are those just considered the full charge?
  16. Very nice. A version for Interaction+ would be nice, too.
  17. I believe the peds had been arrested by buddies during a Felony Stop, but they didn't show up. Granted, dealing with some craziness before I tried getting their IDs again took some time, so maybe they cleared from the system if they had been initially added. I'll make sure to use the workaround for now, though when you say "gunpoint", does that include the STP function, or just the LSPDFR function?
  18. Use the interaction menu.
  19. If they're turning right, that's not 0.4's fault. They're there for people who want them, you don't have to use them. It's better than no animation, or weird animations that another method would produce.
  20. Controlling ped reactions is supposed to be a 0.4 feature.
  21. I think it was some callouts (which offered no easy way to change the text of items), because I don't have any other files besides the STP files installed. I am having issues where after, either myself or a buddy, using STP pat down, the ped IDs don't show up in the Computer. Is there a way to detect that, or will STP have to pass that along?

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