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The Loot

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Everything posted by The Loot

  1. Does this mod inject any items into ped and vehicle inventories? I only use STP for searching, and I keep getting items not in the xml files. If so, it'd be nice to have those exposed in an xml so we can change them.
  2. Just go ahead and those two options in; defaults are AmbientSpawn.SpawnFrequency = 5000 and AmbientSpawn.MaxCopsInArea = 5.
  3. The biggest one is closing the menus usually ends up with you punching any ped or vehicle nearby; many plugins prevent that from happening, and would be good to have in the default menus. Secondly, with the pursuit menu, trying to scroll down closes the menu because of the keybind. And one more related issue that's probably known, is that crime report doesn't work with the controller.
  4. I believe the resolution is the cause, an issue with RPH menus.
  5. The interaction menu replaces the game's default interaction menu, you need to open it using the key or button the game is set for.
  6. THe controller button doesn't seem to work, but holding down the CRIME_REPORT key (B, N is after initiating a pursuit) should work
  7. AmbientSpawn.SpawnFrequency and AmbientSpawn.MaxCopsInArea can be changed in the INI.
  8. I notice that units (including called for backup) despawn quickly when contact is lost, even if they are close to the location or had just spawned in (depending on how that works) close to the suspect. It makes the search somewhat difficult, even with a helicopter (which don't seem to despawn, thankfully).
  9. Should work, but put quote marks around the outfit name.
  10. You have to add "outfit" to the ped tag, so something like this: <Ped outfit="eupoutfitscriptnamehere">mp_m_freemode_01</Ped>
  11. Hmm, I have the same issue, but I don't see anything different from the example and, while the spawns do work, they're very rare even at 100% chance. This is how I had it set up to more reliably try to fill the the Davis parking lot with sheriff vehicles.
  12. Are you using 0.3 and calling State Patrol using the default system? It was hardcoded then (seemingly not the case in 0.4), but you could use something like Custom Backup or Ultimate Backup.
  13. Your region is named "DelPerroPoliceDepartment", but backup references "DelPerro". A ped entry only has one opening and closing "Ped" tag, that one has two of each.
  14. Default GTA setting, probably: M key or controller's left option button.
  15. Well, you've named the regions differently in each file, for one Also, the dppolice4 vehicle entry has a broken closing tag, and your ped entries have duplicate tags.
  16. Three main steps. New agency.xml entry: <Agency> <Name>Paleto Bay Police Dept.</Name> <ShortName>PBPD</ShortName> <ScriptName>pbpd</ScriptName> <Inventory>patrol</Inventory> <TextureDictionary>dia_police</TextureDictionary> <TextureName>dia_police</TextureName> <Loadout> <Name>Patrol Car</Name> <Vehicles> <Vehicle>modelname</Vehicle> </Vehicles> <Peds> <Ped>modelname</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>RespondsAsTransport</Flag> <Flag>RespondsAsBackup</Flag> <Flag>SpawnsAmbiently</Flag> </Flags> </Loadout> </Agency> New regions.xml entry: <Region> <Name>Paleto</Name> <Zones> <Zone>PALFOR</Zone> <Zone>PALETO</Zone> </Zones> </Region> New backup.xml entry: <Paleto> <Agency>pbpd</Agency> </Paleto>
  17. From what I've tried, you can just add the additional agencies to the region in the backup file, and it chooses between them when making an ambient spawn.
  18. The freemode peds only have those outfits by default. You'll need to install third-party mods (e.g. EUP) and add them to the config files if you want more. Check the vehicle section of the interaction menu: it's now an option, and you can turn it off.
  19. Some new stations based on existing locations not included with LSPDFR 0.4:
  20. Uniform is EUP, the vehicle livery may not be publicly released.
  21. Needs to comply with Albo's license, and will be updated soon according to author.
  22. Under Police Radio in the Interaction Menu, there's an option to request a call, which functions the same as pressing X did.
  23. Yeah, the controller didn't work for that feature when I tried it, either.
  24. DPadDown didn't seem to work for me the one time so far I've needed to use it, and had to use the keyboard key.

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