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KrispySamurai

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  1.    BErad1502 reacted to a post in a topic: Utah Police cars
  2.    Jetty Bot reacted to a comment on a file: Quarantime! Callouts
  3.    Sylas reacted to a post in a topic: OTHER UNITS RESPONDING
  4.    Simon5587 reacted to a comment on a file: Quarantime! Callouts
  5.    Charles Anthony reacted to a comment on a file: Quarantime! Callouts
  6.    BillyBobJrTheSenoir reacted to a comment on a file: Quarantime! Callouts
  7.    smoketoobig reacted to a comment on a file: Quarantime! Callouts
  8.    Syksti reacted to a comment on a file: Quarantime! Callouts
  9.    Thomas12345 reacted to a comment on a file: Quarantime! Callouts
  10.    KrispySamurai reacted to a comment on a file: UnitedCallouts
  11. Nicholas Zaccheo     Finished responding to a CarAccident2MVA in Strawberry, Olympic Fwy
  12. Nicholas Zaccheo     Responded to a CarAccident2MVA in Pillbox Hill, Elgin Ave
  13. Nicholas Zaccheo     Finished responding to a Breakdown in Pillbox Hill, Elgin Ave
  14. Nicholas Zaccheo     Responded to a Breakdown in Pillbox Hill, Elgin Ave
  15. Nicholas Zaccheo     Responded to a ShotsFired in Rockford Hills, Eastbourne Way
  16. Nicholas Zaccheo     Finished responding to a Troublemaker in Rockford Hills, Boulevard Del Perro
  17. Nicholas Zaccheo     Responded to a Troublemaker in East Vinewood, Bridge St
  18. Nicholas Zaccheo     Performed a traffic stop on a Black Banshee with registration 07PWY399 in Vinewood, Del Perro Fwy
  19. Nicholas Zaccheo     Finished responding to a Brush Fire in Vinewood Hills, Marlowe Dr
  20. Nicholas Zaccheo     Responded to a Brush Fire in Mirror Park, Glory Way
  21. Nicholas Zaccheo     Responded to a SpeedingVehicle in Alta, Power St
  22. Nicholas Zaccheo     Finished responding to a UnauthorizedCamping in Pillbox Hill, Low Power St
  23. Nicholas Zaccheo     Finished responding to a PeterUCallouts.Egg1 in Pillbox Hill, Power St
  24. Nicholas Zaccheo     Finished responding to a WantedPersonTransportCheckIn in Alta, Power St
  25.    SrLuK reacted to a comment on a file: Quarantime! Callouts
  26. Nicholas Zaccheo     Finished responding to a WantedPersonTransportCheckIn in Rockford Hills, Mad Wayne Thunder Dr
  27. Nicholas Zaccheo     Finished responding to a HeliLocateSuspect in Rockford Hills, Mad Wayne Thunder Dr
  28. Nicholas Zaccheo     Finished responding to a GangAttack in Rockford Hills, Mad Wayne Thunder Dr
  29. Nicholas Zaccheo     Responded to a GangAttack in West Vinewood, Milton Rd
  30. Nicholas Zaccheo     Finished responding to a KillerClownWasSeen in Hawick, Spanish Ave
  31. Nicholas Zaccheo     Responded to a KillerClownWasSeen in West Vinewood, North Archer Ave
  32. *UPDATE [SOLVED] - This mod LA Roads -https://www.gta5-mods.com/misc/l-a-roads-patch is VERY UNFRIENDLY to LSPDFR for whatever reason. Since removing it from the Mods folder, my game now runs fine. Also for anyone interested, Real California mod, LA Billboards mod and LA Vegetation mod all work with LSPDFR. -Single Player GTA V loads just fine. -All Add-on Vehicles load in Simple Trainer -All Scripts work nominally -Added GTAV Main DIrectory Folder to Windows Anit Virus Exception List -Disable GeFORCE Experience Overlay -Plugin Threshold Timeout - 60000 -Enabled countermeasure against online vehicles being removed -Removed every Plugin from Plugin/LSPDFR/ folder -Re-Downloaded and Installed all LSPDFR Main Files -RageHookPlugin Loads the game just fine with every plugin box checked EXCEPT LSPDFR -Removed and uninstalled NaturalVision, ENB, Reshade And I STILL keep getting this error... Please help!
  33. What's better than being stuck at home?! Playing a game about being stuck at home!
  34. For everything not included in the links below, I am happy to answer your questions as I can. But really, I just wanted to share how I play the game and bring to light the possibilities of what VR with LSPDFR can do and how it can quite literally turn this mod into a simulator experience. Disclaimer, I am not an internet personality, therefor I do not hype myself or promote myself in any way and I do not truly intend to. Instead I would rather simply share my experience. Also, yes it is a pain in the a@@ to play this game on a keyboard and yes I know it is quite annoying to listen to. For the headset, I am using an HP Reverb. This Windows Mixed Reality headset is around $700 and comes with a whopping 2,160 x 2,160 resolution. By far the best headset on the market if you're looking for visual quality in my honest opinion. The 3d driver program I am using is called VorpX and you can find the link here > https://www.vorpx.com/ This program IS NOT FREE but is worth every penny as it allows me to play literally everything in VR. The voice program I am using is called VoiceAttack and you can find the link here > https://voiceattack.com/ This program is essentially VocalDispatch without the plugin. What you will see in the video is that it executes pre-programmed "key commands" over voice. I have it programmed to execute nearly everything in LSPDFR, from closing roadways, to calling in supervisors, to going 10-8 etc. You will hear me reference "Speed down" and "Speed Up" in the video. These voice commands are telling the script plugin I have for cruise control to speed down and speed up. Kind of annoying I know. It's better for patrolling than responding. You can buy it as a separate program or on steam to run in conjunction with GTAV The Headphones are a Logitech Pro headset. Please let me know what you think, and enjoy the video!
  35.    KrispySamurai reacted to a post in a topic: LSPDFR in VR!
  36. Maybe I'm just new to this or it's old but this is cool! https://youtu.be/_9J9xSKmDJo
  37.    KrispySamurai reacted to a comment on a file: UK Callouts
  38.    KrispySamurai reacted to a post in a topic: Utah Police cars
  39. Looks good! I live in Utah as well and have been wanting this for some time. At least the sheriff would be nice. 🙂
  40. This is good. I also have something similar on my system. Good Job!
  41. Forgive me if this is question has been answered before but is there a shortcut key bind for calling for backup? Or can I make my own using ultimatebackup? I try Vocaldispatch to keep it mostly hands free but often times vocaldispatch has a hard time understanding me and it is harder to do it through a selection menu when you're being shot at or trying to concentrate on driving during a pursuit. Thanks!
  42.    KrispySamurai reacted to a comment on a file: Rich's Police Enhancements
  43. At least he does things.. So is this non compatible with Stop the Ped? I've tried using this in conjunction by unbinding the stop the ped option and just using this but again my game crashes too.
  44. You need to download callout packs in the scripts/plugins section of this website.
  45.    KrispySamurai reacted to a post in a topic: LSPDFR 0.4.7 - Now Available!
  46. I dig this! I also think that a ranking system for solo play would be beneficial. Id like to know how many arrests I've made in a week or how much crime I've prevented or how much lives I've saved. I ABSOLUTELY think we need to have a focus on other police cars responding to crimes that you're responding to.
  47. Will you guys add an option to have a partner in another vehicle? That would be awesome for random ambient event crime. Or how about other police cars responding to callouts? Thanks for the update!
  48. Often times I wonder how hard it would be to create a script that allows a backup unit to patrol an area with you in a separate vehicle? Like something simple, nothing relating to a specific callout. Just a patrol unit in your vicinity, marked by your radar, one that you called specifically and one that searches for crime too. Thoughts?
  49. I know what he's referring to; he referring to the fact that pursuits tied to callouts seem to make the vehicles you are chasing harder to stop because the vehicle seemingly isnt affected by the players vehicle. It may not be the case for pursuits that happen at random. I say this because I myself have noticed mid pursuit that I cannot pit a vehicle because it's as if i'm hitting a brick wall on even the smallest of vehicles but yet when another unit pits the vehicle it happens just fine. I think the developers created it that way to add immersion from a spectator standpoint and I agree with the author, this be corrected in the next update if the developers do find that it is still an issue.
  50.    KrispySamurai reacted to a post in a topic: Need some advice!
  51. That's great news! I just notice that this tends to happen when I start to enjoy the game the most and it get's really demoralizing after a while. Looking forward to the next update, fingers crossed it resolves my issue.

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