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The Loot

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Everything posted by The Loot

  1. Passenger chance doesn't need to add up to 100, since it's per vehicle.
  2. Base game vehicle entries are loaded from update/common/data/levels/gta5, and any changes to that file should work.
  3. I've had no problem using the current version, what are the circumstances of the crash, and what does the RagePluginHook log say?
  4. Yeah, there's definitely a .04 bug with that callout that causes the officer to turn into a suspect.
  5. First thing you'll see when you open the dlc.rpf in OpenIV.
  6. If they're hidden, they're probably being updated.
  7. If I remember correctly, that mod template didn't come with support for that file. In content.xml, under the dataFiles section, add this after the entry for vehicles.meta: <Item> <filename>dlc_modding:/common/data/carcols.meta</filename> <fileType>CARCOLS_FILE</fileType> <overlay value="false" /> <disabled value="true" /> <persistent value="false" /> </Item> And then under the filesToEnable section, add this line after the line for vehicles.meta: <Item>dlc_modding:/common/data/carcols.meta</Item> You should then be able to add your meta file and have it loaded by the game.
  8. Sounds like the agency you are set as doesn't actually have a station defined, thus it spawns you at a random one.
  9. Traffic policer doesn't add a backup menu, that's the default LSPDFR menu. To stop them from overlapping, change the buttons/keys in either INI to be different from the other, like changing Ultimate Backup's to "V".
  10. Ultimate Backup doesn't have a "pursuit" menu, just a "backup" menu, and nothing should conflict with LSPDFR+.
  11. Mod author may not have added an applicable charge, but something like reckless endangerment or similar could work if included.
  12. Have you added a Blaine County agency to your LSPDFR configs and game files? If so, make sure that agency is included in the duty_selection file as well.
  13. The exe files and update.rpf are all you need, I believe.
  14. Actually, it is possible now to add new vehicle soundbanks. https://docs.google.com/document/d/16HqL701_35bkksp_VTY7CC3Xeqj6FChkGi66EEkIHqo/edit
  15. Do you have any Story map mods installed? They can cause issues because LSPDFR loads certain Online maps instead. Alternatively, do you use a lot of high-detail car mods?
  16. I was mostly thinking of it as an option in the on-foot menu below the ped ID option, because it's mostly vehicles left from pursuits or callouts that I didn't have the chance to blip for a pullover (which I believe works fine with adding the computer entry, even if you don't actually initiate a stop afterwards).
  17. I've never seen that specific bug, but I have noticed that the initial officer tends to get treated as a suspect when that happens.
  18. Is the shield available for AI officers, and if so, how can we control when they do and don't have it?
  19. Would it be possible to add an option to the menu to get the "ID" of a vehicle (not picked up by other methods) and add it to the computer database? It'd be nice to not have to manually type it in to the default record check or use SmartRadio just for it.
  20. Ultimate Backup has a specific Traffic Stop Backup feature, which has the unit pull up and park behind you.
  21. "buzzard" is the Attack Chopper, "buzzard2" is the unarmed version. The wanted dispatch system has a lot of hardcoded limits, and one of them is that police helis need to spawn with SWAT peds, and at least two of them (if both cases aren't true, they'll fly off and not engage). The News heli won't probably be possible without using external scripts, even if you used a separate heli model and peds for it. In addition to the above restrictions, the peds will spawn with the police_heli loadout, as the dispatch system doesn't really respect the exact loadout settings (as far as I could tell back when I paid attention).
  22. It's usually Traffic Policer that causes crashes during traffic stops, perhaps it's not working with the update. You also seem to have some invalid vehicle models showing up in your log, so you may want to check your agency config from whatever mod you installed for vehicles you aren't using. And you may have a broken "chance" attribute in your inventory file.
  23. I'd suggest using LSPDFRs default EMS backup, who leave the ped on scene for you to deal with, do the arrest report, and then call a STP ambulance escort.
  24. Most likely the decal slot and/or it's texture variations, check the ped model and texture files in OpenIV to narrow down what you want to disable, and then change your LSPDFR and Plugin settings accordingly.
  25. The usual culprit is NaturalVision Remastered, do you have that? If so, check the mod archives in OpenIV for any files related to those vehicles (that you otherwise have other mods installed for) and delete them.

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