Everything posted by The Loot
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LSPDFR 0.4.2 - Coming Soon!
If all those vehicles are faulty mods that are high poly with no correct LODs, it's not surprising.
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Large Group of Peds Spawning in Vinewood..?
That's the exact center of the map, and when spawning peds bugs out, they usually end up there. Continued trial and error is your best bet for finding the cause, though.
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My tires keep disappearing
Yep, just to make sure you have all of the fresh files again. Also, check any other mod files for the same vehicle and make sure to delete those that you aren't using, just in case.
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lspdfr crashing after requesting backup
Looks like you also have an issue with the settings for your Del Perro Police Station in LSPDFR's stations.xml file.
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My tires keep disappearing
Try reinstalling all the vehicle files.
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LSPDFR Ultimate Backup question
Hold down the Enter key.
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Green texture bug on cars.
You have multiple mods installed trying to change the same vehicle texture files; check the mod archives for conflicting files and delete all of the ones you don't want to use.
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Traffic Stop Mirroring Issue
That's a bug in the Traffic Control feature, you'll have to disable that in the config.
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[GUIDE] Police car mods: the whys and hows, and troubleshooting
You've most likely installed another mod (like NVR) that is also trying to modify the ytd or yft files for those vehicles. Remove those files from the mods and it should be fixed.
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LSPDFR 0.4.2 - Coming Soon!
Try pressing the Pullover key/button when close to a pursuit suspect.
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LSPDFR 0.4.2 - Coming Soon!
Keep a copy of your exe files, your update.rpf, and your steamapi.dll and you can usually still play the previous version until things are updated.
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how to disable ai pull over spawn
You'd probably have to disable ambient events to disable AI pullovers. The ambient spawn crash is known, and most likely not related to those but some bugs in the current version which will be fixed in future releases.
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Changing lspdfr vehicle flags
Those could be controlled by the API with a plugin, but there's no current way to change them with a data file.
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Most amount of cops in ONE vehicle
Some vehicles don't have correct entry points for AI to use, so they're limited to players warping in, like the bus. The Barracks should hold up to 10 AI just fine, last I remember, so I'm not sure there.
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What mod is doing this???
I believe it's Patrol Toolkit.
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Can I set vehicle colour in Agency.xml
I don't think LSPDFR itself supports that, but as you said, UB does. The only issue with 0.4 and UB is that it can't suppress the normal Backup menu anymore, so you'll have to rebind the keys in the INI to not conflict.
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Traffic Policer (Breathalyzer, Traffic Offences, Speed Detection & more)
Nothing in this plugin applies to the player like that. Most likely you have a script that's intended for normal Story play.
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- 306 reviews
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Traffic Policer (Breathalyzer, Traffic Offences, Speed Detection & more)
- 3,646 comments
- 306 reviews
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Need help editing agency.xml and inventory.xml and another thing
Okay, fixed it. One thing to note is that all "chance" attributes must add up to exactly 100 in each inventory set. inventory.xml
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Need help editing agency.xml and inventory.xml and another thing
If you're doing components in an entry, this is what it should look like: <Weapon chance="50"> <Model>WEAPON_CARBINERIFLE</Model> <Component>COMPONENT_AT_AR_FLSH</Component> <!-- Flashlight --> </Weapon> You've broken a lot of your other entries by doing these: <Weapon chance="50">WEAPON_PUMPSHOTGUN_MK2</Weapon> <Component>COMPONENT_AT_AR_FLSH</Component> <!-- Flashlight --> </Weapon> <Weapon>WEAPON_COMBATPISTOL</Weapon> <Component>COMPONENT_AT_PI_FLSH</Component> <!-- Flashlight --> And again, this is not valid (you need a number if you include the attribute): chance=""
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Apply Texture to Unmarked Vehicle?
Most likely the vehicle is not mapped and would have to be done so before it would display a livery texture.
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Need help editing agency.xml and inventory.xml and another thing
You have an chance attribute without a value in the first inventory entry. The LSPD Transport Unit has a commented out Peds tag that shouldn't be because of the comment on the end of the ped line, and the Flags section for that loadout is also completely wrong (also the same issue in the LSPD patrol loadout). There also is apparently an xml error maybe before the LSPD SWAT agency entry, but I couldn't pin it down.
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Error when editing Visual Settings or Vehicle.meta
Are you changing them to handling entries from the base game? The game will crash if you try to change things like handling or layouts of a base vehicle to ones that were added in a DLC.
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Reversing Beep
Most likely you'd have to modify the vehicles soundbank, which might be possible now, though current methods are about creating entirely new soundbanks for custom added vehicles. A tutorial for that is here: https://docs.google.com/document/d/16HqL701_35bkksp_VTY7CC3Xeqj6FChkGi66EEkIHqo/edit
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Textures not loading onto Ambulance.
Usual causes are file conflicts: check any other mod archives for ambulance files and delete them.