Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

The Loot

Members
  • Joined

  • Last visited

Everything posted by The Loot

  1. If all those vehicles are faulty mods that are high poly with no correct LODs, it's not surprising.
  2. That's the exact center of the map, and when spawning peds bugs out, they usually end up there. Continued trial and error is your best bet for finding the cause, though.
  3. Yep, just to make sure you have all of the fresh files again. Also, check any other mod files for the same vehicle and make sure to delete those that you aren't using, just in case.
  4. Looks like you also have an issue with the settings for your Del Perro Police Station in LSPDFR's stations.xml file.
  5. Try reinstalling all the vehicle files.
  6. You have multiple mods installed trying to change the same vehicle texture files; check the mod archives for conflicting files and delete all of the ones you don't want to use.
  7. That's a bug in the Traffic Control feature, you'll have to disable that in the config.
  8. You've most likely installed another mod (like NVR) that is also trying to modify the ytd or yft files for those vehicles. Remove those files from the mods and it should be fixed.
  9. Try pressing the Pullover key/button when close to a pursuit suspect.
  10. Keep a copy of your exe files, your update.rpf, and your steamapi.dll and you can usually still play the previous version until things are updated.
  11. You'd probably have to disable ambient events to disable AI pullovers. The ambient spawn crash is known, and most likely not related to those but some bugs in the current version which will be fixed in future releases.
  12. Those could be controlled by the API with a plugin, but there's no current way to change them with a data file.
  13. Some vehicles don't have correct entry points for AI to use, so they're limited to players warping in, like the bus. The Barracks should hold up to 10 AI just fine, last I remember, so I'm not sure there.
  14. I believe it's Patrol Toolkit.
  15. I don't think LSPDFR itself supports that, but as you said, UB does. The only issue with 0.4 and UB is that it can't suppress the normal Backup menu anymore, so you'll have to rebind the keys in the INI to not conflict.
  16. Nothing in this plugin applies to the player like that. Most likely you have a script that's intended for normal Story play.
  17. Okay, fixed it. One thing to note is that all "chance" attributes must add up to exactly 100 in each inventory set. inventory.xml
  18. If you're doing components in an entry, this is what it should look like: <Weapon chance="50"> <Model>WEAPON_CARBINERIFLE</Model> <Component>COMPONENT_AT_AR_FLSH</Component> <!-- Flashlight --> </Weapon> You've broken a lot of your other entries by doing these: <Weapon chance="50">WEAPON_PUMPSHOTGUN_MK2</Weapon> <Component>COMPONENT_AT_AR_FLSH</Component> <!-- Flashlight --> </Weapon> <Weapon>WEAPON_COMBATPISTOL</Weapon> <Component>COMPONENT_AT_PI_FLSH</Component> <!-- Flashlight --> And again, this is not valid (you need a number if you include the attribute): chance=""
  19. Most likely the vehicle is not mapped and would have to be done so before it would display a livery texture.
  20. You have an chance attribute without a value in the first inventory entry. The LSPD Transport Unit has a commented out Peds tag that shouldn't be because of the comment on the end of the ped line, and the Flags section for that loadout is also completely wrong (also the same issue in the LSPD patrol loadout). There also is apparently an xml error maybe before the LSPD SWAT agency entry, but I couldn't pin it down.
  21. Are you changing them to handling entries from the base game? The game will crash if you try to change things like handling or layouts of a base vehicle to ones that were added in a DLC.
  22. Most likely you'd have to modify the vehicles soundbank, which might be possible now, though current methods are about creating entirely new soundbanks for custom added vehicles. A tutorial for that is here: https://docs.google.com/document/d/16HqL701_35bkksp_VTY7CC3Xeqj6FChkGi66EEkIHqo/edit
  23. Usual causes are file conflicts: check any other mod archives for ambulance files and delete them.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.