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LMS

Management Team
  • Joined

Everything posted by LMS

  1. Thanks for bringing it up again, we will have a look.
  2. It seems your character was saved with a weapon that is no longer valid. Have you changed your weapons by any chance? I will add a safety check in the next patch, too.
  3. Have you tried setting "PreloadAllModels" to false in your lspdfr.ini?
  4. Your settings look fine. Are you playing on keyboard or controller mainly? You can also try renaming the keys.ini file to say keys_test.ini file so LSPDFR will load its default configuration. See if using B works again then and go from there.
  5. The issue will be fixed in the next patch, thanks for your report.
  6. You seem to be missing RAGENativeUI.dll.
  7. Thanks for reporting your issue, it will be fixed in the next patch.
  8. The easiest way would be to apply the driving task with a specific speed to the player ped. This will also make the player drive (i.e. turn etc.) too, though. You can directly set the speed of the car using the Game.LocalPlayer.Character.CurrentVehicle.Velocity property. This is the physical speed of the car, not its actual speed on the road.
  9. Benenne MSVCP110.dll zu MSVCP110_o.dll um.
  10. Du hast die DLL im Hauptverzeichnis, obwohl sie da eigentlich nichts zu suchen hat. Einfach mal umbennen und schauen, ob das hilft.
  11. You cannot disable the sound or flashing screen currently. The only setting available is disabling the camera zoom "Chase.DisableCameraFocus".
  12. Okay thanks, I will have a look.
  13. Poste bitte einmal deine Logs.
  14. Could you please elaborate on this? Your personal vehicle at your apartment should "remember" all these things.
  15. Thanks for your report. You are correct that liveries are not properly assigned for ambient units (neither are extras, I just checked). It will be resolved in the next patch.
  16. Please note that if you have "AmbientSpawn.DisableRandomUnits" set to true, LSPDFR will not create any ambient units, so setting the number to 60 has no effect. Unfortunately there is no way to make more ambient units respond in the current version, but I can add that in the next patch.
  17. Please post your logfile.
  18. We do not yet log everything, but feel free to suggest events and we can see about adding those.
  19. Your issue is with Interaction+. It fails to read its settings or something (I don't know how that plugin works), line 71 is bad as you can see in the log. Either remove the plugin or fix the settings.
  20. As for arrests, the stats are a little misleading right now. Internally we distinguish between detaining someone (cuffing) and arresting someone (taking them to a station or jail/calling prisoner transport for them). Arrests will hence only increase for the latter. We plan to make this distinction clearer soon when we update the stats system.
  21. It could also be that a dependency of VocalDispatch is not being loaded, it is not necessarily the dll itself.
  22. It should work for the actual status but yes, the menu not being updated properly is a bug. Thanks, I will take a look. As for the object and animation, I cannot give you a definitive answer, we would have to try it internally first and see how well the decoupling works.
  23. Please download and install this: https://www.microsoft.com/en-us/download/details.aspx?id=14632 Then try again with the shortcut and see if there are other problems.

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