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LMS

Management Team
  • Joined

Everything posted by LMS

  1. If you wish to to disable that, I would recommend not loading LSPDFR when the game starts but only loading it via console once you want to use it.
  2. The options in the first post go into the lspdfr.ini, they are to disable some stuff to test performance. Do that before you start the game. In the second post, yes, you need to type it in the console, then follow the instructions. I am not sure either, but it's interesting that it is related to cleaning the world. Could you try and maybe just delete peds and then just delete vehicles and see which one has the biggest effect?
  3. In your RagePluginHook.ini, add this entry PluginTimeoutThreshold=60000 under [Miscellaneous].
  4. Thanks for your report, we will fix these.
  5. Thanks for you report. As for your crash, it will be fixed in an upcoming patch. You will not receive callouts while you are "busy". Make sure you do not have any suspects following you anymore.
  6. Thanks for the report, it will be fixed in an upcoming patch.
  7. You should use the one provided with LSPDFR.
  8. We are investigating issues with saving certain addon vehicles. Using vanilla cars it should work fine.
  9. Thanks for reporting, could you please test what I said here: https://www.lcpdfr.com/forums/topic/89730-performance-issues/?do=findComment&comment=579930 and here https://www.lcpdfr.com/forums/topic/89730-performance-issues/?do=findComment&comment=580378 (if the first one does not help). Thanks.
  10. You can take a look at this thread where I have given some advice: https://www.lcpdfr.com/forums/topic/89730-performance-issues/
  11. Unfortunately I am not exactly sure what could cause it on your end, you should definitely have much better performance even with many units (https://youtu.be/4ZswFgOkeL0?t=9290 is a good example with like 20+ units). Since you've disabled a lot of subsystems and still seem to have issues, can you please try the following things for me: When driving around and encountering the FPS drops, can you make the camera look at your vehicle from a bird's eye perspective? Does your FPS increase significantly or only slightly? Please do the same during a chase as well. Next when in-game (make sure it is windowed or windowed borderless) open the console and type in "IsDeveloperModeEnabled true". This will create a small V icon in your windows tray bar. Right click this icon and set the logging verbosity to "None". Now disable developer mode by typing in IsDeveloperModeEnabled false. Please let me know if this helps with performance at all (it will minimize the disk hit for logging).
  12. Thanks, I will take a look and hope to resolve the issue quickly.
  13. LSPDFR itself should not cause any significant FPS drop, unless you are in a demanding scenario such as a chase with many units. Please ensure that you run your tests without any other plugins/callouts loaded to ensure it is nothing else causing the slowdown. We've had numerous reports of bad performance where it turned out that another plugin was causing the issue. Even when you call in a ridiculous amount of units, your FPS should still be reasonably high. A good example of this madness can be seen here: https://youtu.be/4ZswFgOkeL0?t=9290 in @STEVETHEGAMER's great first impressions.
  14. Yes, that definitely does not sound right. And you have no other plugins/callouts etc. loaded at all, correct? Unfortunately we cannot do anything about unoptimized callout plugins. They should not cause an issue when just being loaded though, unless they are doing something else than just being a callout plugin. You would have to reach out to the respective developer then and see if they can resolve it. Ideally a callout plugin has no other functionality but provides extra features in a separate plugin so you can choose better.
  15. Just copy them in, they will be recognized.
  16. Those entries are fine, it is basically rebinding its internal keys to the one in keys.ini. Nothing to worry about. With everything maxed (MSAA 4x) I get around 50-60 FPS on 1080p. This is with a 4790k and a GTX 1080. Running LSPDFR has no impact on that, unless I am in a chase with many units (drops to around 40 FPS when I have around 10-15 units). We've had a lot of people test the mod with very different setups and had no performance concerns at all, so the issue is a little odd. The logs unfortunately also do not reveal anything so far. Since this issue seems to be hardware independent for you guys, the only idea I have right now is disabling a few subsystems and see if it helps at all. To verify first please make sure you have no other plugins loaded at all. I'd recommend driving through a specific area, get a good idea of your average FPS there and then loading LSPDFR and going on duty. You should notice any FPS hit at all. If you do, please use these options one after another and see if it helps at all (reload scripts between settings change): Networking.DisableServerCommunication = True Networking.DisableDiscordRichPresence = True Main.DisableAmbientScriptHooks = True AmbientSpawn.MaxCopsInArea = 0 WorldEvents.IntervalMultiplier = 0.0f Callouts.Multiplier = 0 Please let me know if that does anything.
  17. There's just nothing that makes this girl angry!
  18. You should definitely not be having any problems with that build. I have a similar build and my total FPS is negligible (as it should be), so something else must be off. Do you have the issue when you are idle in the game world (just LSPDFR loaded)? If so, it'd be great if you could quickly go in a session, walk around for like 30 seconds with the FPS drop and then close and post the log here.
  19. Please have a look here.
  20. We ran into issues before with properly handling dynamic Json and ConfuserEx and find that the version shipped works best for us. If you wish to use a different version you can always ship your own dll with a different name or ilmerged into your assembly. We do merge a few dependencies already to remove some clutter and we can look into merging our Json lib into the main assembly in the future too. As for boats, it is not something we actively support as our logic for traffic stops is focused on vehicles. Would an override per entity to let it be allowed to be pulled over even it is a boat be sufficient? I am not sure if enabling it for all boats is the best idea here. As for the waypoint, it is something we've had in LCPDFR and found to work well. I've added it to the documentation, however. I don't think I want an option that marks ambient units to respond to a certain location as soon as you encounter them/they spawn. I feel like it would tie in better with your last remark about explicitly requesting ambient units. A plugin could call this function say every second to make sure that an ambient unit, if any, will respond to a certain location. That would give it the greatest flexibility in terms of response instead of duplicating much of that logic. The Interaction Menu locations for fire stations and hospitals are hardcoded. The police station and jail locations use stations.xml data. What is it you would be looking to do with these? And yeah, we know that there are a lot of things that aren't in the API just now, but we will see about adding them when we get around to the API update which I think was what we said a little while back.
  21. Please have a look at the first entry in our common issues "LSPDFR takes too long to load":
  22. You can try following the instructions here and setting Main.PreloadAllModels to False in your lspdfr.ini. How do you navigate menus such as the pause menu or the game's own interaction menu (when LSPDFR is not loaded)?
  23. We apologize for the oversight on our behalf and will try to resolve this quickly. May I ask how you navigate the GTA 5 menus? We use the same "key" they use for their menus. In the meantime, you can try using your mouse for interaction, although I understand it is not as convenient.
  24. Thanks, I think I have an idea of what is going on. You can find the latest log in the game directory (where GTA5.exe is). Older log files will be in the "logs" subfolder.

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