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LMS

Management Team
  • Joined

Everything posted by LMS

  1. XLiveLess does a couple of other things than just loading in modules, such as unprotecting all memory regions, which might be needed for certain mods that rely on it. I do not remember if AdvancedHook does the same, but I think it does. As for having two asi loaders, like @ineseri said it sounds like a problem with your setup. Both eventually call into LoadLibrary which will just not load the same dll again if already present and merely return its current handle so "nothing happens" during the second load.
  2. Wrong topic, but your crash will be fixed in the next patch.
  3. We only use agencies for backup that are referenced in backup.xml.
  4. I am not sure how other jail mods work, but yes, if you created your own jail mod and teleported the suspects to a different area you could totally have your own peds there. The mapping effort might not be worth it, though.
  5. Not a noobish question at all! Unfortunately you cannot customize the ped models of the station peds just yet, but we will see what we can do about that in the future.
  6. In most cases, you will be fine with everything enabled. If during startup RAGE Plugin Hook is unable to hook your game instance after enabling your AV Software, you can first try creating an exception for it before you disable it completely.
  7. It will still take a little bit until we release a new patch, but stay tuned! As for your last log file, this is not a crash related to updating scaleform, it is merely the last thing LSPDFR did before the game crashed. It is most likely not related to LSPDFR.
  8. If your game crashes on the loading screen, that is a very different problem. Are you using any file modifications, as those are usually loaded in at that point?
  9. Sometimes it can take a second or two until a post is added to the topic, but it should not take you to a new page. Can you try replying in this topic?
  10. Good find indeed, I love the default license plate 😄
  11. I am not sure why you are stuck in the loading screen, the mod itself loads up perfectly fine. As a workaround you can try opening the console (F4) and pasting this in: Execute "Game.FadeScreenIn(0, true);" This should make the loading screen go away. I will investigate this to see if I can narrow it down and fix in the future, though.
  12. I am not not exactly sure what you need to modify, but you could start modifying the ambulance meta file until you no longer get it. I would probably look at the audioNameHash, layout and flags (big).
  13. I see, yes, if you want that level of control a hook would be the best idea. You could take a look at EasyHook which is what we use for LSPDFR to hook unmanaged code from C#.
  14. Probier mal in der lspdfr.ini "Main.PreloadAllModels=False" zu setzen. Für mehr Einstellungen, siehe hier:
  15. This is possible to encounter, but it is very rare. We hope to include more scenarios like this in the future to make it more likely to encounter them.
  16. We will have a fix (well more of a we ignore the issue but continue running) in the next patch.
  17. In your specific case since it cannot spawn your last saved vehicle, LSPDFR tries to spawn the default vehicle, which is a STANIER. This also fails, though. Have you removed this model by any chance?
  18. Your initial crash will be resolved in the next patch.
  19. Just to clarify, does the Rage Plugin Hook launcher crash when it says "Hooking game instance" or does GTA 5 itself crash? Your log seems to indicate the latter. Can you please try again, wait until it crashes and then go to the Windows Event Viewer (type in eventvwr.exe). Under Windows Logs -> Application please look at the most recent entries for GTA V and post the screenshots here (it should be around 2-3 entries).
  20. The way it works is that there is a very small chance the suspect will be involved in a scenario after having escaped. In that case they are not deleted. Hence the prototype for the functions looks like this now (where suspect and vehicleSkin can be null). What do you think? public delegate void PursuitSuspectEscapedEventHandler(LHandle pursuitHandle, Ped suspect, Persona suspectPersona, VehicleSkin vehicleSkin, bool busyInScenario); As for our native system and to answer @OblongGaming, it is certainly something we would like to introduce soon, but have disabled it for the time being as we are not completely happy with it yet. The first one should be relatively simple to implement. However, I don't think we could add the second one, as the parking system needs a vehicle to operate on.
  21. For the most part you should be able to just keep track of all peds in the game and make changes according to their health. Now this won't be as smooth as hooking the events, but if you say you are not too experienced with that, it might be a good first approach. A general event hook to be notified is not too much work, but if you want to suppress events too it will be quite a bit more, so you may want to skip that for now. If you check the peds every 100-200 milliseconds that should yield decent response time and not affect performance too much.
  22. There is no support for game events in Rage Plugin Hook. There are generally two ways for implementing an event hook yourself: You can go the FiveM route which allows you to be notified about events happening and their parameters. This is quite simple to implement and should only involve hooking 1-2 functions. LSPDFR uses a slightly different approach in that we also want to be able to suppress events based on their parameters which requires some more work but yields greater control. Lastly, depending on your specific need it might be solvable without an event hook in the first place, so feel free to elaborate on that.
  23. It is definitely something that could be improved. We have been working on various ideas to streamline the process and hopefully soon have something to share.
  24. I will have to look into it more to give you a definitive answer, but what could work, even if we decided against implementing it natively, to add a way for people to configure additional wardrobe positions and then also a way to configure additional positions for a lightweight duty menu where say weapon loadouts could be changed. What do you think?
  25. You can check if the player is near a given position like this (where 5 is the x coordinate, 6 the y coordinate, 7 the z coordinate and 20 the distance): if (Game.LocalPlayer.Character.Position.DistanceTo(new Vector3(5, 6, 7)) < 20) { }

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