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LMS

Management Team
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Everything posted by LMS

  1. I'm not sure what you mean. How do invisible peds help with pulling over? Stopping traffic is not an issue generally, it is more about where you want it to stop.
  2. I don't know much about OIV but I assume it is possible, yeah. Once you get your setup running, maybe you could look into creating such a pack for other people that have similar struggles.
  3. This was a feature in LCPDFR but not in LSPDFR from what I remember. There is no technical reason and we hope to bring it back one day!
  4. This has more to do with how the game works internally and what data is available. During the development of our traffic stop system I would render the calculated ideal path and many times they would not really follow it and sometimes even do the things you mentioned, where they totally divert from the ideal path. It's hard to predict the AI behavior in every case and also hard to find out whether they are diverting without reason or for a good reason (i.e. avoiding a ped).
  5. That's certainly an addition we could make!
  6. It is certainly possible, but you have to keep in mind that we are not legally allowed to redistribute GTA V or any of its game files. On top of that, the download would be pretty big and you would run into the issue of what mods to bundle as everyone has a different preference.
  7. We do not provide any way to translate LSPDFR currently, but it is definitely something we would like to add in the future similar to LCPDFR.
  8. While the RAGE version in V is certainly outdated and crippled in many ways due to its console origin, the issue you have described can be solved by using half-decent hardware. I've never had that issue no matter how fast I went and my system is a few years old and still runs everything maxed bar AA.
  9. We have just released a new RAGE Plugin Hook version that might fix your problem. Please download it here: http://ragepluginhook.net/
  10. I think the easiest way would be to quickly rebuild it in XML from the EUP data. The Wiki should help with navigating the differences and figuring out what to put where.
  11. There is a simple explanation as to why such a mod does not exist: it is hard to create. The LSPDFR traffic stop feature took me month to develop and works reasonably well, but it comes at a performance cost to make up for the lack of data the game provides about pathing. Running the same logic on all vehicles in your area is simply not feasible unless you were to skip natives and did all the calculations directly on the vehicle/ped instances. Unfortunately with many calculations the native overhead is very noticeable and we are already caching quite a few calls internally to prevent major performance problems.
  12. Yes, it's an issue with LSPDFR which will be fixed in the next version.
  13. Yes, we would like to add it again in the future.
  14. You might be looking for this https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8.
  15. The ChaseMe command unfortunately does not work well with the internal changes to the chase system in 0.4 (we will disable it with an upcoming update so there is no confusion).
  16. Could you elaborate a little on what behavior you would expect from them when they stay on scene, e.g. walking around, standing?
  17. You should be able to remove all his Sync traces by removing the following files: networking.dat, stats.dat any file called sync_x.ls. Then in your characters folder, delete all chars except for the default ones.
  18. Unfortunately neither Microsoft nor Sony think so.
  19. The LoadingSpinner fiber is LSPDFR, which ultimately invokes OnDutyStateChanged. From there it seems to call into LSPDFRComesAlive.
  20. Could you please elaborate a little on what animations you mean exactly? Are you referring to the "Action" in the Interaction Menu or the "Action" in the Police Radio, or perhaps both? Holding down CAPSLOCK should play the currently selected one from the Interaction Menu, but I can certainly understand the need for more keybindings.
  21. We would need a better description of what goes wrong (game not starting, crashing, LSPDFR not loading) and some logs to get started.
  22. It will be included in our next update, 0.4.2.
  23. You can definitely add NPCs and your own custom scenarios. Just like callout mods you can create your own plugin to extend the game and communicate with LSPDFR as needed.
  24. I don't think you can easily add more seats to a vehicle, but you could try changing "numSeatsOverride" in vehicles.meta to see if it does anything. Buses can carry 16 people at once, so that might be your best option albeit not very "SWAT". Barracks can have 10 and Insurgent Pick-Up 9. The Granger should be able to hold 8 (4 outside).

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