Everything posted by LMS
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AI pulling over for sirens properly
I'm not sure what you mean. How do invisible peds help with pulling over? Stopping traffic is not an issue generally, it is more about where you want it to stop.
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Gta V Folder
I don't know much about OIV but I assume it is possible, yeah. Once you get your setup running, maybe you could look into creating such a pack for other people that have similar struggles.
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Why was dispatch updating you on suspect's location removed from LSPDFR?
This was a feature in LCPDFR but not in LSPDFR from what I remember. There is no technical reason and we hope to bring it back one day!
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AI pulling over for sirens properly
This has more to do with how the game works internally and what data is available. During the development of our traffic stop system I would render the calculated ideal path and many times they would not really follow it and sometimes even do the things you mentioned, where they totally divert from the ideal path. It's hard to predict the AI behavior in every case and also hard to find out whether they are diverting without reason or for a good reason (i.e. avoiding a ped).
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Suggestion
That's certainly an addition we could make!
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Gta V Folder
It is certainly possible, but you have to keep in mind that we are not legally allowed to redistribute GTA V or any of its game files. On top of that, the download would be pretty big and you would run into the issue of what mods to bundle as everyone has a different preference.
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Multi-language version
We do not provide any way to translate LSPDFR currently, but it is definitely something we would like to add in the future similar to LCPDFR.
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GTA 5 seems to be coming to an end!
While the RAGE version in V is certainly outdated and crippled in many ways due to its console origin, the issue you have described can be solved by using half-decent hardware. I've never had that issue no matter how fast I went and my system is a few years old and still runs everything maxed bar AA.
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LSPDFR does not work please help
We have just released a new RAGE Plugin Hook version that might fix your problem. Please download it here: http://ragepluginhook.net/
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Using custom EUP wardrobe outfits for AI officers
I think the easiest way would be to quickly rebuild it in XML from the EUP data. The Wiki should help with navigating the differences and figuring out what to put where.
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Whats the longest you've put someone in jail for?
What crime was this for?
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AI pulling over for sirens properly
There is a simple explanation as to why such a mod does not exist: it is hard to create. The LSPDFR traffic stop feature took me month to develop and works reasonably well, but it comes at a performance cost to make up for the lack of data the game provides about pathing. Running the same logic on all vehicles in your area is simply not feasible unless you were to skip natives and did all the calculations directly on the vehicle/ped instances. Unfortunately with many calculations the native overhead is very noticeable and we are already caching quite a few calls internally to prevent major performance problems.
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Game crashes as LSPDFR first loads
Yes, it's an issue with LSPDFR which will be fixed in the next version.
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Chase Me - no more surrendering
Yes, we would like to add it again in the future.
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Keyboard Codes
You might be looking for this https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8.
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Chase Me - no more surrendering
The ChaseMe command unfortunately does not work well with the internal changes to the chase system in 0.4 (we will disable it with an upcoming update so there is no confusion).
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Units Stay On Scene - LSPDFR 0.4 Vanilla
Could you elaborate a little on what behavior you would expect from them when they stay on scene, e.g. walking around, standing?
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LSPDFR Sync problems
You should be able to remove all his Sync traces by removing the following files: networking.dat, stats.dat any file called sync_x.ls. Then in your characters folder, delete all chars except for the default ones.
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Console?
Unfortunately neither Microsoft nor Sony think so.
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DarkMyre LSPDFR CA - crash when going off duty.
The LoadingSpinner fiber is LSPDFR, which ultimately invokes OnDutyStateChanged. From there it seems to call into LSPDFRComesAlive.
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LSPDFR 0.4.2 - Coming Soon!
Could you please elaborate a little on what animations you mean exactly? Are you referring to the "Action" in the Interaction Menu or the "Action" in the Police Radio, or perhaps both? Holding down CAPSLOCK should play the currently selected one from the Interaction Menu, but I can certainly understand the need for more keybindings.
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Why am I keep getting an error?
We would need a better description of what goes wrong (game not starting, crashing, LSPDFR not loading) and some logs to get started.
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SpawmAmbiently spawns vehicle with wrong livery
It will be included in our next update, 0.4.2.
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FIB, SWAT, Detective Missions.
You can definitely add NPCs and your own custom scenarios. Just like callout mods you can create your own plugin to extend the game and communicate with LSPDFR as needed.
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Most amount of cops in ONE vehicle
I don't think you can easily add more seats to a vehicle, but you could try changing "numSeatsOverride" in vehicles.meta to see if it does anything. Buses can carry 16 people at once, so that might be your best option albeit not very "SWAT". Barracks can have 10 and Insurgent Pick-Up 9. The Granger should be able to hold 8 (4 outside).