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LMS

Management Team
  • Joined

Everything posted by LMS

  1. One of your plugins is crashing, please attach the RagePluginHook log here.
  2. Criminals are gradually slowed down with a certain degree of randomness, so usually it pays off to just be patient. If you want to tweak this behavior, you can add the following settings for your ini and tweak them. The first specifies how often the suspect gets exhausted whereas the second specifies the duration they are exhausted. Chase.ExhaustionInterval = 25000 Chase.ExhaustionDuration = 30000
  3. Thanks for your report, we are aware of your crash and it will be resolved in the next update.
  4. You have to remove "StopThePed", it crashes on startup.
  5. That's not possible right now, however, I do like the idea.
  6. We're aware of the issues and they will be resolved in the next patch.
  7. If you take a look at our settings section, you can use the "Networking.DisableServerCommunication" option.
  8. There is random game event (by GTA V) that makes a ped steal car close to you (usually your car), I suspect it is that. We've turned down the frequency of the event already but plan to entirely remove it from the game soon, as it causes issues like you have described.
  9. If you wish to play with a NOOSE or DEA outfit, please create a new "premade" character in the character menu. Alternatively you can install new uniforms.
  10. It seems your installation of "StopThePed" is either outdated or not compatible with 0.4.
  11. It has already been added in our internal version (since it is a very simple thing) and you will be able to use it with the next patch, yes.
  12. Good to hear! That exception is happening now because some server code is running (before it was not). I've just fixed that issue as well, but it should not affect you in any way as it is caught. As long as you can reload nicely now, that should be good enough. I think I fixed your original issue too, so you will be able to disable the connection again with the next update.
  13. It will be included in the next patch which we hope to release soon.
  14. Yes, mine is too. I think it is something else: Do you by any chance use the option "Networking.DisableServerCommunication"? From what I can see, there is a bug in the shutdown code for the server communication that could cause it to fail when a connection had never been established. Please see if removing this option (if you are using it) fixes your problem. I will fix the issue in the next patch.
  15. Yes, it would keep them persistent. It will just take longer then to end the chase. Police AI have a basic search algorithm, but nothing too sophisticated. Ambient units will join, but only if very close to the chase and if the chase itself does not have too many units. Please note that when the suspect is lost and say they get 500 meters away from you, there will be no ambient units around as they do not spawn there (since the whole world of GTA is based around the player).
  16. Currently there is no way to do that, but I will add an option for the next release.
  17. Great pictures so far everyone, keep it going!
  18. Sure, we can add a multiplier for that.
  19. You can change the limit by setting "Chase.MaxUnitsPerSuspect" and "Chase.MaxUnits" in your .ini file. We do not recommend going much higher as it can cause performance problems, but you can definitely set it as high as you want.
  20. I've tested it several times myself on the release build and checked with a couple of others, you should be able to reload without any issues (except for the native address at some point, which can be disabled via ini). You're saying the "shutdown crash/timeout" happens even on a clean installation without any plugins though, right?
  21. It is certainly something we are thinking about, however, we will need to figure out a few things first, such as limiting abuse (which will require some backend engineering), before we will make a decision on how (or whether) we make the sync services available via API.
  22. We do not have any definitive plans yet on how (or if) to make this accessible for API developers.
  23. I've been working with @zombieguy over the past few days to try to narrow down the issue as it seems to only happen for a very limited number of people, but on very different systems (so not necessarily a slow system issue). We've made some good progress, but it is still not entirely clear what is causing the drops and especially why only you guys are affected.
  24. I understand that a file can be useful, however a page has the benefit of being always up to date.
  25. I would assume one or more of your ped model are either invalid or broken, hence the native crashes when trying to create it. That being said, all models are checked to be valid before being used by the backup system so it is a little odd. To me it looks like you have a ped model somewhere that passes IS_MODEL_VALID (what RPH uses for Model::IsValid) but does break when being actually spawned.

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